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Currently here's how captains work:Captains are selected at random. If a captain dies before the other captain is selected then it continues until both teams have captains. When both teams have captains, each one is given a terminator artifact. This bumps up their damage x4 (their buster now does 10 damage x 4) and gives them armor (which is removed immediately). If a captain dies, the round is over. The person who kills the captain gets 10 frags as a result of the terminator artifact. If a captain suicides, they lose 10 frags. If a captain spectates or otherwise leaves, the game will attempt to select another captain and give that player the health the previous player had.
You changed the NoHope theme for Roboenza...Why? I don't think the rain fits it at all. Sure it's creepy, but it also feels kinda empty...
Hey Mess, or anyone else, if it isn't too inconvinient, could you provide a mirror download for these modes on mediafire? This computer won't let me download anything on any website but Mediafire.
I'm having a problem with Rage Roboenza. Whenever I try to join any rage roboeza servers, the game won't let me. I'm using the EXCACT SAME WADS as the server; CSCMRemix_V2a and RageRoboenza-2c. It isn't the maps, beacause I got into an assasination server with CSCM, so the Roboenza WAD is the problem. What do I do?
Script 719 ENTER clientside{Delay(1);InfectedCounter = ThingCountName("InfectedClass",0);SurvivorCounter = (PlayerCount() - InfectedCounter);//SetFont("CONFONT");SetFont("SMALLFONT");HudMessage(s:"Infected: ", i:InfectedCounter; HUDMSG_FADEOUT, 98, CR_WHITE, 0.04, 0.94, 5.0,0);HudMessage(s:"Survivors: ", i:SurvivorCounter; HUDMSG_FADEOUT, 99, CR_WHITE, 0.04, 0.96, 5.0,0);restart;}
Oh, is the expansion going to add Time/Oil/Charge to the LMS rotation?And regarding the above question, would you add Time/Oil to the RageRobo rotation as well?If you're afraid of compatibility problems with RageRobo, then maybe a separate "Powered Up Rage" version?