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Oh, but it does.It's butt ugly, to say the least.
Is anyone still doing chill penguin?
- Boomer Kuwanger can fire his cutters without ammo.Haven't seen this, mainly because I never run out of ammo with him... XD- Boomer Kuwanger can teleport past impassable linedefs.This could be a problem.- The altfire on Armoured Armadillo's second weapon doesn't work properly, unlike the alt on his first weapon. It's been like that since v1a...- Armoured Armadillo can also go through impassable linedefs, but only in the first few seconds of his charge.Apparently they only partially fixed this, then...- If Armoured Armadillo hits a skybox while charging, he'll be able to fly.Most likely something to do with the projectile disappearing. Definitely worth fixing.- Chill Penguin can fly with his altfire if he has no ammo.Idea: Chill should not be able to slide if he isn't on the ground.- Launch Octopus is really overpowered.It's been like this since v1a. Fix please.- Spark Mandrill's fist spark attack seems odd, sometimes it just dissappears. Is it meant to only go downwards?It goes in whichever direction you're not moving (i.e. if you're moving forward, it goes back.)- Sting Chameleon is pretty ok, but his tongue is a little on the strong side and he should be able to cancel his cloak.He IS an ambush class, but yeah, the tongue is a bit strong for its firing speed. Also, cloak cancel is a very good idea.- Storm Eagle is also fine, maybe his double jump fly could use the wing wind FX instead of Super Adaptor boosters.IMO, Pipis are a bit cheap; they should have a slower firing rate at least.- X will be frozen in place if he uses dash with an upgrade. Maybe he shouldn't be able to use items, because of his dash.This seems to be a common problem. I suggest a fix.
btw, does anyone know why you get ammo twice as quickly in multiplayer as compared to singleplayer?.