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Author Topic: No sleep until clear - Song  (Read 7186 times)

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March 21, 2011, 11:00:13 PM
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Offline CutmanMike

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No sleep until clear - Song
« on: March 21, 2011, 11:00:13 PM »


By the same ones behind can't defeat airman I believe. Not sure how many of you were aware of it.

March 21, 2011, 11:17:20 PM
Reply #1

Offline tsukiyomaru0

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Re: No sleep until clear - Song
« Reply #1 on: March 21, 2011, 11:17:20 PM »
Airman can be beaten. Except in Megaman 2 Mobile's Difficult setting. As for this... Megaman I had the whole meanning of NINTENDO HARD.

March 21, 2011, 11:24:23 PM
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Offline CHAOS_FANTAZY

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Re: No sleep until clear - Song
« Reply #2 on: March 21, 2011, 11:24:23 PM »
I've heard it before--obviously, in related videos by the more well-known "Can't Defeat Airman."

Either way, I've beaten MM1, and I find it painfully inaccurate.

Guts Lifts:  I've jumped across these before.  Honestly, I think that the major psyche-up for them is the player's main obstacle. To quote someone--can't remember who--from Exploding Rabbit:  "If you think it's a hard jump, it's going to be a hard jump."  If the increased gravity is what's getting ya, you could even jump around while waiting to fall down to the next one.  Even if you don't have the Guts-Man to cross, one can always go to Elec-Man twice for the Magnet Beam (Thunder Beam breaks the blocks too) .

Also, he's stupid for not starting at Bomb-Man. >_>

Elec-Man's Staircase:  I jumped up this my first time without any *real* trouble.  Some players seem to forget that shooting those land-mines stuns them for a couple seconds--very helpful for moving through a delicate area.  Other than that, it's just another "risk jump," like those seen in MM9's second Wily stage.  Walk until only one foot is still on the platform, and jump forward as high as you can.

I, for one, would have preferred a verse somewhere in this song about something in Ice-Man.  Disappearing tiles, Propeller Platforms, the fight against him, whatever.  Hell, I would have preferred Vs. Fire-Man to Elec-Man's Staircase.

Yellow Devil Fight:  I'll admit I cheated for this boss--Thunder Beam select glitch--but it's because I didn't want to have to keep running through the level.  All "Devil" bosses are pretty much the same.  Sit around, get your ass handed to you for about 5 lives, FINALLY catch on to the pattern, and "dodge like a pro."

Overall, as catchy as this song is, I think the player is just inexperienced.  Sure, I keep it up as BGM for doing whatever it is I do, but it's not something I'd want incessantly looping on an MM8BDM stage.

March 21, 2011, 11:34:54 PM
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Offline Kapus

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Re: No sleep until clear - Song
« Reply #3 on: March 21, 2011, 11:34:54 PM »
The only things that really make MM1 hard are..

1) No E tanks

2) No health breaks in the teleporter room

3) Ice Man's glitchy floating platforms.
You can magnet beam through them

3) You die from spikes even if you're temporarily invincible from taking damage.

March 22, 2011, 12:02:16 AM
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Offline PressStart

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Re: No sleep until clear - Song
« Reply #4 on: March 22, 2011, 12:02:16 AM »
I remember playing Mega Man 1 a longgg time ago (at a FuncoLand with my dad) and trying GutsMan's stage first. Couldn't get past the platforms.

I told him I didn't want it, lol.

March 22, 2011, 12:07:30 AM
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Offline TERRORsphere

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Re: No sleep until clear - Song
« Reply #5 on: March 22, 2011, 12:07:30 AM »
What about this?




It's how Eddie is useless, and Rush always seems to be out of energy when Megaman needs him most.

March 22, 2011, 12:25:28 AM
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Offline tsukiyomaru0

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Re: No sleep until clear - Song
« Reply #6 on: March 22, 2011, 12:25:28 AM »
Quote from: "Kapus"
The only things that really make MM1 hard are..

1) No E tanks

2) No health breaks in the teleporter room

3) Ice Man's glitchy floating platforms.
You can magnet beam through them

3) You die from spikes even if you're temporarily invincible from taking damage.

You forgot the worst: Always wet floor. It's easier to slip off the ledge while walking.

March 22, 2011, 12:50:04 AM
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Offline Kapus

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Re: No sleep until clear - Song
« Reply #7 on: March 22, 2011, 12:50:04 AM »
Yes, but both MM1 and 2 had that problem. It didn't really make the game harder; it was just annoying.

March 22, 2011, 01:40:25 AM
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Offline Korby

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Re: No sleep until clear - Song
« Reply #8 on: March 22, 2011, 01:40:25 AM »
Out of all the Megaman related Nekokan songs, "No sleep until clear!" is still my favorite.

March 22, 2011, 03:10:38 AM
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Offline tsukiyomaru0

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Re: No sleep until clear - Song
« Reply #9 on: March 22, 2011, 03:10:38 AM »
Quote from: "Korby"
Out of all the Megaman related Nekokan songs, "No sleep until clear!" is still my favorite.
Mine's Airman Ga Taosenai (Airman Can't be Beaten) and Okkusenman. Dunno if they are both of the same artist.

March 22, 2011, 03:28:25 AM
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Offline Korby

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Re: No sleep until clear - Song
« Reply #10 on: March 22, 2011, 03:28:25 AM »
First one is nekokan, and the second isn't.

March 22, 2011, 08:08:57 PM
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Offline sipfried

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Re: No sleep until clear - Song
« Reply #11 on: March 22, 2011, 08:08:57 PM »
bij i cant beat airman you have to kill woodman
to kill woodman you can kill metalman AND heatman
if you not beat heatman you can kill bubbleman
if you cant beat bubbleman stop this game NOW

March 22, 2011, 08:21:59 PM
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Offline tsukiyomaru0

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Re: No sleep until clear - Song
« Reply #12 on: March 22, 2011, 08:21:59 PM »
Quote from: "sipfried"
bij i cant beat airman you have to kill woodman
to kill woodman you can kill metalman AND heatman
if you not beat heatman you can kill bubbleman
if you cant beat bubbleman stop this game NOW

Nah, if you can't beat Metalman, better give up on living... forever.

March 22, 2011, 08:38:40 PM
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Offline Blaze Yeager

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Re: No sleep until clear - Song
« Reply #13 on: March 22, 2011, 08:38:40 PM »
I got to Love this song,"Do these guys really want to Help?",and Air Man Ga Taosenai...but Sylpheed (by Nekokan) is my personal favorite!

"THE TIME IS FLOWING BY"

March 22, 2011, 09:15:29 PM
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Offline CHAOS_FANTAZY

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Re: No sleep until clear - Song
« Reply #14 on: March 22, 2011, 09:15:29 PM »
Quote from: "sipfried"
bij i cant beat airman you have to kill woodman
to kill woodman you can kill metalman AND heatman
if you not beat heatman you can kill bubbleman
if you cant beat bubbleman stop this game NOW

Problem:  the beginning of the song is stating that s/he can't even reach Heat-Man; they can't cross the disappearing tiles.  They actually are similar to the Guts Lifts:  I've had to make harder jumps, and the only reason people trip up about them are because of songs like this.
IMO, the only hard parts of MM2 were the Wily Machine (duh,m that's always hard) and the Quick Beams.