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Things that needs to be dealt with:Roboenza Weapon Behavior: As much as this one is so easy to infect with, it is WAY too easy if you don't need to move much, or if you are lazy to aim. Another major problem happens if you move AND fire. Radius and Behavior need a change.This I can sorta agree with. It's really annoying when you dash by a guy and get insta infected.Infected Class: Recoil needs to be halved, speed needs to be reduced to match the Megaman class. Recoil is the MAIN problem in cases such as Yamato Spear.Umm, I don't think you get why this mode is called rageroboenza, Tsuki. It's supposed to have fast zombies. I mean, even the alpha had em.Support Items: Treble is way too weak used alone and people rarely plans where to put it. Item 1 is more of griefing than anything, and can lead to game breaking (trapping an infect and hey spectate, causing the count not to change and getting stuck). A good replacement for Item 1 could be Super Rush Adapter or a custom item that makes the character jump again, even midair.Honestly, I agree with TS, but for Item-1: NO. It's perfectly fine on it's own. And just take the item one like a man a Family man and wait to move, instead of ragespecing.Weapons: One weapon in special needs an ammo buff: Scorch Whell. 4 uses and one bar is gone?You can go bother CMM about this. Scorch wheel is mainly a run away weapon, and it's actually quite useful. Plus, you have like, 4 W-tanks.More Preparation Time: Ten seconds. That is all the time people have to run around or whatever? I'd increase to 20 or 30 seconds, and perhaps have the one that will be the alpha infect KNOW beforehand and, should they suicide in preparation, a new one is choosen. This could give people more time to prepare themselves.10 seconds is fine. 20 seconds/30 seconds? No. And that "suicide as alpha" is really cheap and would be incredibly unfair to both the players and the game, due to one guy NEVER having to be alpha zombie. So this is a BIG NO.More Rage Types: Most of the time, the Rage mode only serves to stress the player and make them do silly mistakes. Not that they are bad, but some more would be interesting, like a "PowerStrength", "PowerDamage", "PowerSpeed" and "PowerInvisibility" (Or "PowerGhost", "PowerShadow")., and perhaps have a random chance of two types coming at once, as long as they were offensive and defensive.Umm, honestly, I would say the rage is fine until you're either overwhelmed or get rage right up close to a zombie.
Quote from: "tsukiyomaru0"Things that needs to be dealt with:Roboenza Weapon Behavior: As much as this one is so easy to infect with, it is WAY too easy if you don't need to move much, or if you are lazy to aim. Another major problem happens if you move AND fire. Radius and Behavior need a change.This I can sorta agree with. It's really annoying when you dash by a guy and get insta infected.Specially if they are not even aimming at you.Infected Class: Recoil needs to be halved, speed needs to be reduced to match the Megaman class. Recoil is the MAIN problem in cases such as Yamato Spear.Umm, I don't think you get why this mode is called rageroboenza, Tsuki. It's supposed to have fast zombies. I mean, even the alpha had em.Messatsu agreed with me in-game before: Recoil needs reduction and speed needs reduction also.Support Items: Treble is way too weak used alone and people rarely plans where to put it. Item 1 is more of griefing than anything, and can lead to game breaking (trapping an infect and hey spectate, causing the count not to change and getting stuck). A good replacement for Item 1 could be Super Rush Adapter or a custom item that makes the character jump again, even midair.Honestly, I agree with TS, but for Item-1: NO. It's perfectly fine on it's own. And just take the item one like a man a Family man and wait to move, instead of ragespecing.Messatsu has kind of agreed with me before. Item 1 has become fatally useless, and people can use it even to hand you in a silver tray to the zombies.Weapons: One weapon in special needs an ammo buff: Scorch Whell. 4 uses and one bar is gone?You can go bother CMM about this. Scorch wheel is mainly a run away weapon, and it's actually quite useful. Plus, you have like, 4 W-tanks.3 W-Tanks, and you often find yourself stuck with the decision of using SW or that other, rapid-firing weaponI don't know why this limitation was added by CMM, but it could be reduced here.More Preparation Time: Ten seconds. That is all the time people have to run around or whatever? I'd increase to 20 or 30 seconds, and perhaps have the one that will be the alpha infect KNOW beforehand and, should they suicide in preparation, a new one is choosen. This could give people more time to prepare themselves.10 seconds is fine. 20 seconds/30 seconds? No. And that "suicide as alpha" is really cheap and would be incredibly unfair to both the players and the game, due to one guy NEVER having to be alpha zombie. So this is a BIG NO.Even so? When someone doesn't want to be alpha, they either grief, ragecide or ragespec anyways.More Rage Types: Most of the time, the Rage mode only serves to stress the player and make them do silly mistakes. Not that they are bad, but some more would be interesting, like a "PowerStrength", "PowerDamage", "PowerSpeed" and "PowerInvisibility" (Or "PowerGhost", "PowerShadow")., and perhaps have a random chance of two types coming at once, as long as they were offensive and defensive.Umm, honestly, I would say the rage is fine until you're either overwhelmed or get rage right up close to a zombie.There's only two types so far. What I'm saying is that it could have more, either the "only one type out of all those available" or the "attack-defense combo". Because not everyone can play in the offensive line. Example: I'm beter in hiding and keeping distance, so Speed and Invisibility would make it easier for me. Also, the rate of infect and survivor victory is more on the infect side.It is Rage Roboenza, but now it is more like a Roboenza 3 or 4 than anything.
