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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 126392 times)

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October 25, 2011, 12:32:10 AM
Reply #255

Offline Korby

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #255 on: October 25, 2011, 12:32:10 AM »
Mmhm, my pleasure.

you should totally implement lagzilla as a feature

October 25, 2011, 08:41:49 PM
Reply #256

Offline Skye.EXE

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #256 on: October 25, 2011, 08:41:49 PM »
Quote from: "Korby"
http://www.mediafire.com/?0pt08ld3zd1zbvb
I'll just post it here.
Good Idea, we don't want your inbox to explode XD.
Or Do we..?

October 25, 2011, 08:53:06 PM
Reply #257

Offline Korby

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #257 on: October 25, 2011, 08:53:06 PM »
I'm hosting a mafia game, it'll explode anyway.

so how about that lagzilla

October 25, 2011, 10:53:15 PM
Reply #258

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #258 on: October 25, 2011, 10:53:15 PM »
It's a feature! Seriously though, I will be so happy when that is solved. Nothing ruins a good match like that lag.

October 29, 2011, 03:53:32 AM
Reply #259

Offline Jakeinator

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #259 on: October 29, 2011, 03:53:32 AM »
When i click on the download for bot apoc it wont work

October 29, 2011, 03:56:05 AM
Reply #260

Offline Korby

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 10/1
« Reply #260 on: October 29, 2011, 03:56:05 AM »
Quote from: "Korby"
http://www.mediafire.com/?0pt08ld3zd1zbvb
I'll just post it here.

I'll just leave this here.

December 24, 2011, 06:23:13 PM
Reply #261

Offline ice

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #261 on: December 24, 2011, 06:23:13 PM »
my 2 cents on the new bot apoc
PLEASE tone it down with the bass buster and tomahawks, they make small to medium stages completely unplayable (not to mention they seemed to pop up as main weapons more than usual...then again might be the luck of the draw)
Though I do love the new timer system

December 24, 2011, 10:39:18 PM
Reply #262

Offline SaviorSword

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #262 on: December 24, 2011, 10:39:18 PM »
I might make a poll later to see whether bots should have set to random weapons or use mono-weapons until they pick up another weapon. As of now, they only use Slot 2 weapons (Blizzard, Elec, Fire, Dive, Magnet, Tomahawk, Freeze, and Shade. No Snake though) which is the default weapon choice for a bot in LMS.

December 25, 2011, 01:24:17 AM
Reply #263

Offline Joseph Collins

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #263 on: December 25, 2011, 01:24:17 AM »


I'll just leave this here.  See if it generates any interest and whatnot.

December 25, 2011, 05:32:34 AM
Reply #264

Offline Korby

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #264 on: December 25, 2011, 05:32:34 AM »
Actually, I was planning on doing something that would require that eventually.

January 07, 2012, 08:31:24 PM
Reply #265

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #265 on: January 07, 2012, 08:31:24 PM »
Might I suggest something for the Bot Apocalypse?

The actual Apocalypse (when the timer reaches 0 and meteors fall) seems kind of lacking, if you ask me. If it were a real apocalypse by meteors, they wouldn't just be inconveniently aiming for the survivors only. There would be meteors falling all over the place.
If there's a way to do that, it'd be great if you had meteors falling in the background (not really the actual background, just off in the distance or wherever) while there were still the astro crush meteors trying to kill you. I'd suggest getting permission to use Uki's meteor weapon for that. That comes pretty close to what I had in mind. You could probably have the stick that summons meteors spawn in a random spot, and be invisible and invincible so that the meteors don't stop.

January 08, 2012, 11:19:49 PM
Reply #266

Offline Knux

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #266 on: January 08, 2012, 11:19:49 PM »
Or maybe, instead of random meteors all over the place, random eruptions. Just to add some variety to the chaos.  :p

January 09, 2012, 12:13:55 AM
Reply #267

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #267 on: January 09, 2012, 12:13:55 AM »
I don't see why we can't have both.  :p

January 09, 2012, 12:19:10 AM
Reply #268

Offline Knux

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #268 on: January 09, 2012, 12:19:10 AM »
But will it blend? That is the question.  :ugeek:  :ugeek:

If they find a way to make it not lag, sure. I just shudder at the thought of it in big maps though. Dammit TOMX, I'm nerfing you this second!

January 09, 2012, 12:24:32 AM
Reply #269

Offline Ukiyama

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #269 on: January 09, 2012, 12:24:32 AM »
Knowing my luck the meteors would cause huge lag just because of the sheer number of them falling all over, probably not a good idea.