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Spoiler to save space (yes, I think this banter is taking spaceO RLY?!) (click to show/hide)When I said he agreed, he DID do so in-game one day, when I mentioned the "infects needs less recoil and speed. They are fast but get pushed/pulled too much", he did agree. If he claims it is a lie, then he's lying.A 15% speed increase is too fast? You can still out run zombies by strafe running. The recoil is for balancing. I think its balanced. You wouldn't know that since you spec or suicide when you get infected. Sure balancing doesn't appeal to everyone, but at least have experience with the zombie.As the other I said he "kind of agreed", it is because he too saw people misusing the Item 1 and when I suggested my airjump replacement, he said "it could be done".Airjump? explain. Also "it could be done" doesn't mean he'll do it.Bass Upgrade isn't there all the time. And infects wins 90% of the times, if you count all games played since the release of Rage Roboenza, as opposed to Roboenza, that had about 45%.So where did these statistics come from? Also, are you insisting you can't win without Bass? No Yamato Spear, Needle cannon, or other rapid fire weapon? Also Bass buster is there. You just don't play long enough to see it. Heck, even Proto Buster is rarer than Bass buster."Tactical" advantage was pretty much gone with the Skull Barrier (bait & trap tactic) and my logic is pretty much "balance out the outcomes". Hell, 90% of the times I say the outcome of a match, it happens! And guess what? Infection took over! Also, my tactic is more of "Hide and Frag" or "Draw them into a Trap"Bait and trap doesn't work. It's basically a suicide item-1. Not worth it since you get infected after skull barrier wares off, and someone telefrags both you and a zombie. It did balance out the outcomes, saving you when you're about to get infected. Your tactic is camping, and it never works. Hey, at least you can TEST OUT THE ZOMBIE WEAPON! If you are going to criticize me, then you better do CONSTRUCTIVE ones on my IDEAS instead. It's not I'm alone the loser, it is everybody. No one works as a team, when they do one uses the other as body shield against their consent.Lets see...don't depend on Mess if you hate on the game. Just make you own version. Modify Roboenza in your eyes so you don't have to rage at other things.Most of the time I get caught is because someone blocked my retreat, or used Item 1 to block me, or got on top of me to prevent me from jumping, or used Item 1 to HOLD me in a place.Now are we going to lose time discussing or are we going to come up with ideas for balance, because I feel I'm the only coming with actual ideas.There's plenty of time to fix stuff. It will just be minutes late. Isn't Mess the creator of this version of roboenza? I thought so. You're coming up with ideas that get lost in the forum. The only way for ALLof your ideas to come alive is to make your own version.Ah, yeah, mind I'm the most active player in Roboenza since its release, so I know my deal. The visible range? Thanks me, I was the first to come with it....you're joking. You're not the most active. You RAGE QUIT every 20 minutes. Thus, you have NOTHING to back up your accusations. Visible range was Mess's decision. Mess makes his decisions on ideas on this topic, Skype, and on his own. Talk to him about it if you are too lazy to make your own roboenza. I don't mean Assassination.
Also, I do believe that it is somewhat ridiculous to put in Bass Buster. As soon as the alpha infects someone, they begin taking recoil and whatnot and become severe victims of this weapon. Seriously, it's like Yamato Spear except weaker and faster, and it has infinite ammo. And it is incredibly easy to push zombies into pits with it.
Spoiler to save space (yes, I think this banter is taking space)When I said he agreed, he DID do so in-game one day, when I mentioned the "infects needs less recoil and speed. They are fast but get pushed/pulled too much", he did agree. If he claims it is a lie, then he's lying.So you're saying he's lying and you're totally innocent? Really. Maybe you're the one lying, tsuki.As the other I said he "kind of agreed", it is because he too saw people misusing the Item 1 and when I suggested my airjump replacement, he said "it could be done".That doesn't mean he "agreed" with you. It just meant it COULD be done as an alternative."Tactical" advantage was pretty much gone with the Skull Barrier (bait & trap tactic) and my logic is pretty much "balance out the outcomes". Hell, 90% of the times I say the outcome of a match, it happens! And guess what? Infection took over! Also, my tactic is more of "Hide and Frag" or "Draw them into a Trap"Skull Barrier is strategy? So I can run around a bit, wait till everybody is infected, then just use skull barrier an lol? This isn't strategy: It's stalling.If you are going to criticize me, then you better do CONSTRUCTIVE ones on my IDEAS instead. It's not I'm alone the loser, it is everybody. No one works as a team, when they do one uses the other as body shield against their consent.So you're basically saying my criticism sucks and yours is better, and that I'm not being constructive. Gee, I totally don't feel offended. And you're also saying that teamwork isn't possible at all. Funny, since most wins are by TEAMWORK ALONE.Now are we going to lose time discussing or are we going to come up with ideas for balance, because I feel I'm the only coming with actual ideas.So Messatsu's ideas don't count?Ah, yeah, mind I'm the most active player in Roboenza since its release, so I know my deal. The visible range? Thanks me, I was the first to come with it.I've played roboenza since it has came out, I was one of the first few testers of the Rage roboenza concept, and I've been playing this mod since the ALPHA CAME OUT. So I haven't played this mod enough, or what?
