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Author Topic: The Maps of FiniteZero (NEW: Theatre alpha!)  (Read 55016 times)

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January 08, 2012, 06:07:57 PM
Reply #45

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #45 on: January 08, 2012, 06:07:57 PM »
Quote from: "Kapus"
It's actually pretty fun to just hang out in a random RP map like that and do silly stuff.

I'm actually looking forward to the next version.

Aight. Though, I just wish that cheats weren't enabled. Ugh.

January 08, 2012, 06:12:33 PM
Reply #46

Offline Hallan Parva

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #46 on: January 08, 2012, 06:12:33 PM »
you should put some weapons like SAKUGARNE and POWER STONE

the world doesn't have enough sexy pogos in it

January 08, 2012, 06:13:43 PM
Reply #47

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #47 on: January 08, 2012, 06:13:43 PM »
Quote from: "SmashBroPlusB"
you should put some weapons like SAKUGARNE and POWER STONE

the world doesn't have enough sexy pogos in it

It's a hotel. No real reason for weapons. Besides, it's not meant for serious play.

January 08, 2012, 11:27:48 PM
Reply #48

Offline Joseph Collins

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #48 on: January 08, 2012, 11:27:48 PM »
Hey, FiniteZero?  Two things regarding Hotel Megaman:
- Firstly, use this. (Seriously.  A 9 MB MP3 that loops twice and doesn't loop correctly (do they ever?) is inexcusable.)
- Secondly... why is the song slowed down to 250% speed anyway?  It just sounds annoying, even before the first loop.

January 08, 2012, 11:31:55 PM
Reply #49

Offline LlamaHombre

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #49 on: January 08, 2012, 11:31:55 PM »
It's supposed to be elevator music.

January 08, 2012, 11:35:43 PM
Reply #50

Offline Joseph Collins

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Re: The Maps of FiniteZero (NEW: Aqua Man Stage Prototype)
« Reply #50 on: January 08, 2012, 11:35:43 PM »
Quote from: "Joseph Collins"
(Seriously.  A 9 MB MP3 that loops twice and doesn't loop correctly (do they ever?) is inexcusable.)
Believe it or not, this is actually my primary concern.  If I really get sick of it, I'll just CHANGEMUS to something else.  :P

January 11, 2012, 03:42:24 AM
Reply #51

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: FiniteZero's Mapamajig!)
« Reply #51 on: January 11, 2012, 03:42:24 AM »
Update: Now an awesome map pack! Maybe, I hope.

January 11, 2012, 06:03:31 PM
Reply #52

Offline BiscuitSlash

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Re: The Maps of FiniteZero (NEW: FiniteZero's Mapamajig!)
« Reply #52 on: January 11, 2012, 06:03:31 PM »
Quote from: "Joseph Collins"
Hey, FiniteZero?  Two things regarding Hotel Megaman:
- Firstly, use this. (Seriously.  A 9 MB MP3 that loops twice and doesn't loop correctly (do they ever?) is inexcusable.)
- Secondly... why is the song slowed down to 250% speed anyway?  It just sounds annoying, even before the first loop.
I actually really like the music used for Hotel Megaman. I think the remix used suits the hotel perfectly!

I also really like the map itself! It's a great map to randomly explore and I'm really looking forward to the V4!

January 14, 2012, 09:19:25 PM
Reply #53

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Map Pack and Hotel alpha)
« Reply #53 on: January 14, 2012, 09:19:25 PM »
Tiny update: New Alpha being released.

January 14, 2012, 10:28:46 PM
Reply #54

Offline Joseph Collins

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Re: The Maps of FiniteZero (NEW: Map Pack and Hotel alpha)
« Reply #54 on: January 14, 2012, 10:28:46 PM »
Nope.  I refuse to download it.  There is no excuse for that file size unless you jammed Hotel RockMan full of custom classes, custom sounds, and 20 OGGs.

lrn2Audacityplz.

January 14, 2012, 10:32:15 PM
Reply #55

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Map Pack and Hotel alpha)
« Reply #55 on: January 14, 2012, 10:32:15 PM »
...There's only one piece of music in it. Just a sorta long one. And that's the only reason for its size. No need to be like that.

January 15, 2012, 01:35:39 AM
Reply #56

Offline Joseph Collins

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Re: The Maps of FiniteZero (NEW: Map Pack and Hotel alpha)
« Reply #56 on: January 15, 2012, 01:35:39 AM »
If it's the same piece of music I actually edited to size for you, then that's unacceptable.  If it's an MP3 that loops twice with no good reason, that's also unacceptable.  10 MB may not seem like a lot, especially these days, but I personally think there'd better be a damn good reason for a simple map with limited custom content to have that kind of size.

January 15, 2012, 01:36:35 AM
Reply #57

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Map Pack and Hotel alpha)
« Reply #57 on: January 15, 2012, 01:36:35 AM »
Jeez, I'll make a "no music" version then.

January 15, 2012, 02:01:32 AM
Reply #58

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Map Pack and Hotel alpha)
« Reply #58 on: January 15, 2012, 02:01:32 AM »
Scratch that. I simply made the music "OOG" and made it loop better.

January 15, 2012, 02:18:02 AM
Reply #59

Offline LlamaHombre

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Re: The Maps of FiniteZero (NEW: Map Pack and Hotel alpha)
« Reply #59 on: January 15, 2012, 02:18:02 AM »
Quote from: "FiniteZero"
I simply made the music "OOG" and made it loop better.

Let's rename every .ogg file into a .oog file in tribute of this great success