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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 126391 times)

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January 09, 2012, 12:33:58 AM
Reply #270

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 12/1
« Reply #270 on: January 09, 2012, 12:33:58 AM »
Hm, for some reason that didn't occur to me. That is an issue.
You probably wouldn't have to put more than one stick around, so that might help with it, but other than that I don't really know how to get around that.

January 15, 2012, 07:25:52 PM
Reply #271

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/15
« Reply #271 on: January 15, 2012, 07:25:52 PM »
Bump for new mode.  (The Hunted)

January 15, 2012, 10:42:26 PM
Reply #272

Offline Knux

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/15
« Reply #272 on: January 15, 2012, 10:42:26 PM »
Description: A Deathmatch mod. Hunt down your target while avoiding being killed by player(s) targeting you.

Rules: Players score points by killing their target. Multiple people can have the same target. There is no penalty for killing anyone else currently. If you kill the player(s) targeting you, then you reset their target. The objective is to get to the pointlimit before other players, frags don't count.


I think there should be one, so people actually play the mode and don't go around killing random peeps. You could make it so they lose points, or punish them with effects like slow speed and other things. Other than that, this is a neat, fresh take on DM.

January 16, 2012, 03:42:30 PM
Reply #273

Offline xColdxFusionx

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/15
« Reply #273 on: January 16, 2012, 03:42:30 PM »
Quote from: "Knux"
Description: A Deathmatch mod. Hunt down your target while avoiding being killed by player(s) targeting you.

Rules: Players score points by killing their target. Multiple people can have the same target. There is no penalty for killing anyone else currently. If you kill the player(s) targeting you, then you reset their target. The objective is to get to the pointlimit before other players, frags don't count.


I think there should be one, so people actually play the mode and don't go around killing random peeps. You could make it so they lose points, or punish them with effects like slow speed and other things. Other than that, this is a neat, fresh take on DM.

The problem with point drain/ Slow penalties is that AoE weapons and stray shots exist.

I suggest an HP penalty so that players have to be strategic with who they attack.

January 16, 2012, 05:52:25 PM
Reply #274

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/15
« Reply #274 on: January 16, 2012, 05:52:25 PM »
Well, here's two problems with any penalty.

1.) There are times where multiple people have the same target, you may want to kill the person who is after the same guy first.  I don't think a player should be penalized for that.
2.) Stray shots and AoE weapons make it too easy to kill players just in the line of fire.  

One thing I was thinking of doing was making it so the player gets 'shocked' like spark shock but without the damage.  So they're immobile for just a moment.  

I've also added a results screen in the next version so you can see who scored what at the end of the round.

Keep the ideas coming btw.

January 16, 2012, 06:16:59 PM
Reply #275

Offline xColdxFusionx

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/15
« Reply #275 on: January 16, 2012, 06:16:59 PM »
Quote from: "Messatsu"
One thing I was thinking of doing was making it so the player gets 'shocked' like spark shock but without the damage.  So they're immobile for just a moment.

That could work, I suppose.

The reason I was thinking about a health penalty is that you can grab a health bubble to quickly remedy the penalty when the battle is over, but during the fight a 5 or 10 health penalty could change the entirely. Then again, that's just my opinion. *shrug*

A brief stun would work as well; a quick delay to slow you down could very well change the course of the match...

January 16, 2012, 06:28:12 PM
Reply #276

Offline BiscuitSlash

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/15
« Reply #276 on: January 16, 2012, 06:28:12 PM »
I don't see why a penalty is needed to be honest. Your punishment is not scoring a point and not getting much closer to winning. That's enough of a penalty.

January 16, 2012, 06:32:22 PM
Reply #277

Offline Knux

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/15
« Reply #277 on: January 16, 2012, 06:32:22 PM »
There's also always people who just blast each other and not play the mode the way it was intended to be.

February 04, 2012, 08:25:29 PM
Reply #278

Offline Korby

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/26
« Reply #278 on: February 04, 2012, 08:25:29 PM »
RageRoboenza-4d.wad
RageRoboenzaPU-4d.wad

Wadhost is down so here's some mediafire.

February 08, 2012, 11:46:48 PM
Reply #279

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 2/8/
« Reply #279 on: February 08, 2012, 11:46:48 PM »
Thanks Korb.

Also, bump for new Bot Apoc  :p

February 09, 2012, 07:00:17 PM
Reply #280

Offline AquaRaider64

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 2/8/
« Reply #280 on: February 09, 2012, 07:00:17 PM »
The Link for 8-10 Weapon Randomizer doesn't work, JSYK.

February 09, 2012, 07:56:28 PM
Reply #281

Offline Russel

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 2/8/
« Reply #281 on: February 09, 2012, 07:56:28 PM »
He hasn't made a new one yet...not to mention I don't even have the actual pack on mediafire nor anything else atm, nor is the damn thing ever hosted so no point now, I might post it up later, but again, no real point.

February 09, 2012, 08:06:04 PM
Reply #282

Offline AquaRaider64

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 2/8/
« Reply #282 on: February 09, 2012, 08:06:04 PM »
I would host a server for it, but I have 2 reasons I can't:
1. No Weapon Randomizer...duh
2. I don't currently have a router to use, seeing as we currently use a wireless Mi-fi, but I do believe we have one, because at one point in time we did use a Desktop. Not sure if we really even have one, though.

February 28, 2012, 05:05:48 PM
Reply #283

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 2/8/
« Reply #283 on: February 28, 2012, 05:05:48 PM »
So I've been trying to think up a way to create a penalty in The Hunted for killing random players.  Here's what I came up with

- Each time a player kills a random person, they get a penalty point.
- If you kill either a player targeting you, or your intended target, it erases your penalty points.  
- If you kill 5 players (thus 5 penalty points), you lose a point needed to win (if you have any)

Does this sound like a good system? Should a player dying also erase penalty or no?  What do you all think?

Also I changed it so that if you die 5 times, your target is reset...that way you won't be chasing around the same guy all level if you can never get them.

March 06, 2012, 07:12:13 AM
Reply #284

Offline OrangeMario

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 2/8/
« Reply #284 on: March 06, 2012, 07:12:13 AM »
sounds like a good idea to me! I'm just thinking though that mabe reseting the point-penalty at each death might be abused... someone could jummp off of a cliff or self kill themself if their penalized; thus getting rid of it, and continuing to fight without worry.

Why not extend the penalty (for deaths/sucides) up to 3 spawns, or make it that the penalty is lifted only when your killed by another player, and never by sucide?