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Author Topic: Re: Mega Man X1 Classes  (Read 139844 times)

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September 07, 2011, 01:22:21 AM
Reply #105

Offline MusashiAA

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #105 on: September 07, 2011, 01:22:21 AM »
Please, please, OH PLEASE.

Replace the X sprite design with this one:


September 07, 2011, 02:30:42 PM
Reply #106

Offline Trollman

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #106 on: September 07, 2011, 02:30:42 PM »
The Mega Man X skin is OK, it doesn't need replacement.

September 07, 2011, 07:36:14 PM
Reply #107

Offline MusashiAA

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #107 on: September 07, 2011, 07:36:14 PM »
Oh, but it does.

It's butt ugly, to say the least.

September 07, 2011, 09:56:12 PM
Reply #108

Offline Chimera Man

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #108 on: September 07, 2011, 09:56:12 PM »
Quote from: "Musashi-COM"
Oh, but it does.

It's butt ugly, to say the least.

Sorry for actually motivating Roden to go on, then.  :geek:

September 07, 2011, 09:58:20 PM
Reply #109

Offline Trollman

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #109 on: September 07, 2011, 09:58:20 PM »
It isn't, the only thing that it has is that X looks like a rugby player when running in front frames. And that isn't bad.

September 09, 2011, 08:35:18 AM
Reply #110

Offline JaxOf7

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #110 on: September 09, 2011, 08:35:18 AM »
Spark Mandrill is done.

http://www.mediafire.com/?gvpt7knh22a29ud

And please +CLIENTSIDEONLY the X buster's cosmetic effects.

September 09, 2011, 09:42:25 AM
Reply #111

Offline Shade Guy

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #111 on: September 09, 2011, 09:42:25 AM »
I noticed that this mod has messed up the Fire Traps in Fire Man's stage. It seems like you used the same sprite name as one of Flame Mammoth's fire projectiles as the Fire Trap sprite name, so yeah.

September 09, 2011, 05:39:48 PM
Reply #112

Offline ice

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #112 on: September 09, 2011, 05:39:48 PM »
Is anyone still doing chill penguin?

September 09, 2011, 07:05:21 PM
Reply #113

Offline Blaze Yeager

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #113 on: September 09, 2011, 07:05:21 PM »
Quote from: "ice"
Is anyone still doing chill penguin?
I was...i can send you what i have if you'd like to finish him.

September 09, 2011, 07:55:25 PM
Reply #114

Offline ice

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #114 on: September 09, 2011, 07:55:25 PM »
Sure that would be great   :D

September 10, 2011, 11:53:42 AM
Reply #115

Offline Max

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #115 on: September 10, 2011, 11:53:42 AM »
- Boomer Kuwanger can fire his cutters without ammo.
- Boomer Kuwanger can teleport past impassable linedefs.
- The altfire on Armoured Armadillo's second weapon doesn't work properly, unlike the alt on his first weapon.
- Armoured Armadillo can also go through impassable linedefs, but only in the first few seconds of his charge.
- If Armoured Armadillo hits a skybox while charging, he'll be able to fly.
- Chill Penguin can fly with his altfire if he has no ammo.
- Launch Octopus is really overpowered.
- Spark Mandrill's fist spark attack seems odd, sometimes it just dissappears. Is it meant to only go downwards?
- Sting Chameleon is pretty ok, but his tongue is a little on the strong side and he should be able to cancel his cloak.
- Storm Eagle is also fine, maybe his double jump fly could use the wing wind FX instead of Super Adaptor boosters.
- X will be frozen in place if he uses dash with an upgrade. Maybe he shouldn't be able to use items, because of his dash.

September 10, 2011, 12:42:12 PM
Reply #116

Offline xColdxFusionx

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #116 on: September 10, 2011, 12:42:12 PM »
Quote from: "Yellow Devil"
- Boomer Kuwanger can fire his cutters without ammo.
Haven't seen this, mainly because I never run out of ammo with him... XD
- Boomer Kuwanger can teleport past impassable linedefs.
This could be a problem.
- The altfire on Armoured Armadillo's second weapon doesn't work properly, unlike the alt on his first weapon.
It's been like that since v1a...
- Armoured Armadillo can also go through impassable linedefs, but only in the first few seconds of his charge.
Apparently they only partially fixed this, then...
- If Armoured Armadillo hits a skybox while charging, he'll be able to fly.
Most likely something to do with the projectile disappearing. Definitely worth fixing.
- Chill Penguin can fly with his altfire if he has no ammo.
Idea: Chill should not be able to slide if he isn't on the ground.
- Launch Octopus is really overpowered.
It's been like this since v1a. Fix please.
- Spark Mandrill's fist spark attack seems odd, sometimes it just dissappears. Is it meant to only go downwards?
It goes in whichever direction you're not moving (i.e. if you're moving forward, it goes back.)
- Sting Chameleon is pretty ok, but his tongue is a little on the strong side and he should be able to cancel his cloak.
He IS an ambush class, but yeah, the tongue is a bit strong for its firing speed. Also, cloak cancel is a very good idea.
- Storm Eagle is also fine, maybe his double jump fly could use the wing wind FX instead of Super Adaptor boosters.
IMO, Pipis are a bit cheap; they should have a slower firing rate at least.
- X will be frozen in place if he uses dash with an upgrade. Maybe he shouldn't be able to use items, because of his dash.
This seems to be a common problem. I suggest a fix.

September 11, 2011, 04:05:22 AM
Reply #117

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #117 on: September 11, 2011, 04:05:22 AM »
Ideally Spark Mandrill is supposed to create one spark in front and one behind. Since that doesn't seem to be happening realiably I'll throw that along with everything else into the bug bin.

btw, does anyone know why you get ammo twice as quickly in multiplayer as compared to singleplayer?

btw btw thanks for the spark mandrill skin, hope you don't mind if I mess with the colors some.

September 11, 2011, 04:24:11 AM
Reply #118

Offline Gummywormz

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #118 on: September 11, 2011, 04:24:11 AM »
Quote from: "TheBladeRoden"
btw, does anyone know why you get ammo twice as quickly in multiplayer as compared to singleplayer?.

Servers are hosted using nightmare difficulty, which doubles ammo (and health pickups too I think). During single player it starts you on difficulty 3, which doesn't double ammo.

September 11, 2011, 05:44:43 AM
Reply #119

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1c get it now!)
« Reply #119 on: September 11, 2011, 05:44:43 AM »
How strange, you'd think pickups would be less filling on the hardest difficulty.