Advanced Search

Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 136213 times)

0 Members and 1 Guest are viewing this topic.

July 26, 2011, 11:56:19 PM
Reply #210

Offline theanjo

  • Standard Member
  • Date Registered: December 23, 2010, 04:56:24 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #210 on: July 26, 2011, 11:56:19 PM »
You sure? Because I had Lego in the server to help me test, and it still didn't work out.

July 27, 2011, 04:06:56 PM
Reply #211

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #211 on: July 27, 2011, 04:06:56 PM »
I think I see why it didn't work on a server and only worked in offline skirmish. The script needs a "NET" keyword beside it. For example:

Code: [Select]
Script 225 (int NewMaxBots) NET
{

}

Here is a better explanation.

July 28, 2011, 02:24:29 AM
Reply #212

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #212 on: July 28, 2011, 02:24:29 AM »
No, it should only be pukable by the host.  Adding NET makes it pukable by anyone and that'd be a problem (can you imagine the trolling..heh).  So it should either be done via the server console, or via rcon.

August 01, 2011, 12:33:17 AM
Reply #213

Offline Tesseractal

  • Standard Member
  • Date Registered: January 26, 2011, 01:36:07 AM

    • View Profile
    • http://www.formspring.me/IceNinth
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #213 on: August 01, 2011, 12:33:17 AM »
This is a question I'd like to direct not only at Messatsu, but anyone who plays Rage Roboenza.

How do you feel about the "cure" system in the mode?

In the servers recently I've seen a lot of two kinds of behavior: survivors will see the cure and "guard it", attempting to kill anyone who approaches (especially if the zombie is the last one), or simply standing on the cure and waiting to be infected (so that they consume the cure before anyone else can). This tells me: People don't want zombies getting cured. And I don't particularly, because someone getting cured means I lose a potential frag. Granted, it's very simple for me to Item-1 them and wait for them to become a zombie again, but then they have full life again. (Also, Messatsu discourages that behavior) Granted, there will be a zombie requirement for cures to appear next version - however, as it is now, the more zombies there are in a game, the more likely it is for a "cured" person to become reinfected after being cured. (often instantaneously) This just results in one "lucky" zombie getting his timer and HP restored, and often being the last zombie left (because he gets more time).

I also don't like the cure from a competitive standpoint. Things added so far: Rage, exit unit, the "frag item" that triggers rage runes, have all been given to reward players who earn them. A cure doesn't reward players who are skilled/earning frags; it rewards players who are lucky. And that's the main reason I find it irritating compared to all the previous additions to the mode.

Anyone who agrees with me, PLEASE do say so. My idea is worthless without the support of the masses! I'm counting on you, general public!

August 01, 2011, 01:00:56 AM
Reply #214

Offline NaePoliTan

  • Standard Member
  • Date Registered: July 22, 2011, 02:44:32 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #214 on: August 01, 2011, 01:00:56 AM »
Now that you mentioned, I get annoyed by this too. I'm close to getting a cure and someone frags me out. And when I camp a cure, it is often to have the zombie get the cure  as soon as they rush into me. I think frag count should be disabled for this.

August 01, 2011, 01:21:28 AM
Reply #215

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #215 on: August 01, 2011, 01:21:28 AM »
Um, no?

The Frag Count is what the Rage and Spread bonuses rely on.

August 01, 2011, 02:20:55 AM
Reply #216

Offline Kenkoru

  • MM8BDM MM8 Contributor
  • **
  • Date Registered: February 13, 2011, 05:59:03 AM

    • View Profile
Cures are useless next update because BEEEEEEP A CURE!!!!!!!
« Reply #216 on: August 01, 2011, 02:20:55 AM »
Quote from: "Ice-IX"
In the servers recently I've seen a lot of two kinds of behavior: survivors will see the cure and "guard it", attempting to kill anyone who approaches (especially if the zombie is the last one), or simply standing on the cure and waiting to be infected (so that they consume the cure before anyone else can).

^This is the main reason I want the cure to be implemented. Other than that, I see no use for it.

Half the time, you'll see infecteds standing and waiting for others to die and drop a cure. They aren't doing what they're supposed to be doing: infecting survivors. Single survivors win even more because zambies are just hoping for a cure to drop, not showing any effort to infect the survivor, and giving him a much better chance to win. Now, the chances of winning increased isn't the problem; it's the reason. Killing zambies and getting the runes gives them a better chance of winning, and that's how they should be. They shouldn't win because zambies just sit and watch others die off, waiting for the cure to drop; then when someone does get a cure, that one survivor (if he doesn't get infected) has his victory snatched from him.

