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Author Topic: GVHv2b6 released  (Read 14658 times)

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November 19, 2009, 10:54:46 AM
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Offline CutmanMike

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GVHv2b6 released
« on: November 19, 2009, 10:54:46 AM »
I haven't changed much but I feel these changes are really needed, so I was thinking about releasing b6 before cold demise hits. Here's what I have so far:

Done:
    Hunter: Teleport replaced with a vertical lightning attack.
     Jitterskull: When killing a human his attack has to cool down for a couple of seconds.

Need to do:
    Hunter: Arrows to say on the floor much longer.
     Global: Add annoying server warning messages when required compat flags are inactive.
     GVHFIN: Remove and compile as a separate WAD to make it more managable.
     GVH06: Increase distance between ghoul/human spawns.

Anything else? Ideally I would like to release v2 of EW (mainly to fix the damn logo) but it's soooooo not ready.

November 19, 2009, 12:02:33 PM
Reply #1

Offline Possesed

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #1 on: November 19, 2009, 12:02:33 PM »
Maybe realese it more as a hotfix then a new beta (still if you want it can be a new beta)

November 19, 2009, 12:53:50 PM
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Offline dark-slayer-201

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #2 on: November 19, 2009, 12:53:50 PM »
i think we need a testing server and release first.
and when everyone is happy, release it.

November 19, 2009, 01:26:42 PM
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Offline CutmanMike

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #3 on: November 19, 2009, 01:26:42 PM »
Quote from: "ds201"
and when everyone is happy

Unfortunately this is impossible :P

November 19, 2009, 03:09:06 PM
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Offline CarThief

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #4 on: November 19, 2009, 03:09:06 PM »
Meh, unfortunately indeed, as i wouldnt mind a nerf on the Hunter, as Jitterskull is going to get more vulnerable, the currently strongest human class is only getting minor changes. In my view replacing the teleport with a free attack is nothing but a minor change, if not an improvement. I wouldnt be picky WHAT the nerf would be though, there's countless things to choose (unless its multiple choice by us).
Just my opinion on the Hunter, really. Do you think he's fine currently, Cutman?

I'll see if i can find anything non-hunter related too. I am curious about the exact amount of time that has to pass after killing a human. Hope its not too high.
Hmmm... Thinking of classes, all the others are probaly fine. There where suggestions of giving Creepers an high jump with the cost of using a curse ball, to reach humans hiding at high up spots (no, not just cyborgs, others do it too!). But many would say he's strong enough, i still find that his mobility and escape methods are rather limited, though.

November 19, 2009, 04:28:43 PM
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« Reply #5 on: November 19, 2009, 04:28:43 PM »
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November 19, 2009, 04:52:37 PM
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Offline TERRORsphere

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #6 on: November 19, 2009, 04:52:37 PM »
Please make it so Hunter has 20 Standard arrows and 20 Enchanted arrows.

Normal arrows eat ammo up which puts me off using them, so they should have a separate ammo supply but if exhausted then it can use Enchanted arrows for the same attack.

November 19, 2009, 04:54:18 PM
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Offline Frits

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #7 on: November 19, 2009, 04:54:18 PM »
Quote from: "DoomThroughDoom"
Please make it so Hunter has 20 Standard arrows and 20 Enchanted arrows.

Normal arrows eat ammo up which puts me off using them, so they should have a separate ammo supply but if exhausted then it can use Enchanted arrows for the same attack.

You forgot your black guy request :)

November 19, 2009, 04:57:40 PM
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Offline CutmanMike

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #8 on: November 19, 2009, 04:57:40 PM »
Quote from: "DoomThroughDoom"
Please make it so Hunter has 20 Standard arrows and 20 Enchanted arrows.

Normal arrows eat ammo up which puts me off using them, so they should have a separate ammo supply but if exhausted then it can use Enchanted arrows for the same attack.

Be more careful with your normal arrow shots ;)

November 19, 2009, 06:14:14 PM
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Offline Knux

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #9 on: November 19, 2009, 06:14:14 PM »
I find it annoying that you get ambushed as a Ghostbuster and get killed before you can even activate your traps. In a nutshell, the delay for activating traps is daunting in certain situations, and it would be better if they we're activated immediately. </twocents>

November 19, 2009, 08:51:50 PM
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Offline Robjoe

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #10 on: November 19, 2009, 08:51:50 PM »
Put a Mana ammo type on the special arrows that has 10 max ammo for arrows or use of their magics (but not Normal magic), and you get one magic arrow/attack back every 30 or so seconds. We really need to see more Normal arrows instead of friggen' Fire arrows.

Also, the Hunter has plenty of time to pick up his arrows. I have not once lost an arrows from running out of time.

November 19, 2009, 09:37:50 PM
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Offline CarThief

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #11 on: November 19, 2009, 09:37:50 PM »
Hmm... I would agree with the above suggestion about the Hunter. Hmm... I do like to compare this situation to Jitterskull right now; with this idea he could actually be vulnerable. Pays off considering the firepower he has in general with magic.
Normal arrows dont get much use since they're utterly useless compared to magical arrows. For all i care he has infinite or an oversized amount of normal arrows, the magic is the main thing to balance.

And i'm sure people will hate me for actually agreeing with an reasonable suggestion. (I find this to be comparable to the nerf Jitterskull will be assigned, they're pretty much equal in strenght, i'd say. He gets his delay, Hunter gets his ammo limit.)

I'd make a suggestion myself, but everything else seems fine. And the maps are either really flawed beyond quick repair, or its too late anyway. Not that anyone plays the original GVH maps alot compared to EW. (Unless vote's disabled.)

Edit: As i pretty much fought a few Jitterskull bots with Hunter while bored, i did find ammo disappears rather quickly (not that in a real match they survive long enough). But ammo is the least of my problems when chased by a big hungry bot. :P Altrough ice arrows pretty much owned them, its like god mode! (Blame bot AI, i suppose. :P)

Edit2: Agreed on darkness. Creeper whispers did seem less, even i dont notice them as much anymore. Darkness is annoying, i need to know what i am attacking, else i'll end up with plasma or ice in my face. Or i might just end up with that because i hesitated... Never give them a chance...

November 19, 2009, 09:40:29 PM
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Offline ThaMarine

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #12 on: November 19, 2009, 09:40:29 PM »
I think this beta will need some testing first or it atleast shouldn't be the last one because it is currently really damn unbalanced.

The flag that makes it all dark should really go away IMO.

P.S. The Creeper is too silent in the current Beta (Cutty, you didn't answer me about this despite I asked you why did you do that a million of times).

November 19, 2009, 09:42:26 PM
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Offline TERRORsphere

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #13 on: November 19, 2009, 09:42:26 PM »
Quote from: "ThaMarine"
The flag that makes it all dark should really go away IMO.
It's that maps which are dark. Try Software mode for once, betch.

November 20, 2009, 12:26:00 AM
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Offline dark-slayer-201

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #14 on: November 20, 2009, 12:26:00 AM »
Will the hunter use the standing sprites I submitted?

Also i'd prefer the jitter to be it's origional colour again.
It just seems right.