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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 126387 times)

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December 24, 2012, 03:58:52 PM
Reply #330

Offline Gumballtoid

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #330 on: December 24, 2012, 03:58:52 PM »
Michael712's Zombie Joe skin would be ideal for that purpose.

December 24, 2012, 04:04:49 PM
Reply #331

Offline GameAndWatcher

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #331 on: December 24, 2012, 04:04:49 PM »
^or AstroZomberg or even Mummira

December 24, 2012, 04:20:02 PM
Reply #332

Offline FTX6004

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #332 on: December 24, 2012, 04:20:02 PM »
use zombies from shademan's stage instead.

December 24, 2012, 04:29:02 PM
Reply #333

Offline GameAndWatcher

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #333 on: December 24, 2012, 04:29:02 PM »
^That's what I meant by AstroZomberg.

December 24, 2012, 04:41:26 PM
Reply #334

Offline Beed28

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #334 on: December 24, 2012, 04:41:26 PM »
Quote from: "Messatsu"
In Skulltag if a player is 'morphed' and no skin is defined then it uses whatever skin the player was using (so, I'd be Metal Man for example) but in Zandronum, I revert to a Mega Man skin.

Oh, that's too bad. Prehaps you could explain to the Zandronum devs about that then?

December 24, 2012, 06:53:21 PM
Reply #335

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 5/9/
« Reply #335 on: December 24, 2012, 06:53:21 PM »
Maybe.  Considering this behavior changed between 98e and Zandronum, I'm not sure if this is the intended function though.

January 09, 2013, 01:11:58 AM
Reply #336

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #336 on: January 09, 2013, 01:11:58 AM »
Bump for Rage Robo update.

January 10, 2013, 11:17:01 PM
Reply #337

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #337 on: January 10, 2013, 11:17:01 PM »
Quote
Well, claw range is still long, cure should be handled whether or not it should spawn and the ratio by a custom variable the host can define (Actually I'd rather NEVER see the cure anymore), perhaps you could fix Item1 by removing the "ThruGhost" as it is what causes the crashes, some weapons can teamkill (Flashbomb).

DING: Also, try to make everyone "start out unable to move" until the Alpha is morphed. This prevents the alpha from morphing over a pit.
Plus, terrible news: The crash IS NOT exclusively tied to Item1. Go figure.
Report Log

February 10, 2013, 10:06:56 AM
Reply #338

Offline FTX6004

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #338 on: February 10, 2013, 10:06:56 AM »
I was just played roboenza today and why shows it blue screen when i lose!

February 10, 2013, 02:18:10 PM
Reply #339

Offline Korby

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #339 on: February 10, 2013, 02:18:10 PM »
Because of the way the mod works, everyone gets a victory screen after the round is over.

This is (probably) part of the reason why "THE ROBOENZA VIRUS HAS BEEN CONTAINED" and whatever the zombie victory message is appear.

February 10, 2013, 03:00:17 PM
Reply #340

Offline Beed28

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #340 on: February 10, 2013, 03:00:17 PM »
Wait, do dead people get a grey screen when the map changes?

February 10, 2013, 03:02:09 PM
Reply #341

Offline FTX6004

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #341 on: February 10, 2013, 03:02:09 PM »
Well sometimes when i died in roboenza im still getting blue screen.

February 10, 2013, 04:25:51 PM
Reply #342

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #342 on: February 10, 2013, 04:25:51 PM »
Let me explain: if two or more players are alive by the end of the round, the game executes a normal exit, which is no different from changemap.
However, if ONLY ONE player is left alive, it uses the default end of LMS, which deems the last surviving player as winner and everyone else as loser.

February 10, 2013, 06:20:42 PM
Reply #343

Offline DarkAura

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #343 on: February 10, 2013, 06:20:42 PM »
Now is there any way that this can be made to not happen?

It's not really fun for me when a somewhat fun mod makes it so one person can still "win" the game.

February 10, 2013, 06:30:05 PM
Reply #344

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Other Creations (Upd. 1/8/
« Reply #344 on: February 10, 2013, 06:30:05 PM »
Quote from: "DarkAura"
Now is there any way that this can be made to not happen?

It's not really fun for me when a somewhat fun mod makes it so one person can still "win" the game.
Possible, if someone decyphers the Zombie Horde mod.