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Author Topic: Gummy's "Weaponry" (SV_Maxlives Patch)  (Read 21363 times)

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June 06, 2011, 07:29:32 PM
Reply #60

Offline Korby

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Re: Gummy's "Weaponry" (New teaser)
« Reply #60 on: June 06, 2011, 07:29:32 PM »
Then why does he have Megaman?'s scarf?

June 06, 2011, 08:14:36 PM
Reply #61

Offline Alucard

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Re: Gummy's "Weaponry" (New teaser)
« Reply #61 on: June 06, 2011, 08:14:36 PM »
Quote from: "Gummywormz"
Nah.

Copy robot boss battle.

But, wouldn't that pretty much just be a bot with all the Megaman 1 Powered-Up Weapons? I say it should be CWU-O1P.

June 06, 2011, 08:59:18 PM
Reply #62

Offline Gummywormz

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Re: Gummy's "Weaponry" (New teaser)
« Reply #62 on: June 06, 2011, 08:59:18 PM »
He'll copy what ever weapon you hit him with.

June 06, 2011, 09:38:24 PM
Reply #63

Offline Alucard

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Re: Gummy's "Weaponry" (New teaser)
« Reply #63 on: June 06, 2011, 09:38:24 PM »
So, he'll be a Megaman that converts your projectiles into weapons. He better have a LOT of health then.

June 10, 2011, 11:54:33 PM
Reply #64

Offline Gummywormz

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Re: Gummy's "Weaponry" (New teaser)
« Reply #64 on: June 10, 2011, 11:54:33 PM »
I'm getting my new computer tommorrow morning. Here's what I'm going to work on in sort of priority order:

Finish my enemy classes for ice (yes, I'm still doing those)
Update MLP classes to at least 0c (I pretty much know what to do and stuff)
Megaman and Bass Weapons
That copy robot boss thing.

June 11, 2011, 04:42:05 AM
Reply #65

Offline ice

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Re: Gummy's "Weaponry" (New teaser)
« Reply #65 on: June 11, 2011, 04:42:05 AM »
You could do like I did and give each mm1/pu weapon a flag on select like "hascutter" and have him check your invintory so his weapon changes with yours

June 19, 2011, 08:18:19 PM
Reply #66

Offline Gummywormz

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Re: Gummy's "Weaponry" (New teaser)
« Reply #66 on: June 19, 2011, 08:18:19 PM »
All that's left for v0c is to fix nightmare moon's painstates, fix wind's painstate, and then make nightmaremoon's weapon not fail.

Also:



Optional music wad is go.

June 19, 2011, 10:50:29 PM
Reply #67

Offline tsukiyomaru0

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Re: Gummy's "Weaponry" (New teaser)
« Reply #67 on: June 19, 2011, 10:50:29 PM »
I approve of this music.

June 21, 2011, 01:01:17 AM
Reply #68

Offline WheelieCarbonate

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Re: Gummy's "Weaponry" (New teaser)
« Reply #68 on: June 21, 2011, 01:01:17 AM »
Quote from: "tsukiyomaru0"
I approve of this music.
This.

July 05, 2011, 12:54:34 AM
Reply #69

Offline Ryuga_knight

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Re: Gummy's "Weaponry" (New teaser)
« Reply #69 on: July 05, 2011, 12:54:34 AM »
Quote from: "Gummywormz"
All that's left for v0c is to fix nightmare moon's painstates, fix wind's painstate, and then make nightmaremoon's weapon not fail.

Also:



Optional music wad is go.

IS THERE NO PLACE SAFE FROM THE BRONY INVASION!

July 05, 2011, 07:51:47 PM
Reply #70

Offline Korby

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Re: Gummy's "Weaponry" (New teaser)
« Reply #70 on: July 05, 2011, 07:51:47 PM »
...Nice bump there.

July 27, 2011, 12:33:20 AM
Reply #71

Offline CHAOS_FANTAZY

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Re: Gummy's "Weaponry" (New teaser)
« Reply #71 on: July 27, 2011, 12:33:20 AM »
Bumps aren't really an issue as long as...
A: The post contains relevant information (Which I suppose it didn't)
B: The OP is still active.

Since Gummy Wormz last visited about six days ago, I feel I can bump this topic.
_________________________________________________________________________
Has there been any progress on this classes mod since your most recent post?  I recently became a "brony," as some people call it, and I'm rather intrigued by this now.  It seems rather close to being done, but even if it isn't, a public release after capturing all this attention would be nice.

Also, after watching the show for a while, I came up with a couple "super items."  Note that these were based on the second option on the poll.

Fluttershy:  "Psycho Shy"
You're going to LOVE ME!  Based off of a wild, much more threatening Fluttershy that's rarely seen, her animal-based attacks are replaced with weapons much more dangerous.

Main Fire:  The Stare.  This attack has a wide range in front of Fluttershy, does great damage (about 1/3 of health) , and freezes your opponent in place for a short time (Think Spark Shock.)  Doing this requires a lot of focus, however, so it doesn't fire very quickly.
Alt Fire:  Aggressive Flight.  It may not be "canon," but I think it fits; Fluttershy charges forward, using her wings as both flight and a speed boost.  Picture this like Charge Man's main fire, run into someone to cause damage.  Fluttershy can also fly up and down while performing this attack.  Have this run off of an ammo bar.

I think this would work well without being OP because Fluttershy is long-ranged and defensive, but Psycho Shy is feral and aggressive.


Rarity:  "The Perfect Dress"
This one is a lot more simple.  Rarity dons some fancy clothing, decreasing the damage they take to about 2/3 and increasing their transparency.

This one was built off the top of my head, so I'm unsure how well it would work.  Rarity is already powerful from their "bouncing needle cannon," so decreasing damage taken might not be so smart.  Overall, this probably isn't the best idea; perhaps something involving Opalescence?

July 27, 2011, 12:41:05 AM
Reply #72

Offline Gummywormz

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Re: Gummy's "Weaponry" (New teaser)
« Reply #72 on: July 27, 2011, 12:41:05 AM »
All that's left is for me to get unlazy and finish the 6 remaining super items, then asking random people for sprites.

July 27, 2011, 03:37:06 AM
Reply #73

Offline CHAOS_FANTAZY

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Re: Gummy's "Weaponry" (New teaser)
« Reply #73 on: July 27, 2011, 03:37:06 AM »
> 6 remaining Super Items
> Only 6 classes mentioned in OP
Okay, who did you add behind our back?

Also, what kind of sprites do you need?  I might be able to help.

July 27, 2011, 05:39:10 PM
Reply #74

Offline Gummywormz

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Re: Gummy's "Weaponry" (New teaser)
« Reply #74 on: July 27, 2011, 05:39:10 PM »
Classes are the main 6 + spike and nightmare moon.

I need pretty much everything, projectiles, HUDs, skins. I'll make a list of stuff I want in WIP once the final beta is ready for testing.