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Mega Man 8-bit Deathmatch
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Gummy's "Weaponry" (SV_Maxlives Patch)
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Topic: Gummy's "Weaponry" (SV_Maxlives Patch) (Read 21356 times)
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May 19, 2011, 02:26:59 AM
Reply #15
Epic Fail Guy
Standard Member
Date Registered: March 10, 2011, 10:25:49 PM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #15 on:
May 19, 2011, 02:26:59 AM »
I'm expecting nerfing (
especially
for exploding gem) and taunts for version 0b. And maybe HUDs for version 0c? Who knows? I'll be testing them, because testing's what I do best.
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May 19, 2011, 03:21:41 AM
Reply #16
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #16 on:
May 19, 2011, 03:21:41 AM »
Oh please no taunts. As funny as some of them could be, they'll just be spammed and it will be annoying.
Plus it adds on to filesize.
Logged
May 19, 2011, 04:25:02 AM
Reply #17
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #17 on:
May 19, 2011, 04:25:02 AM »
Taunts will most likely not be in the final product. All mentioned nerfs are done. Pinkie's first weapon is also now done.
I should probably also update the tip system so it's relevant.
EDIT:
Should also say that I need spriters for projectiles and skins if anyone wants to help.
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May 19, 2011, 02:08:53 PM
Reply #18
MagnetMan497
Standard Member
Date Registered: November 13, 2010, 04:48:53 PM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #18 on:
May 19, 2011, 02:08:53 PM »
Did you fix the clouds lagging?
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May 21, 2011, 05:59:14 AM
Reply #19
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #19 on:
May 21, 2011, 05:59:14 AM »
While I'm working on Pinkie's class, I might end up working on some super items. Thing is, I can't decide how to make them work.
Here's your 2 options:
Most will last until you die. You only get 1 use and the countdown is reset when you die
The super items wear off after some time. You can get multiple uses of them. The countdown is reset when the item wears off.
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May 22, 2011, 12:23:44 AM
Reply #20
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
«
Reply #20 on:
May 22, 2011, 12:23:44 AM »
Super Items as in Final Smashes?
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May 22, 2011, 01:09:49 AM
Reply #21
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
«
Reply #21 on:
May 22, 2011, 01:09:49 AM »
Pretty much. Most of them effect the player directly (aka runes everywhere) but some are projectiles (sonic rainboom. apple storm)
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May 22, 2011, 01:18:25 AM
Reply #22
Korby
Global Moderator
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #22 on:
May 22, 2011, 01:18:25 AM »
I'm laughing for real right now.
I couldn't help but chuckle at the sight of "Sonic Rainboom" simply because I can't see it without thinking of Guile's theme.
Anyway, as long as they're not too broken, and there's a specific way to get them, I won't mind.
Logged
May 22, 2011, 01:24:33 AM
Reply #23
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
«
Reply #23 on:
May 22, 2011, 01:24:33 AM »
You get one every 90 seconds or so you stay alive.
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May 22, 2011, 01:36:58 AM
Reply #24
Korby
Global Moderator
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #24 on:
May 22, 2011, 01:36:58 AM »
I suggest tweaking that number for balance.
It'll take testing to see if it's OP.
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May 22, 2011, 08:46:27 PM
Reply #25
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #25 on:
May 22, 2011, 08:46:27 PM »
I've been busy, so little progress has been made so far. I'll hurry up with the coding in a bit.
Some new ideas and stuff:
Rainbow Dash's rain cloud can now be charged into a tornado.
Nightmare Moon *MIGHT* get a class.
Also I'm opening up submissions for bot chats. I can do them myself but it'd help if people submitted some.
Logged
May 26, 2011, 05:46:41 AM
Reply #26
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
«
Reply #26 on:
May 26, 2011, 05:46:41 AM »
I'm going to try and get pinkie and nightmare moon's classes done this weekend so I can has more testing. Also I will update the tips and add proper resitances and whatnot.
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May 26, 2011, 07:43:53 PM
Reply #27
SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
«
Reply #27 on:
May 26, 2011, 07:43:53 PM »
MLP Classes
Download link is where?
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May 26, 2011, 08:35:15 PM
Reply #28
Korby
Global Moderator
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
«
Reply #28 on:
May 26, 2011, 08:35:15 PM »
Still testing.
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May 26, 2011, 10:29:20 PM
Reply #29
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Gummy's "Weaponry" (MLP Classes Soon!)
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Reply #29 on:
May 26, 2011, 10:29:20 PM »
Nightmare Moon's first base weapon is done, including the crazy custom pain states, easter egg ACS is fixed, (which in turn allowed me to figure out why taunts didn't work), and clearplayerclasses decided to work finally.
I am magical.
All that's left is to finish pinkie's projectiles, and finish nightmare moon's class / 2nd weapon then more testing!
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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Projects & Creative
»
DECORATE and ACS Modifications
»
Gummy's "Weaponry" (SV_Maxlives Patch)