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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 126392 times)

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June 17, 2011, 03:04:40 AM
Reply #150

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #150 on: June 17, 2011, 03:04:40 AM »
Quote from: "Shade Guy"
Terribly sorry to interrupt your argument, but I do have to partially agree with Anjo.

You said that no one cared for your modifications to the infectmorpher. This is mainly because it seemed that no one believed it needed changing. I suggest PM'ing Mess about this coding thingamajig, since he doesn't seem to be responding to your posts on this topic. If he shoots the idea down, leave it be and don't waste further time trying to get his attention.
I think Messatsu is getting too busy to check this topic, or he hates how some people use it to argue over my ideas without producing something.

In fact, he DOES read. He just doesn't have time to reply, I think.

June 17, 2011, 03:13:17 AM
Reply #151

Offline shadowspirit

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #151 on: June 17, 2011, 03:13:17 AM »
ERROR.

-----

Script error, "RageRoboenzaPU-3e.zip:RageRoboenzaPU-3e.wad:DECORATE" line 530:
Parent type 'MTankPU' not found in RefillAmmo

Execution could not continue.

Script error, "RageRoboenzaPU-3e.zip:RageRoboenzaPU-3e.wad:DECORATE" line 532:
"INVENTORY.AUTOACTIVATE" is an unknown flag

June 17, 2011, 03:14:40 AM
Reply #152

Offline Tails

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #152 on: June 17, 2011, 03:14:40 AM »
Well you might want to stop. It's getting pretty annoying to be honest. It's how arguments start, hun.

June 17, 2011, 03:41:52 AM
Reply #153

Offline theanjo

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #153 on: June 17, 2011, 03:41:52 AM »
Quote from: "tsukiyomaru0"
Quote from: "theanjo"
Yadayadayada
I like this part of your speech. Lol. You and your false accusations. Anjo, do you know how decorate works? Yes NO. Do you know how SpawnItemEx works? Again, NO. Got me there. But at least I have the balls to admit that. Do you know how hard it is to make it work with 100% of accuracy? NO Yes. Cutmanmike allowed me to post that version of Roboenza back then, and the only reason I didn't improve it further (and so to say, won't even put any effort into it again) is because no one cared. So, cut it out because you are only trying to find reasons to disapprove something that may work with more accuracy while I find a creative way to make it work FLAWLESSLY, something that I know that you won't be doing.

Now there you are again boasting about how you're the perfect angel, the perfect baby that was proclaimed about 50 years ago by the Sages of Wisdom on the Mountain of Light. So just because you know more about making codes than me automatically makes you the best out of all of us in the community. I won't work on improving it because this ISN'T MY PROJECT. It isn't yours either. I only test the alpha stages of it. You can't be a Walmart greeter and say you're the manager. And that's what you're doing. You aren't in charge of the project. Give suggestions. Don't say that it will be implemented into the wad.

Again, on your Roboenza wad, you fixed something that didn't need fixing. Why not give a zombie something to reach the unreachable by their class, but reachable by the humans? And that's something Mess got right.

Quote from: "tsukiyomaru0"
I think Messatsu is getting too busy to check this topic, or he hates how some people use it to argue over my ideas without producing something.
That's because all you're doing is fighting.
In fact, he DOES read. He just doesn't have time to reply, I think.
How hard is it to type for five minutes?

June 17, 2011, 03:50:29 AM
Reply #154

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #154 on: June 17, 2011, 03:50:29 AM »
Quote from: "theanjo"
ifail
You do. Didn't you notice I edited my message? In that SHORT moment, I asked him. So, yeah, he checks the topic, but doesn't have time to reply. Deal with it.

as tails said:
Quote from: "Tails_Hatsune"
Well you might want to stop. It's getting pretty annoying to be honest. It's how arguments start, hun.

Now, moving on... he also explained why th infectmorpher damages others of the same class. Small thing to make the oil canisters go "boom" when attacked.

June 17, 2011, 04:35:54 AM
Reply #155

Offline theanjo

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #155 on: June 17, 2011, 04:35:54 AM »
Quote from: "tsukiyomaru0"
Quote from: "theanjo"
ifailOMG! You're running out of ammo aren't you? Just admit it. You've lost.
You do. Didn't you notice I edited my message? In that SHORT moment, I asked him. So, yeah, he checks the topic, but doesn't have time to reply. Deal with it.
Now read my original message, your reply makes no sense. Logic is a good weapon. Try to fight with it. Your results will be much better.  So what do you want me to deal with? It's not serious, nor disproving anything serious I'm saying.
as tails said:
Quote from: "Tails_Hatsune"
Well you might want to stop. It's getting pretty annoying to be honest. It's how arguments start, hun.

