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Author Topic: Re: Mega Man X1 Classes  (Read 139843 times)

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November 06, 2012, 05:13:05 AM
Reply #225

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #225 on: November 06, 2012, 05:13:05 AM »
No Tsuki. That sounds horrible and you should feel bad.  :ugeek:  :ugeek:  :ugeek:

November 06, 2012, 06:21:36 PM
Reply #226

Offline xColdxFusionx

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #226 on: November 06, 2012, 06:21:36 PM »
Quote from: "tsukiyomaru0"
Quote from: "Knux"
So I found this:

Expect a Storm Eagle update somewhat soon.  :ugeek:
A brief search gave me this sexy theme:

 :mrgreen:
(both are actually wonderful, IMO.

I approve of both. It's up to the dev team which one they're going to use, though.

November 06, 2012, 09:34:49 PM
Reply #227

Offline TheDoc

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #227 on: November 06, 2012, 09:34:49 PM »
Quote from: "Knux"
So I found this:

I VOT 4 DIS

November 06, 2012, 09:39:37 PM
Reply #228

Offline BiscuitSlash

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #228 on: November 06, 2012, 09:39:37 PM »
I remember suggesting that one too.

Anyone want to do HUDs for Vile's class?

November 06, 2012, 10:01:36 PM
Reply #229

Offline Colonel ServBot

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #229 on: November 06, 2012, 10:01:36 PM »
actually a vile skin would be awesome!

November 07, 2012, 04:49:13 AM
Reply #230

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #230 on: November 07, 2012, 04:49:13 AM »
I've noticed that there have been quite a few downloads of the Storm Eagle map, but very little feedback. In fact, nothing at all! I'd especially like to hear Mr. Roden's opinion before releasing an update, if it's not a bother.

Or if it would be better to have the maps as a separate thing. That would be good to know as well as I don't want to intrude where I'm not wanted or something.

November 10, 2012, 01:26:06 AM
Reply #231

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #231 on: November 10, 2012, 01:26:06 AM »
Hmm can you make the Death Rogumer fly around the skybox?
Oh and maybe lower the floor of the skybox relative to the camera some so it looks a little more pit-y

November 11, 2012, 07:40:24 AM
Reply #232

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #232 on: November 11, 2012, 07:40:24 AM »
I can raise the camera so it looks more like a pit. For the airship flying around, I'd need to make it into a thing instead of a texture, and code it to fly around randomly. No idea how to do that, but I'll look into it.

EDIT: I also have Launch Octopus in my mapping schedule. Soon as I redo a map, I'll start it.

January 04, 2013, 09:00:19 PM
Reply #233

Offline Igorthecrafter

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Re: Mega Man X1 Classes
« Reply #233 on: January 04, 2013, 09:00:19 PM »
Quote from: "LlamaHombre"
I would so be Boomer Kuwanger constantly.

A good sweeper class that can teleport faster than Chuck Norris.
Who is chuck norris!?

January 04, 2013, 09:43:06 PM
Reply #234

Offline fortegigasgospel

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Re: Mega Man X1 Classes
« Reply #234 on: January 04, 2013, 09:43:06 PM »
Quote from: "Igorthecrafter"
Quote from: "LlamaHombre"
I would so be Boomer Kuwanger constantly.

A good sweeper class that can teleport faster than Chuck Norris.
Who is chuck norris!?
You do realize you quoted a post from April of 2011?
He was probably making a joke about Chuck Norris and god help me if you are seriously asking who that is.

January 09, 2013, 03:54:19 PM
Reply #235

Offline UltimateChimichanga

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #235 on: January 09, 2013, 03:54:19 PM »
You can pick up the new weapons and items, that should probably be fixed. Also, X's weapon meter looks odd when you have it set at the bottom of the HUD.

January 10, 2013, 12:13:37 AM
Reply #236

Offline TheDoc

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #236 on: January 10, 2013, 12:13:37 AM »
Quote from: "Super64ds"
You can pick up the new weapons and items, that should probably be fixed. Also, X's weapon meter looks odd when you have it set at the bottom of the HUD.

These are all already known issues because this mod has been, well, "asleep" for quite a while. Honestly I dont think this is going to go anywhere, but we'll see what Roden says.

January 11, 2013, 09:09:29 AM
Reply #237

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #237 on: January 11, 2013, 09:09:29 AM »
Here's the changelog so sar
(click to show/hide)

I guess the question is would the people rather have balance + 3a compatibility sooner, or balance + 3a compatibility + new classes later?

January 11, 2013, 09:15:31 AM
Reply #238

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #238 on: January 11, 2013, 09:15:31 AM »
Damn, good thing I decided to take a look at this before leaving.

I'm gonna make some Gas Tank actors that use the oil barrel coding from the core, and changing some of the weapons around. I'll probably add some of the tiles that Nemz updated, too. Give me until Sunday and I'll get it done.

January 11, 2013, 01:56:37 PM
Reply #239

Offline FTX6004

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #239 on: January 11, 2013, 01:56:37 PM »
Can i try make Launch Octopus skin please.