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The Maps of FiniteZero (NEW: Theatre alpha!)
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Topic: The Maps of FiniteZero (NEW: Theatre alpha!) (Read 55017 times)
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January 17, 2013, 04:03:52 AM
Reply #75
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #75 on:
January 17, 2013, 04:03:52 AM »
And now, Hotel Rockman V2 with a new floor!
http://www.mediafire.com/?em8dyaiw9cwd69q
Logged
January 17, 2013, 04:33:13 AM
Reply #76
MasterXman
Standard Member
Status Unknown
Date Registered: April 26, 2011, 12:15:48 AM
Just realized that the second I played on this in software
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Reply #76 on:
January 17, 2013, 04:33:13 AM »
I only have a 2 words to say about the halls. Tutti Frutti. You might want to get that fixed though.
Edit: There's also this problem where when you enter either the doors that's colored pink or blue, you're trapped in there until someone can get you out.
Edit2: Pool's messed up. Look.
(click to show/hide)
Ignore the Z-Saber, I meant that this pool doesn't look right.
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January 17, 2013, 05:11:50 AM
Reply #77
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #77 on:
January 17, 2013, 05:11:50 AM »
That's issues with Software mode. For it to work right, you have to use Open GL with this map.
Logged
January 17, 2013, 05:31:09 AM
Reply #78
tsukiyomaru0
MM8BDM Extender
Date Registered: November 07, 2010, 05:01:56 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #78 on:
January 17, 2013, 05:31:09 AM »
Actually, Finite, the problem is that the Software Mode of Zandronum lacks the "non-power-of-two textures" support. An easy fix for it is to make the texture's height a power of two (2, 4, 8, 16, 32, 64, 128, 256, etc.) but keep the lower, unused portion transparent or extend the texture to fill that portion. An example of it can be seen in MM6YAM. A brief test made by me using a texture modified to fit the power of two. Result? No Tutti-Frutti! Before a "non-power-of-two" support was implemented, the Tutti-Frutti effect was regarded as a sort of bad mapping (when, actually, it would be bad texture design). So, thing is, it IS possible to fix.
In case you wonder, I use OGL.
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January 17, 2013, 06:24:56 AM
Reply #79
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #79 on:
January 17, 2013, 06:24:56 AM »
Okay, will keep that in mind for v2b.
EDIT: Actually, I'm not sure it matters, since the pool area will be broken in Software anyways.
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January 27, 2013, 11:29:43 PM
Reply #80
ServantofCygnus
Standard Member
@Greg.EXE#1965
Date Registered: December 15, 2012, 07:46:24 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #80 on:
January 27, 2013, 11:29:43 PM »
what are the names for each map
specifically the town and hotel rockman
so i can use changemap
Logged
January 28, 2013, 01:31:23 AM
Reply #81
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #81 on:
January 28, 2013, 01:31:23 AM »
If you want to find out, I suggest using the offline skirmish multiplayer thing to browse maps, as that does show the code for the map.
Logged
February 05, 2013, 08:30:14 PM
Reply #82
ServantofCygnus
Standard Member
@Greg.EXE#1965
Date Registered: December 15, 2012, 07:46:24 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #82 on:
February 05, 2013, 08:30:14 PM »
That didn't work out.
I'll just forget that for now
Logged
February 06, 2013, 03:21:29 PM
Reply #83
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
«
Reply #83 on:
February 06, 2013, 03:21:29 PM »
The code is "HTMM2".
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February 09, 2013, 03:33:09 PM
Reply #84
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #84 on:
February 09, 2013, 03:33:09 PM »
I like Hotel RM more than Hotel MM simply because of the fact that it has things that Hotel MM doesn't. It still feels pretty unfinished, though, and the diving boards are glitched horribly. Also I miss the Roll receptionist.
Do you mind if I pilfer the music used here for my own sinister purposes?
Logged
February 09, 2013, 05:34:35 PM
Reply #85
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: The Maps of FiniteZero (NEW: Hotel Rockman V2!)
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Reply #85 on:
February 09, 2013, 05:34:35 PM »
Sure, as long as you credit me.
Also, the diving boards are only glitched on software mode. This map is pretty much OpenGL only. Don't worry, though. The map doesn't lag on OpenGL, unlike other maps *cough*Iceman*cough*.
Logged
January 28, 2014, 01:14:45 AM
Reply #86
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: The Maps of FiniteZero (NEW: Theatre alpha!)
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Reply #86 on:
January 28, 2014, 01:14:45 AM »
Well, I guess I'm getting back into this for a quick minute or so.
https://www.mediafire.com/?1afxu5wgh6bpu56
This is a prototype, a sort of proof-of-concept. The idea: Make a movie theatre in Mega Man 8 Bit Deathmatch, using screenshots of movie-based NES games as the movies. In an actual theatre map, the place would probably be much larger.
Oh, and the game I'm using to demonstrate this idea is the prototype of a game based off of Star Trek V. The game was never actually released, though.
I'd post screenshots, but it won't really give you anything I didn't already say.
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May 03, 2014, 01:18:29 AM
Reply #87
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: The Maps of FiniteZero (NEW: Movie Night!)
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Reply #87 on:
May 03, 2014, 01:18:29 AM »
And now: Movie Night version 1!
It's a small movie theatre. There are two movies playing.
Consider this the "Beta" version. I'll add to this map as time goes on.
So yeah. Watch some movies.
https://www.mediafire.com/?tcjk23m1l1ae8m3
Logged
July 01, 2014, 10:03:32 PM
Reply #88
Master of Time
Standard Member
Date Registered: August 28, 2013, 09:45:55 PM
Re: The Maps of FiniteZero (NEW: Theatre alpha!)
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Reply #88 on:
July 01, 2014, 10:03:32 PM »
I'm not very good with hosting servers, so what's the map code for the movie night map?
Logged
July 02, 2014, 07:06:17 PM
Reply #89
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Maps of FiniteZero (NEW: Theatre alpha!)
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Reply #89 on:
July 02, 2014, 07:06:17 PM »
Just scroll to the map in offline skirmish- it should be after all the CTF maps.
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Cutstuff Forum
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The Maps of FiniteZero (NEW: Theatre alpha!)