Advanced Search

Author Topic: Re: Mega Man X1 Classes  (Read 139838 times)

0 Members and 1 Guest are viewing this topic.

July 31, 2011, 01:00:22 PM
Reply #90

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: Mega Man X1 Classes (v1b release)
« Reply #90 on: July 31, 2011, 01:00:22 PM »
Finally got round to playing this, and I must say the Mavericks are well designed. I only fought the Boomer Kuwanger, Sting Chameleon and Storm Eagle bots, and it's promising so far!

However, there are a few problems. Armoured Armadillo's rolling attack is buggy to kindom come (I kept going through "windows" linedefs), plus the Super Adaptor thrusters are visible on Storm Eagle.

Also, Storm Eagle's botchat misspells $player_killedby as $player_killdby, therefore the tag shows up ingame. Also, several botchats has $player_random, which I think should be changed to $player_random_notself so the bots don't refer to themselves.

August 14, 2011, 06:45:59 AM
Reply #91

Offline -RanRan

  • Warrior
  • *
  • Date Registered: January 02, 2011, 07:12:13 AM

    • View Profile
    • http://www.youtube.com/user/MizoretiRandemz?feature=mhum
Re: Mega Man X1 Classes (v1b release)
« Reply #91 on: August 14, 2011, 06:45:59 AM »
Quote from: "ice"
Quote from: "Shade Guy"
One thing that's been bothering me, why can't Storm Eagleed always be able to get a boost? It seems a bit awkward having to change to the Pipi Egg weapon just to get up that one ledge.
^This^

also has anyone ever been able to hit anything with his dive attack?

YES.

September 06, 2011, 06:03:53 PM
Reply #92

Offline TheBladeRoden

  • MM8BDM Extender
  • ***
  • Date Registered: October 14, 2010, 07:26:58 PM

    • View Profile
    • TheBladeRoden's Home Page
Re: Mega Man X1 Classes (v1b release)
« Reply #92 on: September 06, 2011, 06:03:53 PM »
This project is not dead! A long time ago Chimera Man gave me a spritesheet for X, so guess what the new class is (more details on front page).

9/6/11 - v1c
http://www.mediafire.com/?y98e6qosk3osa9h
http://wadhost.fathax.com/files/MMXClasses-v1c.pk3

Changelog:
-Got rid of Storm Eagle's super adaptor effects.
-Fixed errors in the bots' chats.
-Rolling Shield and Ice Sled now stop instead of going through fences and the like.
-Added X class, skin, bot, and weapons.
-Decresed Iron Tongue damage to 4 from 5.
-Armored Armadillo damage factor from Dash Punch lowered to 1.45 from 1.93.
-Fixed horizontal ammo bars for Ice Breath and Whirlpool.
-Fixed Deadlift's teleport ammo usage.
-Various weapon sound channel fixes.
-Changed Homing Torpedo's altfire spread to 2, 4, and 6, from 1, 4, and 8.

September 06, 2011, 08:37:03 PM
Reply #93

Offline MasterXman

  • Standard Member

  • Status Unknown
  • Date Registered: April 26, 2011, 12:15:48 AM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #93 on: September 06, 2011, 08:37:03 PM »
There is an error with the x class. Every random time I dash, I get stuck, randomly. randomly appearing glitch

September 06, 2011, 08:46:28 PM
Reply #94

Offline Trollman

  • Standard Member

  • The elusive BOXARTMAN makes an appearance!
  • Date Registered: April 16, 2011, 02:16:41 PM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #94 on: September 06, 2011, 08:46:28 PM »
That didn't happen to me so far. BTW, the new improvements are awsum, I swear that for some reason X looks like a rugby player when running in front and back frames.

September 06, 2011, 08:52:21 PM
Reply #95

Offline Isaac940

  • Standard Member
  • Date Registered: December 09, 2010, 07:13:26 PM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #95 on: September 06, 2011, 08:52:21 PM »
Well after a few games and some offline testing, here's my observations:

-Launch is still OP, the homing missiles need their damage toned down or something.
-Kuwanger can still go out of stages with his teleport.
-Kuwanger can fly if you time his teleport right; if you teleport exactly onto somebody, you suddenly will be able to fly and use your weapons in the air as long as you don't teleport again.
-Chill can fly also, though in a different manner. If you deplete your ammo and then hold jump and altfire with the Shotgun Ice/Ice Sled weapon, you will keep summoning and then jumping off the sled, gaining height each time.
-Like Kirbysonic said, some people using X were claiming to be rooted to the ground occasionally.
-Personally, I'd like an icon for X's dash in the item menu.

