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Author Topic: Mm8bdm Mega Man Game  (Read 20793 times)

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April 11, 2011, 12:10:47 AM
Reply #75

Offline Tails

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Re: Mm8bdm Mega Man Game
« Reply #75 on: April 11, 2011, 12:10:47 AM »
Alright children, time to improve my idea:

(click to show/hide)
Fortress Boss Improvement:
(click to show/hide)
Castle Boss Improvement:
(click to show/hide)

Thoughts? >w>

April 11, 2011, 12:22:18 AM
Reply #76

Offline TrueTenguMan

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Re: Mm8bdm Mega Man Game
« Reply #76 on: April 11, 2011, 12:22:18 AM »
Just a question, is each "Mega" player a skinned Mega Man? ((In other words, each one has the same movements and actions as Mega Man but with a different look and buster effect)).

April 11, 2011, 12:26:15 AM
Reply #77

Offline Tails

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Re: Mm8bdm Mega Man Game
« Reply #77 on: April 11, 2011, 12:26:15 AM »
Well, I didn't want to say Robot Master for some reason so

Mega Player = Robot Master, Mega short for MM8BDM player i guess ;p

April 11, 2011, 12:27:53 AM
Reply #78

Offline Kapus

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Re: Mm8bdm Mega Man Game
« Reply #78 on: April 11, 2011, 12:27:53 AM »
..I still prefer Rtist's version.



Also,

(click to show/hide)

Those color limitations are awful!

April 11, 2011, 02:29:50 AM
Reply #79

Offline TrueTenguMan

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Re: Mm8bdm Mega Man Game
« Reply #79 on: April 11, 2011, 02:29:50 AM »
Couldn't agree with you more  :shock:

April 11, 2011, 12:20:09 PM
Reply #80

Offline CHAOS_FANTAZY

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Re: Mm8bdm Mega Man Game
« Reply #80 on: April 11, 2011, 12:20:09 PM »
Hmm, now, what would be a good MM weapon for me...?  There are a lot of things I could do...
[mutter]All for other Robot Masters...I'm the final boss of my own game only...[/mutter]
I'VE GOT IT!

First of all, I'd probably need to be water-based for the theme of the boss fight I have in mind to work.  The way that this would work is...let's see if there's a simpler way to explain this...
((Remember, this is far from my game, so this CAN be changed in any way deemed necessary))
When the match starts, it's a plain, basic arena.  The room has no water in it, no spikes at the top, plain and boring.  The first thing I do is shoot out one of four different kinds of water:  normal, or one with a red, blue, or green tint.  "Normal" water is self-explanatory--gives low gravity--but the others need explanation.  Staying in the red water without jumping to breathe for too long would hurt you.  Green water would heal CF a bit (assuming that will be my RM name) , and blue would reverse the player's controls.
After shooting out the water--whatever it may be--I jump above the player in wide arcs, tossing various weapons down upon them.  Hopefully--as my past reputation as the Yashichi guy--they could partially resemble those, but if not, that's okay too.  After about five or six of those, the water drains and I land again, and the process loops.
Defeating me (Oh noes, I have to kill myself) would give you the Color Beam:  the player shoots a weapon like a Bubble Lead, but resembling the colors I had for my water.  Normal flips their gravity* (because why not?) , Red deals massive damage, Green heals them, and Blue stuns them for a short time* .
*In addition to dealing damage.  Probably should have mentioned that the first time.

April 25, 2011, 01:05:40 AM
Reply #81

Offline TrueTenguMan

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Re: Mm8bdm Mega Man Game
« Reply #81 on: April 25, 2011, 01:05:40 AM »
Fortress bosses giving you weapons? May wanna just tone down on TOO many weapons guys. You'll just end up with 4% of them never being used or just out right pointless. Hence why I agree with Sword's comment  :?

April 25, 2011, 01:51:28 AM
Reply #82

Offline Asd967

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Re: Mm8bdm Mega Man Game
« Reply #82 on: April 25, 2011, 01:51:28 AM »
Ayup. Classics limit of 8 is there for something.
Items, however, are other kind of inventory. On classic megaman games, there is a max of 3, as far as I know.

April 25, 2011, 02:02:18 AM
Reply #83

Offline Korby

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Re: Mm8bdm Mega Man Game
« Reply #83 on: April 25, 2011, 02:02:18 AM »
MM7: Rush Jet, Rush Coil, Proto Shield, Rush Search, Super Adaptor, Beat.
Limit broken!

April 25, 2011, 02:27:42 AM
Reply #84

Offline Asd967

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Re: Mm8bdm Mega Man Game
« Reply #84 on: April 25, 2011, 02:27:42 AM »
You see, I only include the original 6 to be classics... Yet on 7 has more items, yes.
Though on MM1 there in only Magnet Beam, MM2, Items 1-3, MM3, Rush Jet-Coil-Marine, MM4 Wire-Baloon.. Etc. Etc.

April 25, 2011, 02:31:29 AM
Reply #85

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Re: Mm8bdm Mega Man Game
« Reply #85 on: April 25, 2011, 02:31:29 AM »
MM4 has Wire, Balloon, Jet, Coil, AND Marine.
Limit broken.

Also, Mega Man 7 is still classic mega man, but haters gonna hate.

May 03, 2011, 12:03:38 AM
Reply #86

Offline SaviorSword

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Re: Mm8bdm Mega Man Game
« Reply #86 on: May 03, 2011, 12:03:38 AM »
After lookin' around on some videos (on YouTube), there's plenty of Mega Man engines to use, though I never used one my self I would like to see if we can use it for this potential project.

May 03, 2011, 01:17:44 AM
Reply #87

Offline Kapus

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Re: Mm8bdm Mega Man Game
« Reply #87 on: May 03, 2011, 01:17:44 AM »
Examples?

July 01, 2011, 05:34:43 AM
Reply #88

Offline rtist

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Re: Mm8bdm Mega Man Game
« Reply #88 on: July 01, 2011, 05:34:43 AM »
Is this still being made? If it is, could we get an update? Maybe some more ideas for a second version of this game (so that more members can be robot masters)?

If it isn't and there's nothing else, well, I apologize for the bump.

July 01, 2011, 10:01:05 AM
Reply #89

Offline Kapus

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Re: Mm8bdm Mega Man Game
« Reply #89 on: July 01, 2011, 10:01:05 AM »
This was being made? Or do you mean the RM8FC mod thing I suggested?