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There's actually a list of weapons that are extremely deadly in bot hands. I've found off the top of my head:- Wind Storm: A Wind Storm bot that lands one hit on you is guaranteed to force you to use your Exit Unit. Because otherwise they will combo you infinitely to your death, juggling you in the air.- Mirror Buster: There is a specific manner to deal with this one more or less safely, but no matter which route you take, it's an extreme risk to attack a bot who has infinite ammo always and has this up. You don't know when they'll take it down, forcing you to use trap weapons like Danger Wrap and Hyper Bomb, then getting out of their sight. Just hope it's buddies don't shoot him when that happens, because you can be sure it will still be aiming at you.- Knight Crush: You'd be surprised how quickly you can die at the right range. No, really. It's something you must experience to understand. I don't know about you all, but everytime I've met a Knight Crush bot, they ALWAYS seem to land the perfect hit to OHKO me. And with the long range of the weapon, that isn't much of a problem.That's it for now. I thinking I'm missing one or two. I'm tired however, so I can't be bothered to think much. >_>
Quote from: "Knux"There's actually a list of weapons that are extremely deadly in bot hands. I've found off the top of my head:- Wind Storm: A Wind Storm bot that lands one hit on you is guaranteed to force you to use your Exit Unit. Because otherwise they will combo you infinitely to your death, juggling you in the air.- Mirror Buster: There is a specific manner to deal with this one more or less safely, but no matter which route you take, it's an extreme risk to attack a bot who has infinite ammo always and has this up. You don't know when they'll take it down, forcing you to use trap weapons like Danger Wrap and Hyper Bomb, then getting out of their sight. Just hope it's buddies don't shoot him when that happens, because you can be sure it will still be aiming at you.- Knight Crush: You'd be surprised how quickly you can die at the right range. No, really. It's something you must experience to understand. I don't know about you all, but everytime I've met a Knight Crush bot, they ALWAYS seem to land the perfect hit to OHKO me. And with the long range of the weapon, that isn't much of a problem.That's it for now. I thinking I'm missing one or two. I'm tired however, so I can't be bothered to think much. >_>To pick up where you left off,- Yamato Spears: Probably the worst rapid fire weapon a bot can have, and one of the worst weapons to have to face up against. Infinite Yamato Spears can be dangerous even in the most incompetent hands. Give em to an auto aiming bot, and you probably won't last much longer than 5 seconds out there without an exit unit. - Rolling Cutter: Like Knight Crush, bots almost always seem to get a perfect shot on me. But it's not just because of the weapon itself, it's because of the other bots backing him up. If there's at least one other bot over there that's seen you, then you're in trouble.- Oil Slider: Oh dear god, Oil Slider. If a bot comes sliding at you, unless you have something that kills quickly or instantly, you have no chance to survive.- Ballade Crackers: Probably to be expected, since these are always dangerous. But I can never seem to avoid it from a bot. They always hit just enough to stun me for another hit, and pretty much hold me down till I'm dead.
Oh, I don't know if it's just me, but it appears as if the bots only change weapons after using their current armament for a certain period of time. Would it be possible to have the bots randomly cycle through their weapons if they're just running around?
Mess, can you make the targeted player in "The Hunted" glow or something?I spent 5 minutes looking for a player and came in third after having a 6 point lead.
Earlier on the Hunted server today, it seems like this mode uses "old Time Stopper". This means that if you run around collecting ammo, you can have it go on for nearly a minute before the failsafe kicks in. I'm not sure if this is a problem with The Hunted or if it's a CSCC issue (as the server was running them both) but I'd definitely look into it.