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Author Topic: GVHv2b6 released  (Read 14658 times)

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November 20, 2009, 09:53:30 AM
Reply #15

Offline CutmanMike

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #15 on: November 20, 2009, 09:53:30 AM »
I looked at the standing sprites but I thought the feet looked a bit weird so I decided against. If you want to post them here maybe the guys here can give you some tips or fix em up?

November 20, 2009, 09:57:07 AM
Reply #16

Offline dark-slayer-201

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #16 on: November 20, 2009, 09:57:07 AM »
only problem is, i don't have them anymore.

November 20, 2009, 11:05:54 AM
Reply #17

Offline CutmanMike

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #17 on: November 20, 2009, 11:05:54 AM »
Check your sent items on the skulltag forum

November 20, 2009, 11:28:19 AM
Reply #18

Offline Mobius

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #18 on: November 20, 2009, 11:28:19 AM »
Would've been better if you used my sith Lightning idea ;[

November 20, 2009, 03:28:40 PM
Reply #19

Offline CarThief

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #19 on: November 20, 2009, 03:28:40 PM »
I'm unfamiliar with this Sith Lightning. Is it like, they hold their hand at their enemy, the enemy then gets hit by an steam of lightning and probaly take on the pose of as if they where floating in the air and DBZ charging/exploding?
Probaly red lightning too. :P I've seen Star Wars, but i dont remember so well.

November 20, 2009, 04:13:15 PM
Reply #20

Offline CutmanMike

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #20 on: November 20, 2009, 04:13:15 PM »
Youtube search for star wars emperor lightning

November 20, 2009, 07:41:53 PM
Reply #21

Offline TERRORsphere

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #21 on: November 20, 2009, 07:41:53 PM »
Cutman, tell me why you didn't choose the black ghostbuster?

November 21, 2009, 12:49:17 AM
Reply #22

Offline CarThief

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #22 on: November 21, 2009, 12:49:17 AM »
Hmm... Youtube's being crappy at the wrong moment. But aside from that, are you planning to give the Hunter ANY kind of nerf?
And no, i dont really consider replacing the teleport a nerf. Even if it was completely removed, it still wouldnt affect the Hunter majorly. Would be nice if you could confirm that about the Hunter.

Hmm... Black ghostbuster? Not too sure if there's even sprites out there that would be usable for Doom. Probaly doesnt matter, though.

November 21, 2009, 10:50:33 AM
Reply #23

Offline Mobius

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #23 on: November 21, 2009, 10:50:33 AM »
Quote from: "DoomThroughDoom"
Cutman, tell me why you didn't choose the black ghostbuster?

He might as well fish for the Ghost Buster on the wheel chair.

(click to show/hide)

Quote from: "Carthief"
are you planning to give the Hunter ANY kind of nerf?

Question. What kind of nerf does he need?

November 21, 2009, 12:51:37 PM
Reply #24

Offline CutmanMike

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Re: GVHv2b6 before Cold Demise - Anything else?
« Reply #24 on: November 21, 2009, 12:51:37 PM »
Ok here's the new version. I can always spunk out a new one next week if there's a problem.

http://www.filefront.com/14965097/GVHv2b6.zip

November 21, 2009, 02:24:49 PM
Reply #25

Offline ThaMarine

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Re: GVHv2b6 released
« Reply #25 on: November 21, 2009, 02:24:49 PM »
I haven't tried it yet (the download is slow).

You might want to update the first post.

November 21, 2009, 02:30:58 PM
Reply #26

Offline CarThief

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Re: GVHv2b6 released
« Reply #26 on: November 21, 2009, 02:30:58 PM »
I've fought against bot for a bit, but when crunching them i didnt get any delay at all. Hmm... Maybe it just doesnt work on bots.
I could not see the lightning the Hunter spawned either, all i hear is a sound and depending on how long it takes to go down, the hunter bleeds by his own yurei-ish lightning. Dont see any sprites at all.

And what nerf he needs? Meh, he's just on that PARTICULAR edge of being overpowered, if the ghouls actually grew weaker, he'd probaly go over that edge. Any professional hunter player could take down an entire team with all that variation of weaponry to suit the situation. Fortunately they are rare... Or get themselves killed in a stupid way, or just get teamed by several ghouls, else we'd never win.
I'd still vote for the mana suggestion. Power with a damned cost. A vulnerable cost...

Couldnt say how it works out against players, the file said i was like, the first downloader, so there probaly isnt any servers up with it yet.

November 21, 2009, 03:56:23 PM
Reply #27

Offline Mobius

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Re: GVHv2b6 released
« Reply #27 on: November 21, 2009, 03:56:23 PM »
Quote from: "Carthief"
And what nerf he needs? Meh, he's just on that PARTICULAR edge of being overpowered, if the ghouls actually grew weaker, he'd probaly go over that edge. Any professional hunter player could take down an entire team with all that variation of weaponry to suit the situation. Fortunately they are rare... Or get themselves killed in a stupid way, or just get teamed by several ghouls, else we'd never win.
I'd still vote for the mana suggestion. Power with a damned cost. A vulnerable cost...

Has it occurred to you that perhaps the skill(s) of the ghouls involved play some sort of factor?

November 21, 2009, 06:34:06 PM
Reply #28

Offline ThaMarine

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Re: GVHv2b6 released
« Reply #28 on: November 21, 2009, 06:34:06 PM »
Tighten ur seatbelts!!! ThaMarine is preparing to whine...

1(seatbelts tightened)...

2(insults prepared)...

3(ready)...

GO!!!


Oh hello guys, I just got (angrily) back from a GvH game with many things to whine about.

First, the Creeper is too silent. If you don't believe me, Cutman, you should try to compare the loudness of the Creeper in GvH v2 Beta 3 with the loudness of the Creeper in Betas 5 and 6 (you should do it ingame).

If we can't see the Creeper, we should atleast hear it if he's close.

The Jitter is still an overpowered motherf**ker, despite the cooldown. As there are 4 other Jitters in proximity, it doesn't really help. I have a better idea against Jitter swarms. Why wouldn't we have a class limit, so only a 1/3 of the Ghouls can be Jitter.

Sjas is too impossible to hit if he has ANY skill, so I think his Hitbox should be SLIGHTLY bigger.

In general, I still think the Humans are underpowered when compared to Ghouls. Ghouls should be nerfed, instead of Humans being buffed up (though I think the Ghostbuster should be) in order to create a gameplay where tactics are more important than gunning and chasing.

P.S. Sorry for my English being poor.

November 21, 2009, 07:38:24 PM
Reply #29

Offline Mobius

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Re: GVHv2b6 released
« Reply #29 on: November 21, 2009, 07:38:24 PM »
I haven't played the new version yet, but the creeper sound is only a problem when people press, "open," on a wall and they become silent. Another issue is the double creeper sounds from one creeper, but I don't know if it is happening now. Also, correct me if I am wrong.

Sjas are fine. What class are you using?

Jitter spam attack is going to happen until THAT is nerfed. Which is why I suggested making a tiny cooldown on how often he attacks, not cool down his kill potential. That kill potential is already nerfed if you nerf his repetition.

Until Ghostbusters are redone, Humans aren't underpowered. Far from underpowered.