Quote from: "Shade Guy"Also, I do believe that it is somewhat ridiculous to put in Bass Buster. As soon as the alpha infects someone, they begin taking recoil and whatnot and become severe victims of this weapon. Seriously, it's like Yamato Spear except weaker and faster, and it has infinite ammo. And it is incredibly easy to push zombies into pits with it.^The only thing worse than this is a Bass Buster + Yamato Spear Combo Camp. *shudders*
Thatguy, TheAnjo and some others: Your arguments are invalid because it is biased by your jealousy/envy hate toward me. I didn't count Mess' ideas because he is the one developing, so it is not just idea, it is addition/removal already,[/discussion]
Quote from: "tsukiyomaru0" (click to show/hide)Thatguy, TheAnjo and some others: Your arguments are invalid because it is biased by your jealousy/envy hate toward me. I didn't count Mess' ideas because he is the one developing, so it is not just idea, it is addition/removal already,[/discussion]Yes, Tsuki. I'm jealous that you camp all of the time and I barely even camp. I'm jealous that you can only hide from zombies, but I can fight them. YES TSUKI, I envy that you're the most active player on rage even though I play rage almost every day, hours straight. YES TSUKI. I envy the fact that you played since the release of Rage Roboenza, compared to me playing the Alpha stage of it. I am SO JEALOUS about the fact that you rage quit all the time, while I get to improve on my skills in Roboenza.Seriously though, my argument is invalid? Here's a tip. When arguing, put in all the gory details, but make them as short as possible. That way, people won't have as much fire power to use against you.
(click to show/hide)Thatguy, TheAnjo and some others: Your arguments are invalid because it is biased by your jealousy/envy hate toward me. I didn't count Mess' ideas because he is the one developing, so it is not just idea, it is addition/removal already,[/discussion]
Somehow, I'm starting to doubt A_SpawnItemEx was a good idea, even though I started it. So, what about making an "A_FireCustomMissile" fire a projectile that lasts two tics and has a speed of 50, the second tic ending the projectile existance (or not) and spawning the visual effect? That could work. At least, until I test something I made with spawn here to see if it is safe for use.(The problem with A_SpawnItemEx I speak of is somewhat like the one that happens with Firestorm, a "Blast" spawning way above the ledge/wall.)
Quote from: "tsukiyomaru0"Somehow, I'm starting to doubt A_SpawnItemEx was a good idea, even though I started it. So, what about making an "A_FireCustomMissile" fire a projectile that lasts two tics and has a speed of 50, the second tic ending the projectile existance (or not) and spawning the visual effect? That could work. At least, until I test something I made with spawn here to see if it is safe for use.(The problem with A_SpawnItemEx I speak of is somewhat like the one that happens with Firestorm, a "Blast" spawning way above the ledge/wall.)Cool story bro. But seriously, you point is what? You just rambled on about a subject, without a conclusion. You basically made useless knowledge with a useless meaning.
Quote from: "theanjo"Quote from: "tsukiyomaru0"Somehow, I'm starting to doubt A_SpawnItemEx was a good idea, even though I started it. So, what about making an "A_FireCustomMissile" fire a projectile that lasts two tics and has a speed of 50, the second tic ending the projectile existance (or not) and spawning the visual effect? That could work. At least, until I test something I made with spawn here to see if it is safe for use.(The problem with A_SpawnItemEx I speak of is somewhat like the one that happens with Firestorm, a "Blast" spawning way above the ledge/wall.)Cool story bro. But seriously, you point is what? You just rambled on about a subject, without a conclusion. You basically made useless knowledge with a useless meaning.Bold letters for the blind ppl
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