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Add Bright Stopper into the random weapon rotation. It's actually a LOT more useful in Roboenza than in the main game (since zombies rely on sight and melee hits to win). It eats ammo for brunch anyway, so unless you have the extra rage tanks you really can't spam it.
Quote from: "SmashBroPlusB"Add Bright Stopper into the random weapon rotation. It's actually a LOT more useful in Roboenza than in the main game (since zombies rely on sight and melee hits to win). It eats ammo for brunch anyway, so unless you have the extra rage tanks you really can't spam it.I may consider this option actually. I was looking for a weapon to replace dive missile (Which is entirely useless even if homing worked in 1d) I think what I may do is replace skull barrier with flash stopper (brightman) and dive missile with freeze cracker. I like this swap, actually. Skull's more defensive and Dive's a finisher, so it works. I didn't change this originally since I wasn't sure if the flash actually affected zombies, but it does. May up the damage to zombies as well since I think it does like ...1 to players...yuck. LOL I've been hearing conflicting reports about zombies being OP and being too weak. What has your experience been?It really depends on the map and whether or not you have Rage. Without the Rage power, it's easy to get tagged by a zombie if you don't have a rapid fire or explosive weapon. Pretty much, if you get a crap wep selection like Blizzard Attack + Dive Missile + Top Spin then you're fucked (unless you're lucky with that Top Spin ).With Rage, if you don't stop moving (or camp in a corner) and are a competent shooter then it's totally possible to win with said Spinning Dive Blizzard. Like I said, it's POSSIBLE, not guaranteed; getting Rage and camp-shooting at zombies doesn't mean you'll win every game, but it makes it a heck of a lot easier.In short, if you get good weapons then skilled players can beat zombies. If you get "meh" weapons then 1337 players win. If three humans gang up on a zombie then the zombie dies. If the humans get crap weapons (and they're not 1337) then zombies win. If humans get crap weapons and at least one human is in fact 1337, then I'd say it's about 50/50. If you're not skilled at Roboenza and you're alone/vulnerable then you lose, no matter how good your weapons are. Of course I don't play this game mode that much nowadays since Chaos was released, so for all you know this paragraph could be a big steaming pile of shit
Quote from: "SmashBroPlusB"Add Bright Stopper into the random weapon rotation. It's actually a LOT more useful in Roboenza than in the main game (since zombies rely on sight and melee hits to win). It eats ammo for brunch anyway, so unless you have the extra rage tanks you really can't spam it.I may consider this option actually. I was looking for a weapon to replace dive missile (Which is entirely useless even if homing worked in 1d) I think what I may do is replace skull barrier with flash stopper (brightman) and dive missile with freeze cracker. I didn't change this originally since I wasn't sure if the flash actually affected zombies, but it does. May up the damage to zombies as well since I think it does like ...1 to players...yuck. I've been hearing conflicting reports about zombies being OP and being too weak. What has your experience been?
The AltFire could be replaced by something else, like a charge-like attack, bracing to reduce the damage taken and nullify recoil...
tsukiyomaru0, Then don't download something with the word "Rage" on his title. Wanna hide? go to normal roboenza, then.
Quote from: "Galaxy"tsukiyomaru0, Then don't download something with the word "Rage" on his title. Wanna hide? go to normal roboenza, then.
Quote from: "Galaxy"Quote from: "Galaxy"tsukiyomaru0, Then don't download something with the word "Rage" on his title. Wanna hide? go to normal roboenza, then.It is dead and you know it is.