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Author Topic: Re: Mega Man X1 Classes  (Read 139847 times)

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March 20, 2012, 03:05:01 PM
Reply #135

Offline ? Manibogi ?

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #135 on: March 20, 2012, 03:05:01 PM »
Why does every newcomer do this?
Go here, post, present yourself, check the date on posts, and don't bump old topics.
He's probably not gonna read this anyway.

March 20, 2012, 04:25:47 PM
Reply #136

Offline NemZ

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #136 on: March 20, 2012, 04:25:47 PM »
Quote from: "Manibogi"
Why does every newcomer do this?

Probably because most forums prefer to have old threads bumped rather than constantly starting new ones for the same old thing, and for the newbie to the forums every thread is equally new and worthy of comment.

March 20, 2012, 04:50:40 PM
Reply #137

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #137 on: March 20, 2012, 04:50:40 PM »
Is this project still alive anyway?

March 20, 2012, 08:59:28 PM
Reply #138

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #138 on: March 20, 2012, 08:59:28 PM »
It's alive but in a deep coma of lack of motivation

March 20, 2012, 09:33:36 PM
Reply #139

Offline BiscuitSlash

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #139 on: March 20, 2012, 09:33:36 PM »
If someone gives me Vile huds and there's a skin for Vile then I'll be more than happy to make the class for him.

June 07, 2012, 02:43:51 PM
Reply #140

Offline Davregis

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #140 on: June 07, 2012, 02:43:51 PM »
So this is dead, then?

June 07, 2012, 07:19:39 PM
Reply #141

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #141 on: June 07, 2012, 07:19:39 PM »
Tinkerbell needs people to clap and say they believe in fairies!

June 07, 2012, 10:35:45 PM
Reply #142

Offline Atticus

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #142 on: June 07, 2012, 10:35:45 PM »
*clapclapclapclapclapclapclapclapclapclap

I'd love to see this project being worked on.

June 09, 2012, 12:42:21 AM
Reply #143

Offline Gumballtoid

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #143 on: June 09, 2012, 12:42:21 AM »
I'll give some criticism. To be honest, I really want this project to succeed.

Sting Chameleon is OP. The invisibility lasts too long, and with the damage he can do, he's basically Bikdark from CSCC, but with more weapons.

I feel like X should spawn with the eight Mavericks' weapons that can't be refilled, but not be able to pick up other weapons, making him different than just a stronger version of Mega Man.

August 04, 2012, 12:37:15 PM
Reply #144

Offline Jakeinator

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #144 on: August 04, 2012, 12:37:15 PM »
Sorry for the bump, but whenever i try clicking the mediafire link i get and error and same thing happens with the wadhost link :( Damn whatever is causing this damn them or it!

August 04, 2012, 12:40:54 PM
Reply #145

Offline ice

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #145 on: August 04, 2012, 12:40:54 PM »
Welp, scince this is bumped, might as well ask. Can I make some x weapons that the mavericks give you? *is also supposed to finish chill penguin's skin but my job takes up 90% of my life now @_@*

August 04, 2012, 01:14:37 PM
Reply #146

Offline Davregis

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #146 on: August 04, 2012, 01:14:37 PM »
This mod feels unbalanced with StingCham and CPeng (X?) being the only viable choices. Peng essentially OHKOs ad close range while Sting does medium.

August 04, 2012, 01:42:03 PM
Reply #147

Offline ice

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #147 on: August 04, 2012, 01:42:03 PM »
Quote from: "Daveris"
This mod feels unbalanced with StingCham and CPeng (X?) being the only viable choices. Peng essentially OHKOs ad close range while Sting does medium.
And dont forget, before launch octopus at long range with a homing 4 hit kill (now nerfed to 5 hit kill) that fires 4 shots at once, also in a sense, flame mammoth with his oil combo, storm eagle with his mainfire if the opponent dosent move... the mod is filled with 1 hit kills

August 04, 2012, 02:55:13 PM
Reply #148

Offline xColdxFusionx

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #148 on: August 04, 2012, 02:55:13 PM »
1.) Play Random
2.) Use Rolling Shield
2a.) Get shot to death ~halfway through using it
3.) ???
4.) PROFIT

August 05, 2012, 02:02:37 PM
Reply #149

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #149 on: August 05, 2012, 02:02:37 PM »
If everybody gets a one hit kill, then it's essentially balanced :lol: