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Author Topic: GVH:Cold Demise feedback  (Read 43110 times)

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December 13, 2009, 05:22:45 PM
Reply #150

Offline White

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Re: GVH:Cold Demise feedback
« Reply #150 on: December 13, 2009, 05:22:45 PM »
Rofl. Forst Bite.

December 13, 2009, 05:38:31 PM
Reply #151

Offline dark-slayer-201

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Re: GVH:Cold Demise feedback
« Reply #151 on: December 13, 2009, 05:38:31 PM »
good work.
I see you have removed the snow, and changed the 6 random teleport destinations to 2.

December 13, 2009, 06:27:17 PM
Reply #152

Offline Frits

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Re: GVH:Cold Demise feedback
« Reply #152 on: December 13, 2009, 06:27:17 PM »
nooooooooooooo, gvh29 was perfect as it was, you ruined it :(

December 14, 2009, 02:09:40 AM
Reply #153

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #153 on: December 14, 2009, 02:09:40 AM »
Quote from: "Frits"
nooooooooooooo, gvh29 was perfect as it was, you ruined it :(

No more choke fun ;[

Gvh27 still lags a little
Gvh30 is huge, but I love it.

December 14, 2009, 08:02:28 PM
Reply #154

Offline Zocker

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Re: GVH:Cold Demise feedback
« Reply #154 on: December 14, 2009, 08:02:28 PM »
So you are going to make Humans stronger and Ghouls weaker with each new verision?

And about the new maps, less is more...

December 14, 2009, 09:43:20 PM
Reply #155

Offline Minus

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Re: GVH:Cold Demise feedback
« Reply #155 on: December 14, 2009, 09:43:20 PM »
I want another campaign, in the next beta, you should make it so you can play offline like the first two. That's not too hard is it?

December 14, 2009, 11:57:57 PM
Reply #156

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #156 on: December 14, 2009, 11:57:57 PM »
Quote from: "Zocker"
So you are going to make Humans stronger and Ghouls weaker with each new verision?

And about the new maps, less is more...

That is wrong with a full list of 30 maps?

December 15, 2009, 12:52:55 AM
Reply #157

Offline Ivory

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Re: GVH:Cold Demise feedback
« Reply #157 on: December 15, 2009, 12:52:55 AM »
Quote from: "Zocker"
So you are going to make Humans stronger and Ghouls weaker with each new verision?

Weaker? Frost Bite has never been better!

December 16, 2009, 07:25:45 PM
Reply #158

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #158 on: December 16, 2009, 07:25:45 PM »
I FOUND A PROBLEM IN GVH22!

I couldn't believe I found this so late in the release. Apparently a creeper can get stuck under the feet of a Baron of Hell Statue when you try to move around the area on the base of the podium.

I got stuck and couldn't move. I was literally spell-bounded until a Cyborg blasted me in the face. I think the same happens at the Demon statue too, but not as severe.

Imp statue gives me no problem.

December 18, 2009, 01:25:21 AM
Reply #159

Offline Mik57

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Re: GVH:Cold Demise feedback
« Reply #159 on: December 18, 2009, 01:25:21 AM »
Quote from: "Frits"
nooooooooooooo, gvh29 was perfect as it was, you ruined it :(

Make up your minds, damn it.

December 18, 2009, 01:41:22 AM
Reply #160

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #160 on: December 18, 2009, 01:41:22 AM »
Quote from: "Mik57"
Quote from: "Frits"
nooooooooooooo, gvh29 was perfect as it was, you ruined it :(

Make up your minds, damn it.

Cover =! ground obstructions

Now chokes can't get around and the bowl is a death pit for them ;[

December 18, 2009, 06:30:59 AM
Reply #161

Offline Frits

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Re: GVH:Cold Demise feedback
« Reply #161 on: December 18, 2009, 06:30:59 AM »
yes yes, reverse back to the original one. It was supAr fun to play.

December 18, 2009, 06:47:49 AM
Reply #162

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #162 on: December 18, 2009, 06:47:49 AM »
Quote from: "Frits"
yes yes, reverse back to the original one. It was supAr fun to play.

Or at the very least, removing the obstructions at the bowl. Humans still have the wide area around the outside to nail every ghoul under the sun, the least ghouls can do is get speed in it.

December 18, 2009, 10:44:13 AM
Reply #163

Offline Blox

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Re: GVH:Cold Demise feedback
« Reply #163 on: December 18, 2009, 10:44:13 AM »
Well, everything's pretty fine. "Nice work Mike/Cutman/CutmanMike !"
And look what I found! :P

December 18, 2009, 11:49:59 AM
Reply #164

Offline TERRORsphere

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Re: GVH:Cold Demise feedback
« Reply #164 on: December 18, 2009, 11:49:59 AM »
Look what I found 8D

Code: [Select]
The following featured in Ghouls versus Humans was aquired at Newgrounds.com with the following licensing terms.
The tracks have been slightly altered to suit the WAD.

Icee1m5 (GVH24) was remixed by Doomfiend

The song used in GVH25 is called "The Den (Raiders)" by Mark Morgan
Permission Granted

Music in GVH25 is by Trebor Locke. Title is 'Ice Crystals'
Permission Granted

Music in GVH30 was created by "Grave" and "Sam Woodman".

"Attribution: You must give credit to the artist.

Noncommercial: You may not use this work for commercial purposes unless you make specific arrangements with the artist under another license.

Share Alike: If you alter, transform, or build upon this music, you may distribute the resulting creation only under a license identical to this one."

Graveyard. (D_GRAVE in gvh22): Cazok - http://cazok.newgrounds.com/
Oil Drum Alley 2.0 (D_DOCK in gvh23): Beartheshadows - http://beartheshadows.newgrounds.com/

Winterbliss (WINBLISS in gvh26): Mathias R (cycerin) - http://cycerin.newgrounds.com/
The Machine [Wip] (PSTORM in gvh27): Herbanator3 - http://herbanator3.newgrounds.com/
-Strikebeam- (D_STRIKE in gvh29): Waterflame - http://waterflame.newgrounds.com/