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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 136214 times)

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June 23, 2011, 10:26:30 PM
Reply #180

Offline theanjo

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #180 on: June 23, 2011, 10:26:30 PM »
On an unrelated note, will Team assassination be compatible with 4 teams at some point? I know that would mean adding new features like if a Captain is down, the team will force spec and pick another team or something.

June 24, 2011, 11:11:17 PM
Reply #181

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #181 on: June 24, 2011, 11:11:17 PM »
Unlikely in it's current incarnation.  What I may end up doing is creating a version where the captains are worth 10 frags (yay terminator rune) and have a new captain be chosen when the previous one dies.  Of course I would scale the health and whatnot to work with this.  It seems many people didn't like the idea of ending the round when the captain dies so perhaps a revamp is in order.

June 28, 2011, 09:51:35 PM
Reply #182

Offline FCx

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #182 on: June 28, 2011, 09:51:35 PM »
I'm not sure if you want to do this imrpovement to rageroboenza, but:

MEGAMAN 8-10 Weapons for Rage Roboenza!!!! from:
viewtopic.php?f=28&t=2158

What do you think?

Ohh antoher thing: Is possible to enable unlagged please??? Without it I have a big handicap as a zombie

July 05, 2011, 08:16:49 AM
Reply #183

Offline Tesseractal

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 6/
« Reply #183 on: July 05, 2011, 08:16:49 AM »
Since you're working on V4, an issue I'd like to see resolved.

Survivors still get knockback from weapons used by other survivors. Example: On Metal Man's stage, I couldn't go up a staircase because the other survivor was using Star Crash. Then I became a zombie. If's there some way to remove ALL knockback from survivors - because having your jump ability blocked by things like Pharoah Shot / Star Crash is a bit irritating - do that, please.

July 08, 2011, 05:49:48 PM
Reply #184

Offline LlamaHombre

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #184 on: July 08, 2011, 05:49:48 PM »
Bump for v4a.

July 08, 2011, 05:56:48 PM
Reply #185

Offline Korby

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #185 on: July 08, 2011, 05:56:48 PM »
Only 4a for PU?

July 08, 2011, 07:02:57 PM
Reply #186

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #186 on: July 08, 2011, 07:02:57 PM »
So far, I will back port is shortly.  Could be very interesting with classes, heh.

July 14, 2011, 09:59:28 PM
Reply #187

Offline LlamaHombre

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #187 on: July 14, 2011, 09:59:28 PM »
Bump.

July 14, 2011, 10:14:14 PM
Reply #188

Offline Gummywormz

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #188 on: July 14, 2011, 10:14:14 PM »
If you get rage rune as a survivor and then get infected, you still have the rage rune.

July 14, 2011, 10:18:55 PM
Reply #189

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #189 on: July 14, 2011, 10:18:55 PM »
That's intentional, you also keep escape unit.  Since you've earned those, you get to keep them even when infected.

July 15, 2011, 07:23:33 PM
Reply #190

Offline Korby

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #190 on: July 15, 2011, 07:23:33 PM »
Do you get to keep spread if you get that as well?

July 15, 2011, 07:24:24 PM
Reply #191

Offline LlamaHombre

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #191 on: July 15, 2011, 07:24:24 PM »
Yeah.

July 16, 2011, 02:53:12 AM
Reply #192

Offline CHAOS_FANTAZY

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #192 on: July 16, 2011, 02:53:12 AM »
Interesting note:
If a zombie consumes a cure when there's one person left, the cured person receives a Rage Level as well.  Intentional?

Also, some way for humans to pick up and use cures instead of having them lay around in obscure corners of the map would be nice.  A new inventory item, that can be thrown to cure many zombies at once, perhaps...?  I don't know, but I don't like how humans can't pick up/use cures.

July 16, 2011, 03:02:35 AM
Reply #193

Offline Awbawlisk

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #193 on: July 16, 2011, 03:02:35 AM »
Quote from: "CHAOS_FANTAZY"
I don't know, but I don't like how humans can't pick up/use cures.

Then they would troll the zombies and nobody will like that >:

July 16, 2011, 03:05:11 AM
Reply #194

Offline CHAOS_FANTAZY

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 7/
« Reply #194 on: July 16, 2011, 03:05:11 AM »
Quote from: "Awbawlisk"
Then they would troll the zombies and nobody will like that >:

Curing a zombie means another ally!  Only total jerks (Or those with an inventory malfunction) wouldn't use it.