Advanced Search

Author Topic: Re: Mega Man X1 Classes  (Read 153600 times)

0 Members and 1 Guest are viewing this topic.

August 25, 2012, 12:46:14 AM
Reply #165

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #165 on: August 25, 2012, 12:46:14 AM »
There's a tile for it on NemZ's sheet. Just chuck that in there.

August 25, 2012, 01:00:06 AM
Reply #166

Knux

  • Guest
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #166 on: August 25, 2012, 01:00:06 AM »
...Uhh, I'm kinda confused. You mean the small airship? If so, that can be put in the skybox.

EDIT: Derp, I just saw this article. Yeah, it was the airship: http://megaman.wikia.com/wiki/Storm_Eagle

EDIT 2: Just finished ripping the tiles and naming them. Now to make the wad, place them in SLumpeD, and getting to work.

August 26, 2012, 07:07:18 PM
Reply #167

Offline D25

  • Standard Member
  • Date Registered: August 25, 2012, 04:58:13 AM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #167 on: August 26, 2012, 07:07:18 PM »
Looking good! I would definitely use this :) I look forward to it's completion.

August 26, 2012, 08:41:07 PM
Reply #168

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #168 on: August 26, 2012, 08:41:07 PM »
First off, welcome to the forums!

Secondly,
Quote from: "Knux"
Now to make the wad, place them in SLumpeD, and getting to work.
so, uh......is this becoming a reality?
Quote from: "TheDoc"
Megaman X Expansion! WOOT WOOT
If so, you should make a W.I.P for it.

August 26, 2012, 11:31:04 PM
Reply #169

Knux

  • Guest
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #169 on: August 26, 2012, 11:31:04 PM »
Well, judging from this, I'd say it is.

viewtopic.php?f=29&t=2703&start=210#p188267

Resuming work next Saturday (hopefully), when I'll get rid of the Magnet Man tiles.  :ugeek:

August 27, 2012, 02:48:36 AM
Reply #170

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #170 on: August 27, 2012, 02:48:36 AM »
Welp,seeing as this is comeing back to life, guess it's time to get back to work on chill penguin. Btw, if I make his sliding sprites, can it be used for a dashing attack that could replace the current glitchy sled attack? (rocket forward dealing damage and slowing to a stop)

August 28, 2012, 01:51:54 AM
Reply #171

Offline TheBladeRoden

  • MM8BDM Extender
  • ***
  • Date Registered: October 14, 2010, 07:26:58 PM

    • View Profile
    • TheBladeRoden's Home Page
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #171 on: August 28, 2012, 01:51:54 AM »
Quote from: "ice"
Welp,seeing as this is comeing back to life, guess it's time to get back to work on chill penguin. Btw, if I make his sliding sprites, can it be used for a dashing attack that could replace the current glitchy sled attack? (rocket forward dealing damage and slowing to a stop)
very well, penguin sled may yet still live in a copy wep!

August 30, 2012, 06:19:51 PM
Reply #172

Offline Colonel ServBot

  • Standard Member
  • Date Registered: August 30, 2012, 02:54:19 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #172 on: August 30, 2012, 06:19:51 PM »
DUDE!!!! THIS EXPANSION PACK LOOKS AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

August 31, 2012, 01:07:37 AM
Reply #173

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #173 on: August 31, 2012, 01:07:37 AM »
btw, crazy question, will there ever be a chance there would be a sigma class? (based on his X appearance with his saber)

August 31, 2012, 05:17:30 PM
Reply #174

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #174 on: August 31, 2012, 05:17:30 PM »
Double post to show proof that I havent forgotten and the fact the forums never notify when someone edited a post



How's it look so far?

August 31, 2012, 08:29:53 PM
Reply #175

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #175 on: August 31, 2012, 08:29:53 PM »
In his walking sprite (second row) forward-right, his backpack? looks quite a bit different then his standing (first row) forward-right sprite.

August 31, 2012, 09:15:14 PM
Reply #176

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #176 on: August 31, 2012, 09:15:14 PM »
the 2nd row next to the running sprite where the original sprites Blaze sent me, main edits I made where giving hi 2 tanks, attaching the hose to the tanks, and fixing his side pose

September 01, 2012, 05:53:35 AM
Reply #177

Offline TheBladeRoden

  • MM8BDM Extender
  • ***
  • Date Registered: October 14, 2010, 07:26:58 PM

    • View Profile
    • TheBladeRoden's Home Page
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #177 on: September 01, 2012, 05:53:35 AM »
Quote from: "ice"
btw, crazy question, will there ever be a chance there would be a sigma class? (based on his X appearance with his saber)
I was thinking it would be cool if he had a summonable Velguarder too.

September 01, 2012, 10:16:13 AM
Reply #178

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #178 on: September 01, 2012, 10:16:13 AM »
I'd say no to a Sigma class, mostly because he was insanely op in MMX and toning him down might take away his novelty a bit.

Though a Velguarder class could work. He was just as powerful as the other mavericks and the fight was actually a bit more interesting.

We do need a Vile class though. I'm still up for making it if someone makes skin and huds.

September 01, 2012, 10:54:53 AM
Reply #179

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #179 on: September 01, 2012, 10:54:53 AM »
How about making it so that in Terminator, if a player grabs a terminator sphere they transform into Sigma?