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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 126391 times)

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June 03, 2011, 02:19:15 AM
Reply #105

Offline Alucard

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #105 on: June 03, 2011, 02:19:15 AM »
Well, Smash, it IS called RAGE Roboenza, so that implies it will induce rage on someone.

June 03, 2011, 02:29:31 AM
Reply #106

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #106 on: June 03, 2011, 02:29:31 AM »
Well it's a heck of a lot more likely that someone will be getting rage. I mean, in the time I was playing, some matches barely went on for 30 seconds before more than half the survivors in a full server were all caught. That's like at least 15 people in 30 seconds at most.

Though some matches did last longer than that. Some much longer. (and I did have one epic win while playing, as well)
Still, I did enjoy when Messatsu himself was playing with us as he gave us a whole lot of mini events. Sometimes it was like everyone had rage, minus the extra tanks. I can see that the new version's got a lot of improvements. It's just like he turned it up to freaking hard mode. I'm really gonna have to think of a new strategy, now.

June 03, 2011, 02:32:27 AM
Reply #107

Offline LlamaHombre

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #107 on: June 03, 2011, 02:32:27 AM »
-Use Shield Weapons more.
-Don't waste your Item 1 for camping.
-Run.

June 03, 2011, 02:35:51 AM
Reply #108

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #108 on: June 03, 2011, 02:35:51 AM »
Quote from: "SmashTheEchidna"
Personally I think people have been complaining about that range too much. Now the infect weapon seems a bit TOO accurate. If I'm anywhere near a zombie I'm gonna get infected. I can scarcely jump over their heads anymore, 'cause they yank me down out of the air with little effort.

But everyone else seems to be fine with it, so I'm just gonna have to get used to it. =/ It's going to be a lot harder for the survivors now.
I bet it is because of A_Explode.

June 03, 2011, 02:52:29 AM
Reply #109

Offline Muzaru

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #109 on: June 03, 2011, 02:52:29 AM »
Anything for assassination?
I has suggest.

June 03, 2011, 02:57:07 AM
Reply #110

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #110 on: June 03, 2011, 02:57:07 AM »
Unless I'm not really trying to win, I tend to save my item 1's. And I've found myself using Star crash oh so much more often. Come to think of it, Star crash is the only shield weapon in Rage now.

June 03, 2011, 02:57:27 AM
Reply #111

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #111 on: June 03, 2011, 02:57:27 AM »
Yea, the very first frame is a small explosion.  It is possible to jump it but it's a bit tricky.  The big pain in the ass with the infect morpher is that it is very hard to make something melee range that can also reach through shields. I think it's pretty good now as most people seem pleased but I'm always up for suggestions.  

Also Muz, whatcha got for a suggestion?

June 03, 2011, 02:59:57 AM
Reply #112

Offline LlamaHombre

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #112 on: June 03, 2011, 02:59:57 AM »
Fire Storm has always been great aid repellant.

June 03, 2011, 03:02:09 AM
Reply #113

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #113 on: June 03, 2011, 03:02:09 AM »
Yeah, I think I know what you mean.

And true, Firestorm is very useful. I use that as a backup Star Crash. Though I've found that Zombies can get through that easier than star crash, but I think it really depends on how the user uses it. :ugeek:

Since I can't really bullfight zombies anymore, I'm officially going to go Metal Gizmo Gear Solid style.

June 03, 2011, 06:05:10 PM
Reply #114

Offline TailsMK4

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #114 on: June 03, 2011, 06:05:10 PM »
Quote from: "LlamaHombre"
-Use Shield Weapons more.
-Don't waste your Item 1 for camping.
-Run.

-There aren't that many left, and they do not truly protect. They can stun maybe at best.
-I see the usage of holding down survivors/zombies as a BIG no-no. Now as a temporary block, yes. This will not change in my strategies.
-Yeah right, I'm going to get caught because the zombies move WAY too fast. This is the main reason that I will always like the old Roboenza over Rage. It's about as hopeless as running away from Sinistar in his game.

Regarding the zombie's new melee, I love how you can find out the true reach of the weapon, but the only complaint I have is that you can't jump over it without getting hit.

If anything, these changes are making me kick up my camping skills, which have worked until I get Rage. From there, if I don't have Spread, I'm dead. If I do have Spread, there's some chance. I used to be almost godlike in the old Roboenza because I was an expert at escaping (I even survived by myself three stages in a row). I'm still like that when I'm the alpha, though.

Now, for something I noticed. Does it seem like the Alpha actually slowly restores their HP while they're still alive? I've noticed my energy bars go up bar by bar a few times.

June 03, 2011, 06:18:42 PM
Reply #115

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #115 on: June 03, 2011, 06:18:42 PM »
Yup, the alpha zombie has regen based on the number of players minus the number of zombies.  So in a 16 player game the alpha zombie will have 15 health restored every 3 seconds.  With 8 infects it will be 16 - 8 and thus only 8 every 3 seconds and so on.

June 03, 2011, 11:23:02 PM
Reply #116

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #116 on: June 03, 2011, 11:23:02 PM »
I had some kind of idea to contribute to this.




...but I forgot what it was.

June 06, 2011, 12:50:59 AM
Reply #117

Offline Tesseractal

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #117 on: June 06, 2011, 12:50:59 AM »
Quote from: "TailsMK4"
-I see the usage of holding down survivors/zombies as a BIG no-no. Now as a temporary block, yes. This will not change in my strategies.
-Yeah right, I'm going to get caught because the zombies move WAY too fast. This is the main reason that I will always like the old Roboenza over Rage. It's about as hopeless as running away from Sinistar in his game.

-Scrub.

On another note, two less important things:

-Gencoil remixes are good.
-When we started the server, Charged Buster was a usable item that randomly appeared, and then it became default to have Charged Buster. Can it go back to an item in the rotation? I prefer not to use charged buster shots, because then I can't hold down fire and spam buster shots/buster wall, and if others want to use Charge Buster, they only have to use the item.

June 06, 2011, 01:01:02 AM
Reply #118

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #118 on: June 06, 2011, 01:01:02 AM »
Quote from: "Ice-IX"
-When we started the server, Charged Buster was a usable item that randomly appeared, and then it became default to have Charged Buster. Can it go back to an item in the rotation? I prefer not to use charged buster shots, because then I can't hold down fire and spam buster shots/buster wall, and if others want to use Charge Buster, they only have to use the item.
Heck, you are very right. Charge Buster is way annoying if you DON'T want to use it and are forced to.

On amusing ideas:
Item 1 replacement could be either a super jump or a "double jump", both of which useable even in midair. However, for super jump one or two charges would be enough. For the "double jump", it would trigger the same jump effect, except the Z value would be the same (or similar to) the default jump value and the three charges would remain. Because Item 1 has quite too few utilities...

and the obbituary for Roboenza Weapon? thought randomly during a round:
"%o cannot grasp the true form of %k's attack"

June 12, 2011, 11:04:51 PM
Reply #119

Offline Donutyoshi

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #119 on: June 12, 2011, 11:04:51 PM »
lol I noticed it's version 3d. Which makes it...THREE DEE!