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Author Topic: Re: Mega Man X1 Classes  (Read 139843 times)

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September 12, 2012, 01:01:42 AM
Reply #210

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #210 on: September 12, 2012, 01:01:42 AM »
I was wondering how Storm Eagle's Wing Flap works exactly. Is it like Dustman's inhaling alt in Classes but in reverse? I haven't played this mod in a while now, so I might have to before I can make a suggestion: make the white clouds damage but make the pushing a separate invisible projectile, if possible. I mean, if that works. And if it isn't done yet. (durrr)

Also, I just realized all of the textures of the map's skybox are scrolling. That not right... yeah.

By the way, mind putting the map on the first page so more people can get it?

September 26, 2012, 08:19:34 PM
Reply #211

Offline Gumballtoid

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #211 on: September 26, 2012, 08:19:34 PM »
Seeing as this has partially turned into a Mega Man X Expansion thread, I thought I'd leave this here.

coatlesscarl of YouTube has covered quite a few songs from Mega Man X, including about five or six Maverick stages and two Sigma stages. It doesn't clash with the rest of the music used in MM8BDM as Iris' did, so perhaps he could be persuaded to let you guys use his tracks, and maybe complete the rest of the soundtrack.

September 26, 2012, 08:21:31 PM
Reply #212

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #212 on: September 26, 2012, 08:21:31 PM »
Storm Eagle's stage already uses one of his tracks. The credits are given on a message when the map begins. I already told him about it, but I haven't received a response yet.

September 27, 2012, 10:05:13 AM
Reply #213

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #213 on: September 27, 2012, 10:05:13 AM »
It's better than nothing, though using more than 4 instrument channels makes me rage a little on the inside.

also 5 copyweps to go!

September 28, 2012, 07:46:25 PM
Reply #214

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #214 on: September 28, 2012, 07:46:25 PM »
Hey Roden, Nemz made some Launch Octopus tiles. I can make the map with those, if you're alright with it.

September 30, 2012, 05:56:49 PM
Reply #215

Offline Colonel ServBot

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #215 on: September 30, 2012, 05:56:49 PM »
no offence to any body, is the zero class in? i havent been paying attention to this.
if it is. is the z-saber weapon in?

October 02, 2012, 02:26:46 AM
Reply #216

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #216 on: October 02, 2012, 02:26:46 AM »
It's not in yet, nor has it been announced.

On a side note, I was watching the roles of the classes, which was very interesting. I was thinking these:

Other possible classes:

Zero
Close combat, chaser.

Vile
Versatile warrior.

Sigma
Seek and destroy. Slows down after speeding up.

Armor Soldier
Is this the robot that pilots the ride armors? If so, no idea.

October 16, 2012, 10:01:13 PM
Reply #217

Offline Colonel ServBot

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #217 on: October 16, 2012, 10:01:13 PM »
i dont like how megaman x looks. but other wise, its pretty good

October 16, 2012, 11:39:02 PM
Reply #218

Offline Proto Man

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #218 on: October 16, 2012, 11:39:02 PM »
Well Zero didn't get his Z-Saber until X2, this is X1.  So i'm pretty sure he'll be using his Z buster.

October 17, 2012, 11:15:56 PM
Reply #219

Offline Davregis

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #219 on: October 17, 2012, 11:15:56 PM »
Zero isn't pictured with a buster.

October 18, 2012, 01:20:13 AM
Reply #220

Offline SaviorSword

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #220 on: October 18, 2012, 01:20:13 AM »
Zero would be best suited with just the saber since in later games they really made it his weapon of choice. Wouldn't be odd to have someone like Mario without his Fire Flower or Mega Man without his buster? That's how I see it though.

October 18, 2012, 08:51:47 AM
Reply #221

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #221 on: October 18, 2012, 08:51:47 AM »
Either way, we're either going to have 2 characters with a buster, or two characters with a saber, or a little of both.

October 19, 2012, 04:47:03 PM
Reply #222

Offline BiscuitSlash

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #222 on: October 19, 2012, 04:47:03 PM »
Truth is, Zero didn't actually have his sabre in X1. Although you hardly ever see him fight in X1, you DO get to see him fight in Maverick Hunter X as Vile. Nope, he didn't have his sabre. He used a lot of buster shots and other stuff. From what I've also heard, Albert Serges actually gave him the sabre during the events of X2.

If it's going to be X1 Zero (might as well, it's X1 classes after all), then it's best to not give him the sabre.

Also in order for me to make good progress with Vile's class, I'll need someone to make me the HUDs. I need Vile's hand vulcan thing that he had in MHX, his shoulder cannon, aaaanndd....not sure if I need any for his leg cannon. They'll need to have animation when switching between weapons, similar to the Proto Shield. For the skin, I'll use Bass as a placeholder for now.

November 06, 2012, 05:05:23 AM
Reply #223

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #223 on: November 06, 2012, 05:05:23 AM »
So I found this:

Expect a Storm Eagle update somewhat soon.  :ugeek:

I don't know why I'm posting this here, but whatever:
(click to show/hide)

November 06, 2012, 05:11:50 AM
Reply #224

Offline tsukiyomaru0

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #224 on: November 06, 2012, 05:11:50 AM »
Quote from: "Knux"
So I found this:

Expect a Storm Eagle update somewhat soon.  :ugeek:
A brief search gave me this sexy theme:

 :mrgreen:
(both are actually wonderful, IMO.