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Author Topic: GVHv2b6 released  (Read 14659 times)

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November 23, 2009, 04:42:20 PM
Reply #45

Offline ThaMarine

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Re: GVHv2b6 released
« Reply #45 on: November 23, 2009, 04:42:20 PM »
Quote from: "CarThief"
Oh come on, even more Hunter improvements!? Seriously, he's the only human class capable of an instant kill and pretty much is an all-rounder too, he's even the fastest. He's fine by now! Any professional hunter could destroy half the enemy ghoul team before being killed, unless the ghouls are quite skilled or plain everywhere.

In short, i find him strong enough. Buff up some other classes, ones that might need it, ghouls havent gotten any love in ages. :P

So far the nerf does its job to reasonable limits. Altrough i'm used to killing rapidly instead of hit and run, altrough instead, i'll stick around and avoid their shots, ussually. And i'm not sure, but when i killed 2 humans in one bite, it seems the munching did not occur after killing the second human. One of the two could have been a ghostbuster.

Lets see how long it takes untill some yells SJASRAPE!!!!! :P

Guess how many times have I seen this pic since the introduction of 2b5?

(click to show/hide)

Honestly, try to guess.

November 23, 2009, 04:55:35 PM
Reply #46

Offline Blox

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Re: GVHv2b6 released
« Reply #46 on: November 23, 2009, 04:55:35 PM »
Since nobody (as I've seen) has suggested this, then; Why can't the hunter fire a fast and bouncy lightning as a altfire? (Almost like the ones Yurei fires, but faster and with a limited lifetime.)
Yes, I'm probably going to get yelled at. L:

November 23, 2009, 04:59:07 PM
Reply #47

Offline CutmanMike

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Re: GVHv2b6 released
« Reply #47 on: November 23, 2009, 04:59:07 PM »
I think we'll keep the magic attacks for up close and personal encounters for now.

Quote from: "CarThief"
One of the two could have been a ghostbuster.

Oh bravo, I completely forgot about that! Yes the ghostbuster won't trigger the munching yet, but you should have munched the other human. I'll look into it.

November 23, 2009, 05:10:59 PM
Reply #48

Offline ThaMarine

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Re: GVHv2b6 released
« Reply #48 on: November 23, 2009, 05:10:59 PM »
Quote from: "Blox"
Since nobody (as I've seen) has suggested this, then; Why can't the hunter fire a fast and bouncy lightning as a altfire? (Almost like the ones Yurei fires, but faster and with a limited lifetime.)
Yes, I'm probably going to get yelled at. L:

Oh Jesus Christ, I thought about the same thing (but I thought I was gonna get crucified).

November 23, 2009, 08:21:13 PM
Reply #49

Offline Mobius

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Re: GVHv2b6 released
« Reply #49 on: November 23, 2009, 08:21:13 PM »
Quote from: "ThaMarine"

Guess how many times have I seen this pic since the introduction of 2b5?

(click to show/hide)

Honestly, try to guess.

Quite often?

November 23, 2009, 08:43:11 PM
Reply #50

Offline Xorpedo

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Re: GVHv2b6 released
« Reply #50 on: November 23, 2009, 08:43:11 PM »
Quote from: "ThaMarine"
Quote from: "CarThief"
Oh come on, even more Hunter improvements!? Seriously, he's the only human class capable of an instant kill and pretty much is an all-rounder too, he's even the fastest. He's fine by now! Any professional hunter could destroy half the enemy ghoul team before being killed, unless the ghouls are quite skilled or plain everywhere.

In short, i find him strong enough. Buff up some other classes, ones that might need it, ghouls havent gotten any love in ages. :P

So far the nerf does its job to reasonable limits. Altrough i'm used to killing rapidly instead of hit and run, altrough instead, i'll stick around and avoid their shots, ussually. And i'm not sure, but when i killed 2 humans in one bite, it seems the munching did not occur after killing the second human. One of the two could have been a ghostbuster.

Lets see how long it takes untill some yells SJASRAPE!!!!! :P

Guess how many times have I seen this pic since the introduction of 2b5?

(click to show/hide)

Honestly, try to guess.
Yes, I owned that map :P
And yes, the ghouls have been just put up powerful at the start, and Cutman was slowly powering the humans within betas, the ghouls need some new stuff, like creeper gets rage mode or something like that.  :mrgreen:

November 23, 2009, 11:18:45 PM
Reply #51

Offline Mobius

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Re: GVHv2b6 released
« Reply #51 on: November 23, 2009, 11:18:45 PM »
Ghouls get anything more and it will definitly be, "Overpoweredclass vs Victimspickingthewrongside."