Despite all of this, it's still a really fun mod.

September 06, 2011, 10:06:52 PM
Reply #96

Offline Chimera Man

  • Standard Member
  • Date Registered: November 02, 2010, 05:19:33 AM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #96 on: September 06, 2011, 10:06:52 PM »
I am glad that you are still updating this mod.  ;)

September 06, 2011, 10:20:43 PM
Reply #97

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #97 on: September 06, 2011, 10:20:43 PM »
It feels like X's altfire and secondary fire should be switched around, especailly scince alot of us has never even used secondary fire before making his dash seem like a hidden ability that noone would figure out (I accidently found out about it when I accidently hit secondary fire key that I didnt even know about)

Edit: I just realised it wasnt a 2ndery attack but a item for the dash, but yeah it seems like it would make more sense to have his dash as his alt though

September 06, 2011, 10:47:13 PM
Reply #98

Offline DarkAura

  • MM8BDM MM8 Contributor
  • ****
  • Date Registered: March 06, 2011, 01:38:04 AM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #98 on: September 06, 2011, 10:47:13 PM »
We had a server up and running with the recent version. We left for about a half-hour, came back, and found some people fooling around with Mammoth's oil traps, attemping to kill the server. Can I make a suggestion to make the oil puddles go away after a set amount of time for the next update? I don't want to be a total kill-joy but...it makes things better.

September 06, 2011, 11:42:48 PM
Reply #99

Offline Trollman

  • Standard Member

  • The elusive BOXARTMAN makes an appearance!
  • Date Registered: April 16, 2011, 02:16:41 PM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #99 on: September 06, 2011, 11:42:48 PM »
I suggest a nerf to the refilling speed of X's hadoken, as people spam it in TLMS untill they get "disarmed".

September 07, 2011, 12:08:39 AM
Reply #100

Offline OZX

  • Standard Member
  • Date Registered: March 03, 2011, 11:26:26 PM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #100 on: September 07, 2011, 12:08:39 AM »
No zero class?But an X class, which i approve.

I sad that there is no zero class.D:

September 07, 2011, 12:19:00 AM
Reply #101

Offline Red

  • Standard Member

  • man is the animal
  • Date Registered: March 13, 2011, 02:47:45 PM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #101 on: September 07, 2011, 12:19:00 AM »
Zero would be the same as X, just with a different buster.

September 07, 2011, 12:20:37 AM
Reply #102

Offline Trollman

  • Standard Member

  • The elusive BOXARTMAN makes an appearance!
  • Date Registered: April 16, 2011, 02:16:41 PM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #102 on: September 07, 2011, 12:20:37 AM »
Zero is faster, he has dash and his buster is different. Just look at the one he gives you in Maverick Hunter X.

September 07, 2011, 12:31:35 AM
Reply #103

Offline TheBladeRoden

  • MM8BDM Extender
  • ***
  • Date Registered: October 14, 2010, 07:26:58 PM

    • View Profile
    • TheBladeRoden's Home Page
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #103 on: September 07, 2011, 12:31:35 AM »
Quote from: "ice"
It feels like X's altfire and secondary fire should be switched around, especailly scince alot of us has never even used secondary fire before making his dash seem like a hidden ability that noone would figure out (I accidently found out about it when I accidently hit secondary fire key that I didnt even know about)

Edit: I just realised it wasnt a 2ndery attack but a item for the dash, but yeah it seems like it would make more sense to have his dash as his alt though

It used to be that way but you couldnt charge and dash at the same time

September 07, 2011, 12:35:03 AM
Reply #104

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Mega Man X1 Classes (v1c get it now!)
« Reply #104 on: September 07, 2011, 12:35:03 AM »
the hadoken isnt that much of a problem, you can't use it unless you're at full HP so all you need to do is pop off 1 shot to damage him and there you go