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March 15, 2011, 07:39:51 PM
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Offline LlamaHombre

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MegaMon
« on: March 15, 2011, 07:39:51 PM »
This has been talked about for quite a while, and I've seen it both on skype and CutStuff.

A Pokemon game modded into Megaman.

I'd personally like to keep a MegaDex record of what we all think would be the best replacements for each Pokemon.

...So, discuss.

March 15, 2011, 07:41:49 PM
Reply #1

Offline Ivory

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Re: MegaMon
« Reply #1 on: March 15, 2011, 07:41:49 PM »
Of course, I was talking about this to Brotoad as well. Personally, I would like to see something along the lines of Powered Up Chibi Robot Master, evolve to regular Robot Master, evolve to bad ass Robot Master. Then have lesser mons being stage enemies and such.

March 15, 2011, 07:46:04 PM
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Offline LlamaHombre

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Re: MegaMon
« Reply #2 on: March 15, 2011, 07:46:04 PM »
Blah
Seems too Tohomon to me

Here's a suggestion on how it could be done.
Like, say Bass is Bulbasaur.

I imagine something like:

Bulbasaur = Bass 1-up
Ivysaur = Bass
Venusaur = Treble Boost Bass

March 15, 2011, 08:13:36 PM
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Offline Ivory

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Re: MegaMon
« Reply #3 on: March 15, 2011, 08:13:36 PM »
That only applies to Mega Man and Bass though. Also Touhoumons biggest problem is that it imbalanced as hell. How will Megamon be any better?

March 15, 2011, 08:34:54 PM
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Offline CHAOS_FANTAZY

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Re: MegaMon
« Reply #4 on: March 15, 2011, 08:34:54 PM »
I think it'd only do well if we could build a VERY elaborate element system so each Robot Master is weak to what they should be (EG, Plant-Man isn't weak to just Flame-Man, but ALSO Fire-Man, Heat-Man, etc.) some of these are easy to see--Fire/Water/Grass triad--but when you get into the finer working, it's a lot harder.  Where does someone like Clown-Man fall, what's a Ghost-Type RM?

March 15, 2011, 08:48:05 PM
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Offline LlamaHombre

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Re: MegaMon
« Reply #5 on: March 15, 2011, 08:48:05 PM »
...Hm

Sure, certain types may be odd.

Space Robots equal ghosts? I dunno.

I could imagine the "Kanto" starters being Wood Man, Heat Man, and Bubble Man...

March 15, 2011, 08:56:13 PM
Reply #6

Offline Ivory

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Re: MegaMon
« Reply #6 on: March 15, 2011, 08:56:13 PM »
If you want to go beyond sprite editing, you could do type editing. So long as it stays balanced and you can fit every robot master / enemy into 17 types.

March 15, 2011, 08:57:47 PM
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Offline LlamaHombre

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Re: MegaMon
« Reply #7 on: March 15, 2011, 08:57:47 PM »
I unfortunatly do not know how to rom hack, so I could not take charge of a "project" like this.

And besides, we'd have to decide which pokemon generation to mod.

I'm leaning towards Gen II, myself

March 15, 2011, 10:45:30 PM
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Offline Tails

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Re: MegaMon
« Reply #8 on: March 15, 2011, 10:45:30 PM »
Also, should the gym leaders be Robot Masters? It might depend on the game, but lets say we rom hacked Emerald. It might go like this for example:

Roxanne = Guts Man (They involve rocks. Yay)
Brawly = Ring Man? (He's made for combat so...)
Wattson = Elec/Spark/Dynamo/Sheep/Clown/Whatever (Too many electric RMs, we'd have to decide in this case)
Flannery = Fire/Heat/Magma/Solar/Whatever One I forgot (Same problem with Wattson)
Norman = Dr. Light (Norman is the dad so it might be him)
Winona = Tengu Man? (He involves flying..?)
Tate and Liz = Gemini Man/Men (Two at once~)
Juan = Aqua/Bubble/Pump/What Ever (No comment here :/)
However this is mainly speculation, as I doubt Emerald/Sapphire/Ruby will be the game, or if any game from Gen III will be used, for that matter.

March 15, 2011, 10:50:26 PM
Reply #9

Offline Ivory

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Re: MegaMon
« Reply #9 on: March 15, 2011, 10:50:26 PM »
If you want my recommendation, FR/LG are the easiest things to modify due to all the tools available for them.

March 15, 2011, 10:55:16 PM
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Offline arkman

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Re: MegaMon
« Reply #10 on: March 15, 2011, 10:55:16 PM »
Either hack Generation 1 for simplicity, or one of the GBA games for more stuff.

DS games would probably be rather difficult to hack.

actually I reccomend hacking one of the Dragon Warrior Monsters games, it would probably allow for more megamany gameplay, while still being somewhat like pokemon.

*cough* Zoids Legacy *cough*

Oh and Firemet evolves into Fireman evolves into Magma Man, while Flame man evolves into swordman. And either Copy or Doc Robot replaces Ditto.

March 15, 2011, 11:23:48 PM
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Offline LlamaHombre

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Re: MegaMon
« Reply #11 on: March 15, 2011, 11:23:48 PM »
I don't believe I would change the gym leaders, mainly because I have plans for a lot of the robot masters, and there aren't enough humans in the Megaman series.

Along the lines of evolution, I was thinking

Machop = Met
Machoke = Picketman
Machamp = Guts Man
And things like that.

March 15, 2011, 11:49:16 PM
Reply #12

Offline Tails

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Re: MegaMon
« Reply #12 on: March 15, 2011, 11:49:16 PM »
How would you suppose Legendaries would go? Mega/Proto/Bass? IDK, maybe we shouldn't think of legendaries and such until we know what game we're hacking.

March 16, 2011, 12:04:50 AM
Reply #13

Offline LlamaHombre

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Re: MegaMon
« Reply #13 on: March 16, 2011, 12:04:50 AM »
I'm thinking leafgreen, regarding Ivory's post.

Underrated compared to firered.

March 16, 2011, 01:24:26 AM
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Offline Tails

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Re: MegaMon
« Reply #14 on: March 16, 2011, 01:24:26 AM »
Is there a big difference between FireRed and LeafGreen? Or is it just personal taste?