August 01, 2011, 03:29:42 AM
Reply #217

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #217 on: August 01, 2011, 03:29:42 AM »
I'm gonna have to say that I like the concept of the cure being in the game (as I was the one to first suggest it, though I think Mess probably overlooked it and added it anyway.) But seeing Zombies camp and wait for a cure just isn't fun for the survivors. Whenever I'm infected, I do hope that someone drops a cure so I can rush in and get it (unless I'm alpha, then I'll just try to exploit it in the zombies favor. :ugeek: ) But I still do my job. It's only if I'm unfairly infected that I'll not go around infecting people. And even then, I'll still at least do SOMETHING sorta productive. It's only those rare instances when I feel cheated that I don't do work. And it's usually by suiciding and telling the person who infected me to do proper work.


But at the moment, this is really the least of my concerns with the roboenza matches. Often times I've been on the server and the matches were just overall disappointing because the people apparently don't know how to play infected. It's like fighting the 3 stooges, except there's more of them. Of course this usually changes somewhat when the more pro players join, but I always seem to miss them or they leave when I join. >.>;

August 01, 2011, 04:19:03 PM
Reply #218

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #218 on: August 01, 2011, 04:19:03 PM »
I'm making a change in the next version in the way the cure is handled.  The more infected players there are, the greater the chance it will drop.  If there are only a few infected left, it won't show up, period.  Hopefully this will encourage players to infect others as it will increase their chance of being cured.  Of course I'm up for other ideas on how to tackle this.

August 02, 2011, 12:53:12 AM
Reply #219

Offline Flandre Scarlet

  • Standard Member
  • Date Registered: December 09, 2010, 12:26:35 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #219 on: August 02, 2011, 12:53:12 AM »
Then they'll infect everyone and simply stop moving when everyone is infected.

August 15, 2011, 06:51:26 PM
Reply #220

Offline Tesseractal

  • Standard Member
  • Date Registered: January 26, 2011, 01:36:07 AM

    • View Profile
    • http://www.formspring.me/IceNinth
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #220 on: August 15, 2011, 06:51:26 PM »
Quote from: "Messatsu"
I'm making a change in the next version in the way the cure is handled.  The more infected players there are, the greater the chance it will drop.  If there are only a few infected left, it won't show up, period.  Hopefully this will encourage players to infect others as it will increase their chance of being cured.  Of course I'm up for other ideas on how to tackle this.

Well, you're trying to prevent a single or two zombies who are left from getting it, right?

Here's how it'll happen: One man has Spread Rune and Napalm Bomb. Eight zombies approach him. Napalm Bombs kill six of them. Since cure drop rate is upped with zombie #, it's more likely a cure was dropped. One of the zombies (or both) gets cured. Now you have two survivors, and possibly a zombie (or a timer-out / exploded zombie). The cure even as you've planned to implement still discourages risk-taking from zombies. Now, none of the 8 zombies will want to go "first"; because they'll most likely turn into a cure for another zombie. So slowly, it turns into "8 sit around and watch a guy with napalm bombs, waiting for someone to go foward and turn themself into a cure". And the newer zombies will be able to outlast the old ones, who have been doing the work because of the timer.

All of the "rage bonuses" have been planned and you can know when to expect them, and they serve as a reward to players surviving. Now you're giving zombies a reward for surviving... at total random. Even if it's me or you, I'm still tired of free wins for zombies.

-I infect three people as Alpha. Two die, one drops a cure, one zombie is cured. Now one guy is alone as the alpha, except he has knockback and has lost 40 seconds. Free win.

-I infect six players as alpha. First one drops a cure, five more die. I get the cure. Free win.

-I destroy six zombies with spreadrune. None of them see the cure because they were trying to kill me. Last zombie gets cured because he's a sneaky snake man. Free win.

All of these have happened numerous times, and it really kills the novelty of the free win. I like to play roboena to demolish everyone with custom music, the free wins really takes away from that. Remove the free wins(cures), please. Any idea you've mentioned so far just screams "You get a free win based on luck alone! MARIO PARTY!" to me. :

August 16, 2011, 06:22:12 AM
Reply #221

Offline Shade Guy

  • MM8BDM Extender
  • *****
  • Date Registered: February 02, 2011, 10:42:15 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 7/21
« Reply #221 on: August 16, 2011, 06:22:12 AM »
Well at the moment, any cure-based addition adds a large amount of luck to Rage Roboenza. I always felt that getting infected was a punishment, and cures kinda remove that idea. I think the only way cures should be implemented is if a zombie works really hard and infects several people. Zombies doing nothing and getting cures is just rewarding them for doing jack.

Perhaps a cure can only be given to a zombie that infects x number of people?

August 22, 2011, 03:38:46 AM
Reply #222

Offline theanjo

  • Standard Member
  • Date Registered: December 23, 2010, 04:56:24 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #222 on: August 22, 2011, 03:38:46 AM »
Are the two new randomizers compatible with each other?

August 22, 2011, 10:58:39 AM
Reply #223

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #223 on: August 22, 2011, 10:58:39 AM »
Are you going to make an update for Team Assassination? It would be really cool as well if you added 3-4 teams with it

August 22, 2011, 01:08:57 PM
Reply #224

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #224 on: August 22, 2011, 01:08:57 PM »
Nobody plays Team Assassination. :?