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Author Topic: Re: Mega Man X1 Classes  (Read 139837 times)

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January 15, 2013, 10:16:57 PM
Reply #255

Offline ice

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #255 on: January 15, 2013, 10:16:57 PM »
the front hit sprite was already done a long ago, as for the swinging, I'll fix that right away

January 23, 2013, 04:38:03 AM
Reply #256

Offline ZeStopper

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #256 on: January 23, 2013, 04:38:03 AM »
If the result ends well, then you should try your luck with the rest of the MMX games.
Break a sprite  :mrgreen:
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January 25, 2013, 08:02:19 AM
Reply #257

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #257 on: January 25, 2013, 08:02:19 AM »
Quote from: "xColdxFusionx"
This map is actually pretty cool. The oil tanks could have been handled a little better and the platforms that use their textures should be changed, but overall I like it. Good job!

One random note: I was messing around with v1d just now, and I noticed that there's a bot called "Dumbman" Who is.... Megaman. Quite literally just Megaman with a different name. Any particular reason behind this?

I made him as a test dummy bot to try out weapons on.  He's more advanced now though. He doesn't shoot back at you, and prints how much health he has after taking damage.

February 27, 2013, 03:27:19 PM
Reply #258

Offline FTX6004

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #258 on: February 27, 2013, 03:27:19 PM »
Hey i got idea replace bass buster or proto buster with light armor or parts.

February 27, 2013, 10:33:55 PM
Reply #259

Offline UltimateChimichanga

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #259 on: February 27, 2013, 10:33:55 PM »
Quote from: "ThePlayer"
If the result ends well, then you should try your luck with the rest of the MMX games.
Break a sprite  :mrgreen:
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SHADOW DEVIL OHOHO

February 28, 2013, 02:20:03 AM
Reply #260

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #260 on: February 28, 2013, 02:20:03 AM »
Quote from: "FTX"
Hey i got idea replace bass buster or proto buster with light armor or parts.
You want to give a versatile class with a OHKO attack even more power? Oh, hell no.

April 22, 2013, 06:55:52 AM
Reply #261

Offline Emmanuelf06

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #261 on: April 22, 2013, 06:55:52 AM »
Damn, The X Classes is awesome and more complex than  Classic classes.
But it's MMX so...the maverick are more attacks ^^

Armored Armadillo is really awesome (dat rollinnnng ball!)....but some things are broken in this mode.... (Classic classes wasnt balanced v2 anyways =P

Need the v2 !  :D

April 22, 2013, 07:00:38 AM
Reply #262

Offline Muzaru

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #262 on: April 22, 2013, 07:00:38 AM »
I miss playing this.
What about mmx2 with all of our pals?

April 22, 2013, 07:53:05 AM
Reply #263

Offline leoalex50

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #263 on: April 22, 2013, 07:53:05 AM »
Quote from: "Knux"
Quote from: "FTX"
Hey i got idea replace bass buster or proto buster with light armor or parts.
You want to give a versatile class with a OHKO attack even more power? Oh, hell no.
i think FTX means that light armor and parts are for x, zero and maybe axl

April 23, 2013, 02:16:55 AM
Reply #264

Offline Knux

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #264 on: April 23, 2013, 02:16:55 AM »
You think I don't know? That's exactly why it's a bad idea. I mean, gee, I thought I made it painfully obvious.

I'm thinking of making a Flame Mammoth map, but it might be a little while before I can start it. Because... stuff.

June 26, 2013, 04:36:11 PM
Reply #265

Offline ice

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #265 on: June 26, 2013, 04:36:11 PM »
Welp, after being without the internet for a few months, I've gotten really bored and decided to play around with the MMX classes and decided to edit it, now I feel like reviving this with TBR's ok

I've been working on skins



Ive started working on a flame mammoth skin and decided to make a new Zero skin due to all the current ones not doing the character any justice, and I also started on sigma.

as for stuff I changed in the wad

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June 29, 2013, 05:59:33 AM
Reply #266

Offline Korby

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #266 on: June 29, 2013, 05:59:33 AM »
Glad someone's working on this again. Sigma's walk looks cool, too.

June 29, 2013, 06:06:56 AM
Reply #267

Offline Colonel ServBot

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #267 on: June 29, 2013, 06:06:56 AM »
I like Sigmas Walk. he looks like that ultimate Badass who doesn't need to run.  Also, Zero Class? My  body is ready. love the running frames by the way.

June 29, 2013, 11:52:39 PM
Reply #268

Offline ZeStopper

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #268 on: June 29, 2013, 11:52:39 PM »
Interesting 'nuff, when do you plan on releasing it and can we see any other dudes added in?

July 01, 2013, 03:03:15 PM
Reply #269

Offline Oliver

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Re: Mega Man X1 Classes (v1d how really do you want it!)
« Reply #269 on: July 01, 2013, 03:03:15 PM »
There is something you guys should know.

1) Boomer Kuwanger can't teleport if you try.

And 2) Armored Armadillo can pass trough invisible walls if you use his spin attack.