Things that needs to be dealt with:Roboenza Weapon Behavior: As much as this one is so easy to infect with, it is WAY too easy if you don't need to move much, or if you are lazy to aim. Another major problem happens if you move AND fire. Radius and Behavior need a change.This I can sorta agree with. It's really annoying when you dash by a guy and get insta infected.Specially if they are not even aimming at you.Infected Class: Recoil needs to be halved, speed needs to be reduced to match the Megaman class. Recoil is the MAIN problem in cases such as Yamato Spear.Umm, I don't think you get why this mode is called rageroboenza, Tsuki. It's supposed to have fast zombies. I mean, even the alpha had em.Messatsu agreed with me in-game before: Recoil needs reduction and speed needs reduction also.Support Items: Treble is way too weak used alone and people rarely plans where to put it. Item 1 is more of griefing than anything, and can lead to game breaking (trapping an infect and hey spectate, causing the count not to change and getting stuck). A good replacement for Item 1 could be Super Rush Adapter or a custom item that makes the character jump again, even midair.Honestly, I agree with TS, but for Item-1: NO. It's perfectly fine on it's own. And just take the item one like a man a Family man and wait to move, instead of ragespecing.Messatsu has kind of agreed with me before. Item 1 has become fatally useless, and people can use it even to hand you in a silver tray to the zombies.Weapons: One weapon in special needs an ammo buff: Scorch Whell. 4 uses and one bar is gone?You can go bother CMM about this. Scorch wheel is mainly a run away weapon, and it's actually quite useful. Plus, you have like, 4 W-tanks.3 W-Tanks, and you often find yourself stuck with the decision of using SW or that other, rapid-firing weaponI don't know why this limitation was added by CMM, but it could be reduced here.More Preparation Time: Ten seconds. That is all the time people have to run around or whatever? I'd increase to 20 or 30 seconds, and perhaps have the one that will be the alpha infect KNOW beforehand and, should they suicide in preparation, a new one is choosen. This could give people more time to prepare themselves.10 seconds is fine. 20 seconds/30 seconds? No. And that "suicide as alpha" is really cheap and would be incredibly unfair to both the players and the game, due to one guy NEVER having to be alpha zombie. So this is a BIG NO.Even so? When someone doesn't want to be alpha, they either grief, ragecide or ragespec anyways.More Rage Types: Most of the time, the Rage mode only serves to stress the player and make them do silly mistakes. Not that they are bad, but some more would be interesting, like a "PowerStrength", "PowerDamage", "PowerSpeed" and "PowerInvisibility" (Or "PowerGhost", "PowerShadow")., and perhaps have a random chance of two types coming at once, as long as they were offensive and defensive.Umm, honestly, I would say the rage is fine until you're either overwhelmed or get rage right up close to a zombie.There's only two types so far. What I'm saying is that it could have more, either the "only one type out of all those available" or the "attack-defense combo". Because not everyone can play in the offensive line. Example: I'm beter in hiding and keeping distance, so Speed and Invisibility would make it easier for me. Also, the rate of infect and survivor victory is more on the infect side.It is Rage Roboenza, but now it is more like a Roboenza 3 or 4 than anything.
Even so? When someone doesn't want to be alpha, they either grief, ragecide or ragespec anyways.
I'm better in hiding and keeping distance, so speed and invisibility would make it easier for me.
Quote from: "tsukiyomaru0" I'm better in hiding and keeping distance, so speed and invisibility would make it easier for me.Messatsu, himself, said the point of rage was to kill off the zombies. Not to wait for them to die out. It completely misses his original intention.It'd be like making a sandwich for someone to eat, then instead using it as if it were toilet paper....or something.
I agree with you, tails and Ken, most of these changes are mainly opinion based on by guess who >_>. (click to show/hide)It's four W-Tanks, Tsuki. FOUR.
I'm in the server pretty often, seeing as I have nothing better to do and no other servers are quite as populated, and I can say from experience, survivors win more than you think. You're in the server, what, 20 minutes a day? At most? If you were there more often, you'd see that survivors win pretty often. The game outcomes, most of the times, depend on maps and players skill level.
Now are we going to lose time discussing or are we going to come up with ideas for balance, because I feel I'm the only one coming with actual ideas.Terrible ideas, at that ^Ah, yeah, mind I'm the most active player in Roboenza since its releaseThis is a lie^, so I know my deal. The visible range? Thanks me, I was the first to come with it. lolno^