Advanced Search

Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 126389 times)

0 Members and 1 Guest are viewing this topic.

April 27, 2012, 03:00:37 PM
Reply #300

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 4/25
« Reply #300 on: April 27, 2012, 03:00:37 PM »
It doesn't help the charge times, but it generally speeds up the firing animation and the reload times, so it's not a complete waste.

June 13, 2012, 02:58:20 AM
Reply #301

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #301 on: June 13, 2012, 02:58:20 AM »
suggestion for Bot Apocalypse


MULTI METEOR MADNESS (enabled with Buckshot)

> all humans spawn with no weapons
> meteors start at the beginning of the match
> when time runs out, meteors can target multiple players
> all humans receive "Meteor Charges" that (delayed) summon meteors at your location
> Meteor Charges are potentially unlimited but have to recharge

June 13, 2012, 04:11:26 AM
Reply #302

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #302 on: June 13, 2012, 04:11:26 AM »
That sounds like it's own game mode.

June 19, 2012, 05:17:36 PM
Reply #303

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #303 on: June 19, 2012, 05:17:36 PM »
one small request
PLEASE FOR THE LOVE OF GOD, TAKE MIRROR BUSTER FROM THOSE BROKEN BOTS!
*clears throat* The reason for that is, bots, they have infinite ammo, and if they happen to be holding down fire with it in a room of bots spamming, say, ice slasher, those slashers will hit the barrier causing a beam of powerful ripping shots (also a tip to you people, yes, mirror buster can be activated on team mate's shots)

June 20, 2012, 08:26:26 AM
Reply #304

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • ******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #304 on: June 20, 2012, 08:26:26 AM »
And that's why Enker is great.

Or you could make a bot weapon for it. Just don't remove it altogether.

June 20, 2012, 05:02:43 PM
Reply #305

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #305 on: June 20, 2012, 05:02:43 PM »
Or make a suggestion to make Mirror Shield not block explosives due to Enker's weakness to Ballade Cracker.

June 21, 2012, 03:38:58 PM
Reply #306

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #306 on: June 21, 2012, 03:38:58 PM »
There's actually a list of weapons that are extremely deadly in bot hands. I've found off the top of my head:

- Wind Storm: A Wind Storm bot that lands one hit on you is guaranteed to force you to use your Exit Unit. Because otherwise they will combo you infinitely to your death, juggling you in the air.

- Mirror Buster: There is a specific manner to deal with this one more or less safely, but no matter which route you take, it's an extreme risk to attack a bot who has infinite ammo always and has this up. You don't know when they'll take it down, forcing you to use trap weapons like Danger Wrap and Hyper Bomb, then getting out of their sight. Just hope it's buddies don't shoot him when that happens, because you can be sure it will still be aiming at you.

- Knight Crush: You'd be surprised how quickly you can die at the right range. No, really. It's something you must experience to understand. I don't know about you all, but everytime I've met a Knight Crush bot, they ALWAYS seem to land the perfect hit to OHKO me. And with the long range of the weapon, that isn't much of a problem.

That's it for now. I thinking I'm missing one or two. I'm tired however, so I can't be bothered to think much. >_>

June 21, 2012, 07:14:01 PM
Reply #307

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #307 on: June 21, 2012, 07:14:01 PM »
Quote from: "Knux"
There's actually a list of weapons that are extremely deadly in bot hands. I've found off the top of my head:

- Wind Storm: A Wind Storm bot that lands one hit on you is guaranteed to force you to use your Exit Unit. Because otherwise they will combo you infinitely to your death, juggling you in the air.

- Mirror Buster: There is a specific manner to deal with this one more or less safely, but no matter which route you take, it's an extreme risk to attack a bot who has infinite ammo always and has this up. You don't know when they'll take it down, forcing you to use trap weapons like Danger Wrap and Hyper Bomb, then getting out of their sight. Just hope it's buddies don't shoot him when that happens, because you can be sure it will still be aiming at you.

- Knight Crush: You'd be surprised how quickly you can die at the right range. No, really. It's something you must experience to understand. I don't know about you all, but everytime I've met a Knight Crush bot, they ALWAYS seem to land the perfect hit to OHKO me. And with the long range of the weapon, that isn't much of a problem.

That's it for now. I thinking I'm missing one or two. I'm tired however, so I can't be bothered to think much. >_>


To pick up where you left off,

- Yamato Spears: Probably the worst rapid fire weapon a bot can have, and one of the worst weapons to have to face up against. Infinite Yamato Spears can be dangerous even in the most incompetent hands. Give em to an auto aiming bot, and you probably won't last much longer than 5 seconds out there without an exit unit.

- Rolling Cutter: Like Knight Crush, bots almost always seem to get a perfect shot on me. But it's not just because of the weapon itself, it's because of the other bots backing him up. If there's at least one other bot over there that's seen you, then you're in trouble.

- Oil Slider: Oh dear god, Oil Slider. If a bot comes sliding at you, unless you have something that kills quickly or instantly, you have no chance to survive.

- Ballade Crackers: Probably to be expected, since these are always dangerous. But I can never seem to avoid it from a bot. They always hit just enough to stun me for another hit, and pretty much hold me down till I'm dead.

