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August 05, 2012, 02:17:22 PM
Reply #150

Offline Davregis

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #150 on: August 05, 2012, 02:17:22 PM »
Not really, as some classes can OHKO far easier than others. FM's OHKO is very hard to pull off, for example.

August 05, 2012, 02:22:53 PM
Reply #151

Offline HD_

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #151 on: August 05, 2012, 02:22:53 PM »
Quote from: "TheBladeRoden"
If everybody gets a one hit kill, then it's essentially balanced :lol:

POKEMON TCG LOGIC RIGHT HERE

Okay, in all seriousness, this mod needs to come out of its slumber. It's a lot of fun.

August 16, 2012, 07:16:54 PM
Reply #152

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #152 on: August 16, 2012, 07:16:54 PM »
I was wondering if Roden is interested in making maps for this mod. Nemz already has a Storm Eagle tileset ready from which I could make the map, though I'd have to ask for permission first. Still, it would be interesting to have a map or two.

Three maps and it might as well turn into a full expansion. :ugeek:

August 19, 2012, 04:12:29 AM
Reply #153

Offline UltimateChimichanga

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #153 on: August 19, 2012, 04:12:29 AM »
Cool! I always love me some Megaman X. Now can someone send me a good tutorial on how to install these?
'CAUSE I DON'T KNOW HOW TO.   :mad:

August 19, 2012, 10:56:21 AM
Reply #154

Offline Emmanuelf06

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #154 on: August 19, 2012, 10:56:21 AM »
X classes looks not so popular...maybe when classic classes will be finished?

Anyways Im interested by X1 classes, i hope for some maverick....specially in X2,X3, and x6 !!!!

I RE played MMX1 classe.....Storm eagle is really fun to play with !!! <3 My fav for mmx1.

X2....i wait for Flame Stag and Magna Centipede  :D

August 19, 2012, 01:16:17 PM
Reply #155

Offline TheDoc

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #155 on: August 19, 2012, 01:16:17 PM »
Quote from: "Super64ds"
Cool! I always love me some Megaman X. Now can someone send me a good tutorial on how to install these?
'CAUSE I DON'T KNOW HOW TO.   :mad:

When you open up the launcher, hit the "Add File" button, which will open up a window. Find the file you want to add and double-click it. Then you're done.

August 19, 2012, 04:55:10 PM
Reply #156

Offline UltimateChimichanga

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #156 on: August 19, 2012, 04:55:10 PM »
Quote from: "TheDoc"
Quote from: "Super64ds"
Cool! I always love me some Megaman X. Now can someone send me a good tutorial on how to install these?
'CAUSE I DON'T KNOW HOW TO.   :mad:

When you open up the launcher, hit the "Add File" button, which will open up a window. Find the file you want to add and double-click it. Then you're done.
Can you do it with multiple mods?

August 19, 2012, 05:00:20 PM
Reply #157

Offline BiscuitSlash

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #157 on: August 19, 2012, 05:00:20 PM »
Quote from: "Super64ds"
Quote from: "TheDoc"
Quote from: "Super64ds"
Cool! I always love me some Megaman X. Now can someone send me a good tutorial on how to install these?
'CAUSE I DON'T KNOW HOW TO.   :mad:

When you open up the launcher, hit the "Add File" button, which will open up a window. Find the file you want to add and double-click it. Then you're done.
Can you do it with multiple mods?
Yes but not if it's more than one classes and/or weapon mods. The way their coding is done will either crash the game or cause problems if two of them are added. Multiple map packs are usually fine.

August 19, 2012, 05:04:27 PM
Reply #158

Offline UltimateChimichanga

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #158 on: August 19, 2012, 05:04:27 PM »
I just found out you can hit the ceiling with Sting Chameleon's tongue and drop spikes from it. That's freakin' awesome. It would be even cooler if you could use it like Hornet Sting and pick up Heath capsules and Etanks, and swing from certain areas. But it's already finished, so I won't be a bother.

August 19, 2012, 11:14:45 PM
Reply #159

Offline TheDoc

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #159 on: August 19, 2012, 11:14:45 PM »
I feel like there should be a Megaman X Expansion, but I can't do anything for it, so never mind.

August 21, 2012, 07:19:39 AM
Reply #160

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #160 on: August 21, 2012, 07:19:39 AM »
Quote from: "Knux"
I was wondering if Roden is interested in making maps for this mod. Nemz already has a Storm Eagle tileset ready from which I could make the map, though I'd have to ask for permission first. Still, it would be interesting to have a map or two.

Three maps and it might as well turn into a full expansion. :ugeek:

Go for it, trying to rip the tiles myself hurt my head

August 21, 2012, 08:55:12 AM
Reply #161

Offline Gumballtoid

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #161 on: August 21, 2012, 08:55:12 AM »
As things are right now, X is basically a better Mega Man. I suggest X have a copyweapon system similar to Gizmo in CSCC; he picks up a certain weapon (let's say, Thunder Beam) and that would be translated to Electric Spark. X would be able to copy all eight of the Mavericks' weapons this way, but cannot use weapons copied from Robot Masters. Likewise, Mega Man would not be able to use weapons copied from Mavericks.

August 21, 2012, 11:44:38 PM
Reply #162

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #162 on: August 21, 2012, 11:44:38 PM »
Quote from: "TheBladeRoden"
Go for it, trying to rip the tiles myself hurt my head
I'm not doing any tile ripping, mind you. I did get permission from Nemz to use the Storm Eagle tiles though, so I'm ready to design the map on paper. Being it for this mod, you can tell me how you want it done, of course. Just PM me things you'd like to see on it, and when it's done, you can tell me what changes you'd like to it.

August 24, 2012, 09:58:18 AM
Reply #163

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #163 on: August 24, 2012, 09:58:18 AM »
I feel like the Death Rogumer must make it in somehow...

August 24, 2012, 08:54:02 PM
Reply #164

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #164 on: August 24, 2012, 08:54:02 PM »
Derp, I can't sprite nor code actors, but maybe someone else can help with that.