Now, moving on... he also explained why the (rofl you forgot an e) infectmorpher damages others of the same class. Small thing to make the oil canisters go "boom" when attacked.

June 17, 2011, 04:54:25 AM
Reply #156

Offline Ivory

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #156 on: June 17, 2011, 04:54:25 AM »
Enough! Theanjo, that comment was getting out of line. Yes Tsuki is arguing his case, but you don't have to start insulting him.

June 17, 2011, 07:31:47 AM
Reply #157

Offline Tesseractal

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #157 on: June 17, 2011, 07:31:47 AM »
(click to show/hide)

Fairly confident this is a roboenza bug and *not* a v2b one, so posting it here. For about the next minute or so, Noise Crush weapon colors did not change to Screw Crusher (despite Screw Crushers being fired repeatedly). My guess is that Noise Crush was charged when the rune was given(I'd have to ask Shade to confirm that though). Non-direct links below if the images fail.

http://imageshack.us/photo/my-images/85 ... 06170.png/
http://imageshack.us/photo/my-images/15 ... 06170.png/

June 17, 2011, 07:56:03 AM
Reply #158

Offline Shade Guy

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #158 on: June 17, 2011, 07:56:03 AM »
Don't ask me whether I was charging the noise Crush when I got rage, I don't have that good memory. Perhaps soon we can try and recreate it.

June 17, 2011, 10:01:29 AM
Reply #159

Offline Muzaru

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #159 on: June 17, 2011, 10:01:29 AM »
Quote from: "Messatsu"
Yea, the very first frame is a small explosion.  It is possible to jump it but it's a bit tricky.  The big pain in the ass with the infect morpher is that it is very hard to make something melee range that can also reach through shields. I think it's pretty good now as most people seem pleased but I'm always up for suggestions.  

Also Muz, whatcha got for a suggestion?

Sorry for the lateness...
Buuuut....

ROUGH VERSION
(click to show/hide)

SOMETHING ELSE

(click to show/hide)

ORGANIZED VERSION
(click to show/hide)

Spoilered, because there is alot of text...

...I actually sat, and took about an hour to type this out... Then another 30 minutes fixing it up...

June 17, 2011, 04:27:42 PM
Reply #160

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #160 on: June 17, 2011, 04:27:42 PM »
Quote from: "Muzaru"
Quote from: "Messatsu"
Yea, the very first frame is a small explosion.  It is possible to jump it but it's a bit tricky.  The big pain in the ass with the infect morpher is that it is very hard to make something melee range that can also reach through shields. I think it's pretty good now as most people seem pleased but I'm always up for suggestions.  

Also Muz, whatcha got for a suggestion?

Sorry for the lateness...
Buuuut....

ROUGH VERSION
(click to show/hide)

SOMETHING ELSE

(click to show/hide)

ORGANIZED VERSION
(click to show/hide)

Spoilered, because there is alot of text...

...I actually sat, and took about an hour to type this out... Then another 30 minutes fixing it up...

/me just fell off his chair.
God! My! Oh! That is a lot! O_O
For some reason, this made me think of CS2D's Zombie Mode. I think there was something of "Zombies Spawns Forever, survive until timer runs out"

June 17, 2011, 05:06:02 PM
Reply #161

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #161 on: June 17, 2011, 05:06:02 PM »
Wow, that is a whole heck of a lot.  The one idea that I'm kinda pulling from this that would be interesting is a 'ticket' system similar to the Battlefield games.  I could work it like this.

-Each team starts with 50 tickets
-Each death reduces the ticket count by 1
-A player can become a captain either
  a.) getting to 5 frags first
  b.) randomly selected
-Captain's reduce ticket count by 10-15

Probably would just make this a whole new mode given how different it is.  I'll comb over Muz's thoughts more and see what else I like.  It's all good stuff but I'm not sure how much is possible...or rather what I can make possible.

June 17, 2011, 08:57:03 PM
Reply #162

Offline Asd967

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #162 on: June 17, 2011, 08:57:03 PM »
Killing a captain ataking only 10-15 lives?
Do you know how much a captain kills to be that worth of a tradeoff?

June 17, 2011, 09:38:44 PM
Reply #163

Offline Muzaru

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #163 on: June 17, 2011, 09:38:44 PM »
How much of that is possible?
In skulltag that is.


I kept thinking of g2,tf2,d2.... Lotsa twos...

June 17, 2011, 09:39:40 PM
Reply #164

Offline Asd967

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #164 on: June 17, 2011, 09:39:40 PM »
If you make a system that is independent from the core engine, you can change as much as you want.