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- Infected players are 20% faster than normal players. Alfire is a super jump (like Rage Robo) on the ground. In the air, it's a boost in the direction you're aiming. It takes about 15% of your current health to use.
- Infected players do not infect others on touch like in Rage Robo. Infected players must kill surviving players. On respawn or late joining, players are infected automatically.
- Rage rules still apply (2 infected kills -> Rage, 5 kills -> spread) This may change in future versions.
A swarm does not calculate its every move and have Godly strategy. That is an army. A swarm is a giant ball of death that will chase you to the ends of the earth and demolish you.I'm pretty sure the zombies being reckless is intended.
Melee weapons have an innate advantage over ranged weaponry (click to show/hide)There's a difference between reckless by being overly favored where there's no headshot and being reasonably favored (slow but doesn't feel pain, or fast but recoils when hurt).
OK, time to rant on it:Quote- Infected players are 20% faster than normal players. Alfire is a super jump (like Rage Robo) on the ground. In the air, it's a boost in the direction you're aiming. It takes about 15% of your current health to use.There's a triple wrong there. 20% encourages infect rushing recklessly, super jump should not be needed because no camp is 100% safe in a DM due to respawns and air dash is more like flying zombies. What are they?! L4D Hunters?!There's people who rush recklessly, yes, not everyone just wants to wait 3 minutes and think of a plan. That's no fun. Super jump eh? Centaurman- Centaurflash. Regular jump won't do, you get push down quickly. Sometimes you need that extra boost to get up there. Also Skullman says hi (provided people slashclaw the spawn points) Also the air dash is needed when simply running at them won't do; you need a boost of speed.Quote- Infected players do not infect others on touch like in Rage Robo. Infected players must kill surviving players. On respawn or late joining, players are infected automatically.The claw damage is still VERY inconsistent, added their fire rate, which also adds for reckless charging. Inconsistency can be easily fixed by having the pain.infectclaw (or something) give a powerprotect to infectclaw for X tics (being X how long the attack lasts) in the first action of the painstate with a frame length of 0 tics.If I recall, it's 2-3 contact hits, quite consistent. And again, people want to charge, not think about everything when playing a fast paced game. The rest of this is ACS I don't care about.Quote- Rage rules still apply (2 infected kills -> Rage, 5 kills -> spread) This may change in future versions.I'd rather see this as actual "runes" that may spawn when an infect is killed but can only be picked by a survivor, in case infects DO get nerfed.Ok so.. not reward the player doing the best by dropping their reward on the ground, someone else comes along and picks it up only to die.. OK LEGIT. Understand that that was sarcasm.And now, suggestions:1. Make the cure item a custominventory for survivors as well, in which picking one of those could allow them to respawn as a survivor if they have one cure in stock.Let's say you get a cure, don't die, the game ends. No cure use for you. If you're suggesting as a saved inventory item, that's just being a prick and stealing the cure when someone else could've used it. 2. Again, "RR_CurePercentage" should become a thing to decide the odds of cure spawning."that would be completely dumb and horribly impacet the balance of the mod."3. Some weapoons are useless. Leaf Shield is the worst offender, being just a garbage item. Perhaps have Leaf Shield "take damage for their owner" (When attacked while shield is up, ammo decreases and the health doesn't drop).Then don't use them4. Infects using item. That is plain wrong. A simple modification on each item could allow them to "fail" when someone infected uses them.Feed the Messatsu and your only hope is infected treble 9 times out of 105. Maybe upload a CFG to Best Ever.Things ALWAYS find their way to best ever, whether you want them there or not.6. If infects DO get a nerf ranted above, then you could perhaps add "classes" to them.How about you go eat that banana but be careful, you'll need a plastic knife to get the skin off.Finally: SV_NoCallVote 1Seriously, WaTaKid has even mentioned how "megagame.wad" players often misuse the function, 9/10 times else more.If this is to disable people from calling votes, I'm also going to assume no simply because if Mess notices a vote abuse then they're likely either kicked or banned. If this isn't what you're talking about, then excuse me.
3. Some weapons are useless. Leaf Shield is the worst offender, being just a garbage item. Perhaps have Leaf Shield "take damage for their owner" (When attacked while shield is up, ammo decreases and the health doesn't drop).Then don't use them
The only thing I agree with in the entirety of Tsuki's wall of text is the inconsistency. Zombie Claw is even less consistent than its parent weapon, Slash Claw. And that's saying something.Everything else, though, I agree with Rozark.
having it behave as a clone of Star Crash would not be a good idea