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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 136213 times)

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August 22, 2011, 02:56:53 PM
Reply #225

Offline BiscuitSlash

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umad llama?
« Reply #225 on: August 22, 2011, 02:56:53 PM »
I did  :evil:

August 22, 2011, 02:59:58 PM
Reply #226

Offline LlamaHombre

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #226 on: August 22, 2011, 02:59:58 PM »
I did too, but nobody else wanted to.

August 24, 2011, 09:46:54 AM
Reply #227

Offline theanjo

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #227 on: August 24, 2011, 09:46:54 AM »
And that's the problem with this community. Roboenza is fun, but no one ever really thinks to be more open to wads. X pack for example is a great map pack, but It has been left alone and no one will ever see it ever again. Team Assassination is also a good game mode, but no one thought about playing it. Seems to be that if it was advertised by Shagg, Pink, or played by CutmanMike, it is automatically the best thing ever. It's not. It got fame, but in reality, you are the one missing out. Don't judge a wad by other people, play it, then give your thoughts.

An unrelated topic:
Weapons are a different story. If you can access it without using a cheat server, or buckshot, then it does get played. Powered-up and 8-10 pack come with an LMS rotation, so it has a very good way to use those weapons.

August 24, 2011, 10:41:28 AM
Reply #228

Offline Shade Guy

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #228 on: August 24, 2011, 10:41:28 AM »
I think that Team Assassination could be expanded on a bit more.

Once, I thought of an idea similar to Team Assassination, but involving classes based on chess pieces.

Everyone starts as Pawns, who are the weak guys, like in Chess. Then, a number of people get designated roles.

You've got your King (only one of him), who would work a lot like the leader does in this mode; kill him and the team loses.
Then there's the Knights (two max), who are pretty agile and have high jumps and such.
After that is the Bishops and Rooks/Castles (still two max), haven't thought about how they would work.
And lastly is the Queen. This powerful class would be reserved for when a large number of people are playing.

The would be a specific formula to make sure how many Knights/Pawns/Etc. there are depending on the number of people playing.

Ideas like this could potentially increase interest in the game mode.

August 24, 2011, 02:33:11 PM
Reply #229

Offline SaviorSword

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #229 on: August 24, 2011, 02:33:11 PM »
Quote from: "theanjo"
And that's the problem with this community. Roboenza is fun, but no one ever really thinks to be more open to wads. X pack for example is a great map pack, but It has been left alone and no one will ever see it ever again. Team Assassination is also a good game mode, but no one thought about playing it. Seems to be that if it was advertised by Shagg, Pink, or played by CutmanMike, it is automatically the best thing ever. It's not. It got fame, but in reality, you are the one missing out. Don't judge a wad by other people, play it, then give your thoughts.

Explain to me how Bot Apoc became really popular when I was able to host it. It was never advertised by some big-name folk like Shagg, Rose, or CutmanMike for that matter... Although Rose DID play Bot Apoc a FEW games before (like around 5 rounds) and even as a leader too! That's besides the point though, she never did advertise Bot Apoc as far as I know.

August 24, 2011, 02:34:54 PM
Reply #230

Offline Hallan Parva

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #230 on: August 24, 2011, 02:34:54 PM »
I'm elaborating on that chess idea

(click to show/hide)

The idea is to emphasize player "pairs" where two classes boost each other.

August 24, 2011, 06:08:25 PM
Reply #231

Offline xColdxFusionx

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #231 on: August 24, 2011, 06:08:25 PM »
Quote from: "SmashBroPlusB"
I'm elaborating on that chess idea

[snip]

The idea is to emphasize player "pairs" where two classes boost each other.

I think the idea with the "chess pieces" was to have special classes that were explicitly based on the actual chess pieces. Your ideas are neat and emphasize teamwork, yes, but certain ideas have no basis in chess and therefore kind of ruin the mod, in a sense.

Here are my ideas, building off the ones put out so far:

Pawn
This is the basic class. Average speed, average health, average... everything. Upon spawning, he gets double speed briefly. His attack is a rather awkward v-shot with a short range, but it fires fairly quickly and can do lots of damage, fast. In addition, if a pawn manages to kill another class, it becomes one of that class briefly.

King (1 player)
Very high health, but a hint slower than the Pawn (not much, but just enough so that it's noticeable). His attack is a slam move that blasts all nearby foes back (like classic Gravity Hold with a smaller area), meant mostly as a "keep-away" move to avoid getting overwhelmed by the enemy team rushing at him.

