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Author Topic: The Maps of FiniteZero (NEW: Theatre alpha!)  (Read 55014 times)

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November 08, 2011, 01:49:02 AM
Reply #30

Offline TheDoc

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #30 on: November 08, 2011, 01:49:02 AM »
The weapons would turn out fine as a decoration because.........
A.) You said it yourself, it's a hotel, not a battlefield
B.) There's no weapon energy capsules to refill the weapons that'd need refilling (flash stopper, gravity hold, etc.)

This is a good hotel! Looks like it took a lot of time.

A map, joke or not, hotel or battlefield, just needs items/weapons, but that's my opinion. Suggestion: you could make a vending machine with E-Tanks around it.

November 08, 2011, 01:50:33 AM
Reply #31

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #31 on: November 08, 2011, 01:50:33 AM »
Quote from: "TheDoc"
Suggestion: you could make a vending machine with E-Tanks around it.

That's actually a good idea! It would spice up the gym, so I'll add one there.

November 08, 2011, 02:41:01 AM
Reply #32

Offline Blaze Yeager

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #32 on: November 08, 2011, 02:41:01 AM »
I got a chuckle from this map. Would've been funny to put a Hotel Lobby or Garden section.

November 08, 2011, 02:58:52 AM
Reply #33

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #33 on: November 08, 2011, 02:58:52 AM »
Quote from: "Blaze"
I got a chuckle from this map. Would've been funny to put a Hotel Lobby or Garden section.

I'd also love to put those things in too, if I could come up with a design.

November 26, 2011, 07:10:04 PM
Reply #34

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan V2)
« Reply #34 on: November 26, 2011, 07:10:04 PM »
UPDATE!

Hotel Mega Man V2, and a Wadhost link to it as well.

December 27, 2011, 05:21:35 PM
Reply #35

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan V2)
« Reply #35 on: December 27, 2011, 05:21:35 PM »
BUMPDATE

Since the RAWR map pack is canceled, I'll just release what I had for it now.

December 29, 2011, 01:41:46 AM
Reply #36

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan V3)
« Reply #36 on: December 29, 2011, 01:41:46 AM »
Yep another update: Hotel MegaMan, V3, with roof and reception area!

January 02, 2012, 05:39:37 PM
Reply #37

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #37 on: January 02, 2012, 05:39:37 PM »
UPDATE: Aqua Man Stage Prototype. Pointless, but I felt like it, K?

January 02, 2012, 06:34:54 PM
Reply #38

Offline Gummywormz

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #38 on: January 02, 2012, 06:34:54 PM »
Quote from: "FiniteZero"
First map I made:
2)Having it so that you can swim in the water, like in MM8, is nice. However, apparently, staying in it too long causes you to drown. There should be a way to fix this, but I know it not.

http://zdoom.org/wiki/MAPINFO/Map_definition

Set airsupply = 0 in mapinfo.

January 02, 2012, 06:38:05 PM
Reply #39

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #39 on: January 02, 2012, 06:38:05 PM »
Quote from: "Gummywormz"
Quote from: "FiniteZero"
First map I made:
2)Having it so that you can swim in the water, like in MM8, is nice. However, apparently, staying in it too long causes you to drown. There should be a way to fix this, but I know it not.

http://zdoom.org/wiki/MAPINFO/Map_definition

Set airsupply = 0 in mapinfo.

Thanks! I'll go fix that in a bit.

January 08, 2012, 02:56:13 PM
Reply #40

Offline HD_

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #40 on: January 08, 2012, 02:56:13 PM »
I have but one request:

Can you add toilets to Hotel Megaman? Neither I nor Protoman could find a single one.

January 08, 2012, 04:55:11 PM
Reply #41

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #41 on: January 08, 2012, 04:55:11 PM »
Quote from: "Human Destroyer"
I have but one request:

Can you add toilets to Hotel Megaman? Neither I nor Protoman could find a single one.

Why should I? Robots don't need those.

January 08, 2012, 04:56:59 PM
Reply #42

Offline HD_

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #42 on: January 08, 2012, 04:56:59 PM »
Quote from: "FiniteZero"
Quote from: "Human Destroyer"
I have but one request:

Can you add toilets to Hotel Megaman? Neither I nor Protoman could find a single one.

Why should I? Robots don't need those.

Or do they?!

*ominous music*

This map is great for roleplaying btw.

January 08, 2012, 05:03:01 PM
Reply #43

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #43 on: January 08, 2012, 05:03:01 PM »
Quote from: "Human Destroyer"
Quote from: "FiniteZero"
Quote from: "Human Destroyer"
I have but one request:

Can you add toilets to Hotel Megaman? Neither I nor Protoman could find a single one.

Why should I? Robots don't need those.

Or do they?!

*ominous music*

This map is great for roleplaying btw.

I know.  :mrgreen:

In fact, I'm working on an even better version, with a sorta-new layout. One of the changes, for example, is giving the pool Diving Boards.

January 08, 2012, 06:05:31 PM
Reply #44

Offline Kapus

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #44 on: January 08, 2012, 06:05:31 PM »
It's actually pretty fun to just hang out in a random RP map like that and do silly stuff.

I'm actually looking forward to the next version.