With the exception of Chokes, of course.

November 25, 2009, 05:48:52 PM
Reply #52

Offline Lighting

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Re: GVHv2b6 released
« Reply #52 on: November 25, 2009, 05:48:52 PM »
I think that something that you should allow to us, is the option of chose the yurei map when you iniciate the game, why do we have to get trough all the fucking game if we just want to fight yurei? especially the "Arcade Souls" level THE FUCKING CREEPERS ARE ALWAYS CAMPING IN A STREETLIGHT OR A GREEN TORCH!, and one time the sjas got stuck into a corner of that level, PLEASE, FIX THAT LEVEL, QUIT THE CREEPERS AND ADD MORE JSKULLS

And another thing, Choke must have a bit more of power, it takes 5 bites to kill a human, untill the human just need a fire arrow, a 2 shotgun shots, or 5 cyborg plasma's, I think that it must be powered to kill a human in 3 bites.

November 25, 2009, 06:49:09 PM
Reply #53

Offline ThaMarine

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Re: GVHv2b6 released
« Reply #53 on: November 25, 2009, 06:49:09 PM »
Quote from: "Lighting"
I think that something that you should allow to us, is the option of chose the yurei map when you iniciate the game, why do we have to get trough all the fucking game if we just want to fight yurei? especially the "Arcade Souls" level THE FUCKING CREEPERS ARE ALWAYS CAMPING IN A STREETLIGHT OR A GREEN TORCH!, and one time the sjas got stuck into a corner of that level, PLEASE, FIX THAT LEVEL, QUIT THE CREEPERS AND ADD MORE JSKULLS

And another thing, Choke must have a bit more of power, it takes 5 bites to kill a human, untill the human just need a fire arrow, a 2 shotgun shots, or 5 cyborg plasma's, I think that it must be powered to kill a human in 3 bites.

Agreed. But you'll have to wait for Choke changes, Cutty's not gonna' touch him 'til Endless War 2 (which is gonna' be a subject of his labour in 2010).

November 25, 2009, 10:45:38 PM
Reply #54

Offline CutmanMike

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Re: GVHv2b6 released
« Reply #54 on: November 25, 2009, 10:45:38 PM »
You don't have to complete the game to fight the Yurei anymore (and you can't in the latest version). Just type "set gvh_oblivionisathand 1" on the console and warp to GVHFIN and away you go, but make sure you're not using b6.

November 25, 2009, 10:49:34 PM
Reply #55

Offline TERRORsphere

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Re: GVHv2b6 released
« Reply #55 on: November 25, 2009, 10:49:34 PM »
Now give all humans a different skin that makes them black (Give the Cyborg a gold chain.). Also, isn't a Ghost Buster black anyway?

November 26, 2009, 12:16:41 AM
Reply #56

Offline Mobius

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Re: GVHv2b6 released
« Reply #56 on: November 26, 2009, 12:16:41 AM »
Quote from: "DoomThroughDoom"
Now give all humans a different skin that makes them black (Give the Cyborg a gold chain.). Also, isn't a Ghost Buster black anyway?

One of them is also Rick Moranis, but you don't Mike putting a sprite in for him.

I wish he did, though.

November 26, 2009, 06:39:40 AM
Reply #57

Offline Qent

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Re: GVHv2b6 released
« Reply #57 on: November 26, 2009, 06:39:40 AM »
A couple of things: As a jitter, I crunched a marine and a hunter (no ghostbusters) in one bite, and I did not get the chewing delay. Secondly, the tips still mention hunters' teleport which doesn't exist anymore.

November 26, 2009, 10:36:19 AM
Reply #58

Offline CutmanMike

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Re: GVHv2b6 released
« Reply #58 on: November 26, 2009, 10:36:19 AM »
I can't do skins per class, there's no feature for it (yet?). I wish there was though.

I forgot about that hint, I'll fix it :P

November 26, 2009, 03:53:22 PM
Reply #59

Offline TERRORsphere

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Re: GVHv2b6 released
« Reply #59 on: November 26, 2009, 03:53:22 PM »
The Ghost Buster should be black by default because he runs fast.