June 21, 2012, 07:23:58 PM
Reply #308

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #308 on: June 21, 2012, 07:23:58 PM »
Oh, I don't know if it's just me, but it appears as if the bots only change weapons after using their current armament for a certain period of time. Would it be possible to have the bots randomly cycle through their weapons if they're just running around?

June 21, 2012, 08:17:51 PM
Reply #309

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #309 on: June 21, 2012, 08:17:51 PM »
Quote from: "SmashTheEchidna"
Quote from: "Knux"
There's actually a list of weapons that are extremely deadly in bot hands. I've found off the top of my head:

- Wind Storm: A Wind Storm bot that lands one hit on you is guaranteed to force you to use your Exit Unit. Because otherwise they will combo you infinitely to your death, juggling you in the air.

- Mirror Buster: There is a specific manner to deal with this one more or less safely, but no matter which route you take, it's an extreme risk to attack a bot who has infinite ammo always and has this up. You don't know when they'll take it down, forcing you to use trap weapons like Danger Wrap and Hyper Bomb, then getting out of their sight. Just hope it's buddies don't shoot him when that happens, because you can be sure it will still be aiming at you.

- Knight Crush: You'd be surprised how quickly you can die at the right range. No, really. It's something you must experience to understand. I don't know about you all, but everytime I've met a Knight Crush bot, they ALWAYS seem to land the perfect hit to OHKO me. And with the long range of the weapon, that isn't much of a problem.

That's it for now. I thinking I'm missing one or two. I'm tired however, so I can't be bothered to think much. >_>


To pick up where you left off,

- Yamato Spears: Probably the worst rapid fire weapon a bot can have, and one of the worst weapons to have to face up against. Infinite Yamato Spears can be dangerous even in the most incompetent hands. Give em to an auto aiming bot, and you probably won't last much longer than 5 seconds out there without an exit unit.

- Rolling Cutter: Like Knight Crush, bots almost always seem to get a perfect shot on me. But it's not just because of the weapon itself, it's because of the other bots backing him up. If there's at least one other bot over there that's seen you, then you're in trouble.

- Oil Slider: Oh dear god, Oil Slider. If a bot comes sliding at you, unless you have something that kills quickly or instantly, you have no chance to survive.

- Ballade Crackers: Probably to be expected, since these are always dangerous. But I can never seem to avoid it from a bot. They always hit just enough to stun me for another hit, and pretty much hold me down till I'm dead.

- Spark Shock: If a bot hits you with this you are dead, and its worse when its more then one bot.

June 21, 2012, 08:21:16 PM
Reply #310

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #310 on: June 21, 2012, 08:21:16 PM »
Not so much Spark Shock. You can just about escape it if you get hit and then you have a good chance of attacking them. Even when you are being shocked you can fight back if you have the right weapon (ballade cracker comes to mind). Also it only does 10 damage, which isn't that powerful.

June 21, 2012, 08:50:14 PM
Reply #311

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #311 on: June 21, 2012, 08:50:14 PM »
Quote from: "SmashBroPlusB"
Oh, I don't know if it's just me, but it appears as if the bots only change weapons after using their current armament for a certain period of time. Would it be possible to have the bots randomly cycle through their weapons if they're just running around?

The weapon switching is somewhat randomized.  The script contains:

Delay(random(35*10,35*20));

which basically means they won't attempt to switch weapons between 10 and 20 seconds after selecting one.  That's the gist of how it works.  Bot Apoc is already a bandwidth and CPU heavy mode due to all the bots and players, so I'm trying not to add too much more overhead if I can help it.

July 24, 2012, 08:55:30 PM
Reply #312

Offline Davregis

  • Standard Member
  • Date Registered: August 16, 2011, 07:44:46 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #312 on: July 24, 2012, 08:55:30 PM »
Mess, can you make the targeted player in "The Hunted" glow or something?

I spent 5 minutes looking for a player and came in third after having a 6 point lead.

July 24, 2012, 09:49:39 PM
Reply #313

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #313 on: July 24, 2012, 09:49:39 PM »
Earlier on the Hunted server today, it seems like this mode uses "old Time Stopper". This means that if you run around collecting ammo, you can have it go on for nearly a minute before the failsafe kicks in. I'm not sure if this is a problem with The Hunted or if it's a CSCC issue (as the server was running them both) but I'd definitely look into it.

July 24, 2012, 11:14:48 PM
Reply #314

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #314 on: July 24, 2012, 11:14:48 PM »
Quote from: "Daveris"
Mess, can you make the targeted player in "The Hunted" glow or something?

I spent 5 minutes looking for a player and came in third after having a 6 point lead.
I will try to look into it.  The biggest issue is making something that only a single player can see.  Korby suggested something that I will look into and see how feasible it is.

Quote from: "SmashBroPlusB"
Earlier on the Hunted server today, it seems like this mode uses "old Time Stopper". This means that if you run around collecting ammo, you can have it go on for nearly a minute before the failsafe kicks in. I'm not sure if this is a problem with The Hunted or if it's a CSCC issue (as the server was running them both) but I'd definitely look into it.
I'm gonna go with CSCC if only because Hunted doesn't really touch weapons in any way.