Knight (2 players)
As he moves, he drifts back and forth (ThrustThing in the See state that pushes him left and right?), but he can jump fairly high. His attack is a spear prod when you're on the ground, but in the air it allows him to slam down on opponents heads, dealing area damage based on the distance he falls. Jump over your opponents, then land on their heads for massive damage!

Rook (2 players)
He can't strafe. At all. However, he moves forward and backward incredibly fast. His attack is a ramming strike that only stops when he hits a wall or a player, dealing incredibly high damage. If you hit your king with this move, he'll be thrown behind you; use this to get him out of a tight scrape.

Bishop (2 players)
He can't move forward or backward. He can, however, strafe incredibly quickly. His attack is a "shield" similar to Star Crash/Junk Shield/Dark Shield. Slide into your opponents and hug them to death!

Queen (1 player)
The chess player's best friend. She moves quickly (not as fast as the Rook/Bishop, but a bit slower). Her attack is an 8-directional spread shot that deals massive damage, but fires fairly slowly.

August 24, 2011, 08:02:43 PM
Reply #232

Offline Hallan Parva

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #232 on: August 24, 2011, 08:02:43 PM »
That's cool and all but I can see the Queen owning everyone else. Also lol at castling :p SUCH A PRO MOVE.

My classes were more "balanced" and each class had a specific role meant for augmenting his or her team. By working collectively as a team much more can be accomplished.

You know what, never mind. I'm pitching a better idea to Messatsu, WE SHALL HAVE SMASH FORTRESS 2.

August 24, 2011, 08:19:52 PM
Reply #233

Offline xColdxFusionx

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #233 on: August 24, 2011, 08:19:52 PM »
Quote from: "SmashBroPlusB"
That's cool and all but I can see the Queen owning everyone else. Also lol at castling :p SUCH A PRO MOVE.
Of course, the numbers and attacks would have to be fine-tuned to make sure no class has a super-massive bonus over the others, but the "tiers" of power were part of the point; Queens are overpowered in chess, which makes them prime targets for anything and everything, with knights, rooks, bishops, and pawns each being lower on the ladder. (Also, Pawns have the massive advantage of being able to transform into anyone; if a Pawn takes out your queen, you have to deal with the enemy team having two queens!)

Also, castling is the sexiest move ever.

...Now that I think of it, Queens should probably have a melee attack of some sort instead of a ranged shot, in order to go with the "everyone has a melee attack" theme I had going with the rest of the classes...


My classes were more "balanced" and each class had a specific role meant for augmenting his or her team. By working collectively as a team much more can be accomplished.
Your classes were very good, but they didn't have the spirit of the chess pieces they were supposed to represent. Especially with the Queen being a support. Queens are supposed to kill things like a boss!

You know what, never mind. I'm pitching a better idea to Messatsu, WE SHALL HAVE SMASH FORTRESS 2.
...What?

August 24, 2011, 08:22:47 PM
Reply #234

Offline BiscuitSlash

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #234 on: August 24, 2011, 08:22:47 PM »
Mess, do you think you'll update Team Assassination soon? If not then I could......try

August 25, 2011, 12:09:10 AM
Reply #235

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 8/20
« Reply #235 on: August 25, 2011, 12:09:10 AM »
I intend to update Team Assassination, but I'm probably going to completely rewrite it as of this point to support 4 teams and not have the round end when a team captain is killed.  I just need to figure out a few things first.

September 15, 2011, 02:03:49 PM
Reply #236

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 9/15
« Reply #236 on: September 15, 2011, 02:03:49 PM »
Updated Roboenza.  If no major bugs pop up, maybe I can turn my attention to Team Assassination finally. hmmm.

October 13, 2011, 06:33:51 PM
Reply #237

Offline Balrog

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #237 on: October 13, 2011, 06:33:51 PM »
Congrats on beating me to Bot Apocalypse Mess.

October 13, 2011, 06:50:32 PM
Reply #238

Offline Orange juice :l

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #238 on: October 13, 2011, 06:50:32 PM »
Quote from: "Messatsu"
Bot Apocalypse - v1a - http://httphttp://wadhost.fathax.com/files/Botapocalypse-v1a.zip

Dat link.

October 13, 2011, 08:44:12 PM
Reply #239

Offline Hallan Parva

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #239 on: October 13, 2011, 08:44:12 PM »
I've got a quick question: what's the difference between your version and Balrog's version of Bot Apocalypse?