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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 126389 times)

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April 26, 2011, 04:40:22 PM
Reply #75

Offline Korby

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Re: [Game Modes] Rage Roboenza + Team Assassination
« Reply #75 on: April 26, 2011, 04:40:22 PM »
It's not the most unpopular. There are tons of other mods that aren't even hosted, such as Quickman Mode/Ninja Mode.

April 28, 2011, 09:51:51 PM
Reply #76

Offline SaviorSword

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Re: [Game Modes] Rage Roboenza + Team Assassination
« Reply #76 on: April 28, 2011, 09:51:51 PM »
Quote from: "Messatsu"
Currently here's how captains work:

Captains are selected at random.  If a captain dies before the other captain is selected then it continues until both teams have captains.  When both teams have captains, each one is given a terminator artifact.  This bumps up their damage x4 (their buster now does 10 damage x 4) and gives them armor (which is removed immediately).  If a captain dies, the round is over. The person who kills the captain gets 10 frags as a result of the terminator artifact.  If a captain suicides, they lose 10 frags.  If a captain spectates or otherwise leaves, the game will attempt to select another captain and give that player the health the previous player had.

If it's possible to change the gain/loss of points to +/-100 so ya can be pretty sure that the winnin' team is suppose to win. Hopefully that value is not hardcoded...

April 28, 2011, 10:50:47 PM
Reply #77

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination
« Reply #77 on: April 28, 2011, 10:50:47 PM »
As far as I know it's impossible to award frags to a player.  If someone knows a way to do this, please let me know.

May 01, 2011, 10:50:25 AM
Reply #78

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 4/
« Reply #78 on: May 01, 2011, 10:50:25 AM »
You changed the NoHope theme for Roboenza...Why? I don't think the rain fits it at all. Sure it's creepy, but it also feels kinda empty...

May 02, 2011, 12:45:50 AM
Reply #79

Offline Atticus

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 4/
« Reply #79 on: May 02, 2011, 12:45:50 AM »
Hey Mess, or anyone else, if it isn't too inconvinient, could you provide a mirror download for these modes on mediafire? This computer won't let me download anything on any website but Mediafire.

May 02, 2011, 03:06:12 AM
Reply #80

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 4/
« Reply #80 on: May 02, 2011, 03:06:12 AM »
Quote from: "SmashTheEchidna"
You changed the NoHope theme for Roboenza...Why? I don't think the rain fits it at all. Sure it's creepy, but it also feels kinda empty...
I got the vibe that a lot of others didn't like the song either since many people changed it.  Figured to change things up a bit.  Can't please everyone though I suppose.

Quote from: "coolguy773"
Hey Mess, or anyone else, if it isn't too inconvinient, could you provide a mirror download for these modes on mediafire? This computer won't let me download anything on any website but Mediafire.
Done, front page.

May 02, 2011, 04:00:26 AM
Reply #81

Offline tsukiyomaru0

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 4/
« Reply #81 on: May 02, 2011, 04:00:26 AM »
I don't object against the rain for NoHope.

Alternatively, try to make RageRoboenza call for a music that isn't in the PK3. But have a "nohope.pk3" ith "nohope.mp3" in your skin folders. If it work, then you could make customization of RageRoboenza much more friendly.

May 02, 2011, 12:51:08 PM
Reply #82

Offline SmashTheEchidna

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 4/
« Reply #82 on: May 02, 2011, 12:51:08 PM »
I used to change it to other songs to try and give me more of an adrenaline rush when I'm the last survivor, but I ended up just going with the original eventually.

Now I tried to edit it and turn it back to normal, but I couldn't get it to work. =/

May 05, 2011, 01:08:57 AM
Reply #83

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 4/
« Reply #83 on: May 05, 2011, 01:08:57 AM »
I'm having a problem with Rage Roboenza. Whenever I try to join any rage roboeza servers, the game won't let me. I'm using the EXCACT SAME WADS as the server; CSCMRemix_V2a and RageRoboenza-2c. It isn't the maps, beacause I got into an assasination server with CSCM, so the Roboenza WAD is the problem. What do I do?

May 05, 2011, 02:04:27 AM
Reply #84

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 4/
« Reply #84 on: May 05, 2011, 02:04:27 AM »
Quote from: "coolguy773"
I'm having a problem with Rage Roboenza. Whenever I try to join any rage roboeza servers, the game won't let me. I'm using the EXCACT SAME WADS as the server; CSCMRemix_V2a and RageRoboenza-2c. It isn't the maps, beacause I got into an assasination server with CSCM, so the Roboenza WAD is the problem. What do I do?
Order of the files in the command line. MUST BE IN THE EXACT ORDER.
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May 05, 2011, 08:22:42 PM
Reply #85

Offline SickSadWorld

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 5/
« Reply #85 on: May 05, 2011, 08:22:42 PM »
Version 3a comments.

What you have is good. The counter is a good addition. I feel the positioning is a bit distracting and encroaches on the 'gamespace' a bit. It might not be an issue for others but I felt the counter colors were a bit distracting and hard to read at times. I feel the counter layout could be improved in the following way:

(click to show/hide)

Using the 'clientside' script type this will lead to better performance over a network because it's not sending the output of ThingCountName() every tic to all clients. Additionally this revised script 719 features a better HUD position and less distracting text colors. So, free bump.

May 05, 2011, 10:24:25 PM
Reply #86

Offline Messatsu

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 5/
« Reply #86 on: May 05, 2011, 10:24:25 PM »
Learn somethin new every day apparently.  Didn't know about clientside so that will be a good thing to implement.  Thanks, I'll implement that right away.

The positioning of your code puts it in the lower left hand corner.  I actually feel that makes it a bit trickier to look at than on the left side.  You aren't the only one to mention it's current position as inconvenient though.  Anyone else have thoughts on this? Is is good on the left? Is the bottom left preferable?  I'm can't put it on the top right because that's where the chaos mode items are.

May 09, 2011, 10:19:14 PM
Reply #87

Offline Tesseractal

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 5/
« Reply #87 on: May 09, 2011, 10:19:14 PM »
I prefer the new position. It's a bit more out of the way, but the old one was in a place you don't normally look to (it wasn't in a corner or edge) in the HUD. I feel the new position is fine and good.

I'm not really seeing what was changed about the Alpha infect; maybe it wasn't a huge change.

May 10, 2011, 12:12:56 AM
Reply #88

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 5/
« Reply #88 on: May 10, 2011, 12:12:56 AM »
Most of the changes were bugfixes.  The alpha infect change was nothing a player would notice.  Primarily I concentrated on the bugs that cropped up in 3a and continuing to attempt to squash the bug that occurs when players win.  The other items were moving the infected counter and refilling all the players ammo when they get rage.

May 12, 2011, 12:32:39 AM
Reply #89

Offline Hallan Parva

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Re: [Game Modes] Rage Roboenza + Team Assassination (Upd. 5/
« Reply #89 on: May 12, 2011, 12:32:39 AM »
I know I said this in the MMPU expansion project but I'm asking here too.
Quote from: "SmashBroPlusB"
Oh, is the expansion going to add Time/Oil/Charge to the LMS rotation?

And regarding the above question, would you add Time/Oil to the RageRobo rotation as well?

If you're afraid of compatibility problems with RageRobo, then maybe a separate "Powered Up Rage" version?
You already answered the LMS question with a "yes", but I'm asking mainly about RageRobo having the new weapons.

Also this is totally off-topic but w00t 500 posts :cool: