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Author Topic: Re: Mega Man X1 Classes  (Read 139846 times)

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September 03, 2012, 08:28:54 PM
Reply #195

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #195 on: September 03, 2012, 08:28:54 PM »
Action 9 IS Line Horizons.  :ugeek:

Well, better go update with the platform textures Nemz made and fix the problems...

September 03, 2012, 08:53:17 PM
Reply #196

Offline ice

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calm down yeeesh
« Reply #196 on: September 03, 2012, 08:53:17 PM »
*facepalms* And here you are complaining about me trying to make you look like an idiot

Anywho, I have an idea for a vile class

Main1: Shoulder cannon: weak machine gun like weapon
alt1: stun shot, pretty much works like spark shock
main2: Knee bomb that vile drops
alt2: jet pack that lets him fly momentarily

September 03, 2012, 09:01:52 PM
Reply #197

Offline BiscuitSlash

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #197 on: September 03, 2012, 09:01:52 PM »
Weapon 1: Hand Vulcan. Shoots bullets with his hand, like in Maverick Hunter X. Very fast, mid range, low damage.
Weapon 2: Shoulder Cannon: Shoots sparks that trap the enemies, longer stun time than spark shock though.
Weapon 3: Drops bombs which split into 4 shots in a + format when hitting the ground.

Altfire for all weapons is a dash, like in MMX. It does damage but cannot be done in air. All weapons share the ammo, like in Maverick Hunter X.

I'm still up for making it.

September 03, 2012, 09:04:39 PM
Reply #198

Offline Knux

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Re: calm down yeeesh
« Reply #198 on: September 03, 2012, 09:04:39 PM »
Quote from: "ice"
*facepalms* And here you are complaining about me trying to make you look like an idiot
Not really. It's just that I know the basics of mapping.

Also, incoming map update:

- Added the platform textures.
- Fixed the hall of mirrors effect. (Thanks Shade)
- Placed oil barrel sectors to not leave the texture unused for now.

Get it in here.

I took down the previous link, by the way.

September 04, 2012, 03:05:12 AM
Reply #199

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #199 on: September 04, 2012, 03:05:12 AM »
Quote from: "Michael712"
Weapon 1: Hand Vulcan. Shoots bullets with his hand, like in Maverick Hunter X. Very fast, mid range, low damage.
Weapon 2: Shoulder Cannon: Shoots sparks that trap the enemies, longer stun time than spark shock though.
Weapon 3: Drops bombs which split into 4 shots in a + format when hitting the ground.

Altfire for all weapons is a dash, like in MMX. It does damage but cannot be done in air. All weapons share the ammo, like in Maverick Hunter X.

I'm still up for making it.

Would you be willing to incorporate a couple of ice's ideas? Like the weapon/alt layout and meshing the jetpack/dash?

And thanks Knux for the Storm Eagle's level, it's spiffy!

And thanks ice and those before him I may have missed for balance/bug fix suggestions.

Quote from: "Gumballtoid"
As things are right now, X is basically a better Mega Man. I suggest X have a copyweapon system similar to Gizmo in CSCC; he picks up a certain weapon (let's say, Thunder Beam) and that would be translated to Electric Spark. X would be able to copy all eight of the Mavericks' weapons this way, but cannot use weapons copied from Robot Masters. Likewise, Mega Man would not be able to use weapons copied from Mavericks.

Maybe.. *sniff* maybe..

September 04, 2012, 03:22:52 PM
Reply #200

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #200 on: September 04, 2012, 03:22:52 PM »
Quote from: "TheBladeRoden"
And thanks Knux for the Storm Eagle's level, it's spiffy!
No problem, glad you liked it. The ocean stage (Launch Octopus) also looks like something I'd like to make if you wanted me to, but I don't think I'll have time soon. And the textures don't exist yet. Derp.

I might do changes to the Storm Eagle map sometime, when I have an oil barrel actor up and working. Of course, tell me if you didn't like something and I'll change it. It's your mod, after all. :ugeek:

EDIT: Also, remember to thank Nemz for the textures. I couldn't have done anything if he didn't make them!

September 04, 2012, 04:57:21 PM
Reply #201

Offline BiscuitSlash

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #201 on: September 04, 2012, 04:57:21 PM »
Quote from: "TheBladeRoden"
Would you be willing to incorporate a couple of ice's ideas? Like the weapon/alt layout and meshing the jetpack/dash?
I might see what I can do. My idea makes it easy to use the dash and switch between different weapons (the weapon being used displays as a similar icon to the once in MHX) compared to the usual 2 weapon mainfire+alt system. Maybe the jetpack could be the altfire done in the air or an item?

September 05, 2012, 07:25:00 AM
Reply #202

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #202 on: September 05, 2012, 07:25:00 AM »
Quote from: "Michael712"
Quote from: "TheBladeRoden"
Would you be willing to incorporate a couple of ice's ideas? Like the weapon/alt layout and meshing the jetpack/dash?
I might see what I can do. My idea makes it easy to use the dash and switch between different weapons (the weapon being used displays as a similar icon to the once in MHX) compared to the usual 2 weapon mainfire+alt system. Maybe the jetpack could be the altfire done in the air or an item?

Well do what you think will play well for the initial build and we can make changed later if needed.

On that note I wonder if I should group SM's Light's Out and LO's Whirlpool into items instead of 2nd weapons.

Also, to make the X copyweps drop from dead mavericks, or to have them replace their counterpart classic weapons on maps, or both?

September 05, 2012, 03:52:31 PM
Reply #203

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #203 on: September 05, 2012, 03:52:31 PM »
On that note I wonder if I should group SM's Light's Out and LO's Whirlpool into items instead of 2nd weapons.

You should only do that if organization is needed. For instance, if there is too much assigned to one key. Also consider if it would feel comfortable for most the most common key configurations, if you can.

Also, to make the X copyweps drop from dead mavericks, or to have them replace their counterpart classic weapons on maps, or both?

I think it's better if they only came from dead mavericks. I can't quite put my finger on it, but that strikes me as the best option.

...

Oh yes, I believe it's because of that argument earlier that X is already a better Megaman. Megaman shouldn't be able to use Maverick weapons anyway. That would include every other, too! I'm serious, no sarcasm.

September 05, 2012, 07:58:42 PM
Reply #204

Offline TheDoc

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #204 on: September 05, 2012, 07:58:42 PM »
Quote from: "Knux"
That would include every other, too! I'm serious, no sarcasm.

I think Knux is saying what I was about to say (I'm not sure). The classes shouldn't be able to pick up the maverick weapons; currently, they can.

September 05, 2012, 09:55:32 PM
Reply #205

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #205 on: September 05, 2012, 09:55:32 PM »
Oh, I wasn't aware they could do that. However, what I was trying to say was that it would be pointless to have Maverick weapons replace map weapons as only X would pick them up, and he's already a better Megaman. The old fashioned blue bomber shouldn't be able to use them either, if by some bug he's able to at the moment. >_>

September 06, 2012, 09:06:17 PM
Reply #206

Offline ice

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #206 on: September 06, 2012, 09:06:17 PM »
more progress


September 06, 2012, 09:49:02 PM
Reply #207

Offline TheDoc

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #207 on: September 06, 2012, 09:49:02 PM »
Looks excellent from what I can tell! :)

September 07, 2012, 12:13:08 PM
Reply #208

Offline UltimateChimichanga

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #208 on: September 07, 2012, 12:13:08 PM »
How do I make skins? It looks kinda simple, but I'm not too sure if it is. I'd probably just throw something together in MS Paint and be like "DURHUR WUT NAO"

September 07, 2012, 05:40:42 PM
Reply #209

Offline OrangeMario

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #209 on: September 07, 2012, 05:40:42 PM »
Quote from: "Super64ds"
How do I make skins? It looks kinda simple, but I'm not too sure if it is. I'd probably just throw something together in MS Paint and be like "DURHUR WUT NAO"


Mind if I redirect your question to this skins tutorial?
viewtopic.php?f=30&t=475