Advanced Search

Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 136214 times)

0 Members and 1 Guest are viewing this topic.

June 17, 2011, 09:41:48 PM
Reply #165

Offline Muzaru

  • Bugs/Suggestions Managers
  • Date Registered: November 27, 2010, 05:55:28 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #165 on: June 17, 2011, 09:41:48 PM »
Oh...
Is that easy?

June 17, 2011, 09:43:35 PM
Reply #166

Offline Asd967

  • MM8BDM MM8 Contributor
  • *
  • Date Registered: November 01, 2010, 03:59:45 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #166 on: June 17, 2011, 09:43:35 PM »
If you know how to code, yes.

June 17, 2011, 09:45:04 PM
Reply #167

Offline Muzaru

  • Bugs/Suggestions Managers
  • Date Registered: November 27, 2010, 05:55:28 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #167 on: June 17, 2011, 09:45:04 PM »
Oh....

Did you like the whole idea?
I guess it would need tweaks for smaller matches...

Anything that seems just outright too strong?

June 18, 2011, 10:00:50 AM
Reply #168

Offline Shade Guy

  • MM8BDM Extender
  • *****
  • Date Registered: February 02, 2011, 10:42:15 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #168 on: June 18, 2011, 10:00:50 AM »
Oh yes, I thought up an idea for Rage Roboenza. I think it would be nice to add some sort of call feature for the zombies.

The zombie would use an item to call for help. Any zombies in range will be notified that this person has called and would subsequently point to where the call came from. With correct use, it would be a nice way to coordinate zombies and help the hunt.

So...Scenario time!

-Zombie 1 has been split up from the rest of the zombies.

-Zombie 1 finds a survivor!

-Zombie 1 uses call!

-All zombies recieve call and rush to Zombie 1's side.

-With the power of TEAMWORK, the survivor is infected.

So...Yeah. Throwing that out there.

June 18, 2011, 03:23:44 PM
Reply #169

Offline Alucard

  • Standard Member
  • Date Registered: November 10, 2010, 01:20:17 AM

    • View Profile
    • http://www.youtube.com/user/MetalMephiles9000
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #169 on: June 18, 2011, 03:23:44 PM »
How long will the range be, Shade Guy?

June 18, 2011, 03:43:54 PM
Reply #170

Offline Galaxy Sisbro

  • MM8BDM Extender
  • **
  • Date Registered: December 18, 2010, 05:04:22 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #170 on: June 18, 2011, 03:43:54 PM »
That idea could work... But at the same time could not. Imagine zombies trolling with this item

June 19, 2011, 01:57:38 AM
Reply #171

Offline Shade Guy

  • MM8BDM Extender
  • *****
  • Date Registered: February 02, 2011, 10:42:15 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #171 on: June 19, 2011, 01:57:38 AM »
Well, obviously it could be put to bad use and be spammed...Maybe make it one use per zombie? Or maybe add a delay between uses?

And as for the range, I'm not sure. I'd say at least moderate range, because if you're in a big level and the range is small, no one's gonna hear you.

June 20, 2011, 05:36:30 PM
Reply #172

Offline MidnightTH

  • Standard Member
  • Date Registered: November 17, 2010, 10:55:48 PM

    • View Profile
    • http://midnightth.deviantart.com/
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #172 on: June 20, 2011, 05:36:30 PM »

June 20, 2011, 06:01:19 PM
Reply #173

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #173 on: June 20, 2011, 06:01:19 PM »
Remember when I suggested "projectile spawns projectile"? Use it. Works much better than "weapon/player/monster spawns projectile" and doesn't cause the "spawning over ledges" problem that happens with weapons like Fire Storm's "shield"

June 20, 2011, 06:43:12 PM
Reply #174

Offline Flashbang

  • Standard Member
  • Date Registered: June 20, 2011, 06:01:29 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #174 on: June 20, 2011, 06:43:12 PM »
This was so much fun last night!
Truly a memorable mode.

June 21, 2011, 11:17:55 PM
Reply #175

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #175 on: June 21, 2011, 11:17:55 PM »
Bug: roboenza claw does damage and can kill infects.
Suggestion: Have the infected have an icon next to their name on the scoreboard

June 22, 2011, 03:16:57 AM
Reply #176

Offline Muzaru

  • Bugs/Suggestions Managers
  • Date Registered: November 27, 2010, 05:55:28 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #176 on: June 22, 2011, 03:16:57 AM »
Aww... idea has been dieded.


Also...
Quote from: "Gummywormz"
Suggestion: Have the infected have an icon next to their name on the scoreboard

That sounds nice.

June 22, 2011, 04:04:40 AM
Reply #177

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #177 on: June 22, 2011, 04:04:40 AM »
Quote from: "Gummywormz"
Bug: roboenza claw does damage and can kill infects.
Suggestion: Have the infected have an icon next to their name on the scoreboard

It's not a bug, it's a feature.  No, but seriously it's a separate attack that's designed to damage the oil canisters in Oil man's stage.  I'll fix this up shortly so that it's a protected type, but I need to update powered up first.

June 23, 2011, 01:05:50 AM
Reply #178

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #178 on: June 23, 2011, 01:05:50 AM »
For some reason, under high ping (200+), the morpher seems to spawn behind, quite like this:

Picture simulated offline based on fact witnessed online

I wonder why this is happening... I have never noticed this happening before.

June 23, 2011, 01:34:06 AM
Reply #179

Offline Asd967

  • MM8BDM MM8 Contributor
  • *
  • Date Registered: November 01, 2010, 03:59:45 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #179 on: June 23, 2011, 01:34:06 AM »
The morpher spawns behind because you are with high ping >_>
Basically, you ran forward while shooting, that reveals the attack's desynch with your client, as your vision will always be on YOUR game and the visible attacks will be SERVER side, so nothing much to do there.
You can get a superarm block and keep running backwards, you can see the rock floating trying to reach you, it's creepy.
Ah yes, also reveals your hitbox, as Serverside, you were there when you shot.