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In Skulltag if a player is 'morphed' and no skin is defined then it uses whatever skin the player was using (so, I'd be Metal Man for example) but in Zandronum, I revert to a Mega Man skin.
Well, claw range is still long, cure should be handled whether or not it should spawn and the ratio by a custom variable the host can define (Actually I'd rather NEVER see the cure anymore), perhaps you could fix Item1 by removing the "ThruGhost" as it is what causes the crashes, some weapons can teamkill (Flashbomb).DING: Also, try to make everyone "start out unable to move" until the Alpha is morphed. This prevents the alpha from morphing over a pit.
Now is there any way that this can be made to not happen?It's not really fun for me when a somewhat fun mod makes it so one person can still "win" the game.