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Author Topic: GVH:Cold Demise feedback  (Read 43110 times)

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December 18, 2009, 04:42:35 PM
Reply #165

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #165 on: December 18, 2009, 04:42:35 PM »
Quote from: "Blox"
Well, everything's pretty fine. "Nice work Mike/Cutman/CutmanMike !"
And look what I found! :P

Someone finally found it. I googled two names and nothing came up. Shit.

Reminds me of Caslte of Ghoulstien where the information to Gvh09 wasn't there.

December 19, 2009, 01:18:23 AM
Reply #166

Offline Mik57

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Re: GVH:Cold Demise feedback
« Reply #166 on: December 19, 2009, 01:18:23 AM »
Would making the walls around the bowl higher, then removing some of them help with cover? Like, a height of 128 or 96 would work good enough to give real cover.

December 19, 2009, 04:40:28 AM
Reply #167

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Re: GVH:Cold Demise feedback
« Reply #167 on: December 19, 2009, 04:40:28 AM »
Quote from: "Mik57"
Would making the walls around the bowl higher, then removing some of them help with cover? Like, a height of 128 or 96 would work good enough to give real cover.

The problem with the bowl is a two way street. On one hand, most humans are grounded so they need the speed. With wide open areas, they can mow down any ghoul with ease.

On the other hand, Chokes and Jitters have been dominating this map for quite some time. I am actually amazed that it turned out like that from how it was before CD2.

The camping tower is now worst than before because the height leverage is in range of human marksmen using hitscan to pick off ghouls. I know one can say, "easier for bloodball," but now it's even easier for sniping.

All the terrain around the tower is a nice touch but.. chokes can't get around.

I'm probably being a nitpicking faggot though.

December 19, 2009, 05:10:54 PM
Reply #168

Offline Mik57

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Re: GVH:Cold Demise feedback
« Reply #168 on: December 19, 2009, 05:10:54 PM »
Well, that's how maps are perfected. So, I think I'll just get rid of the damn tower, remove the pointless scenery on the lower outside area, and raise the walls around the ring and get rid of a few. There will be obstructions, but they will be cover as well.

December 19, 2009, 07:59:21 PM
Reply #169

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Re: GVH:Cold Demise feedback
« Reply #169 on: December 19, 2009, 07:59:21 PM »
So you're keeping the walls around the bowl?

December 20, 2009, 06:57:10 PM
Reply #170

Offline Mik57

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Re: GVH:Cold Demise feedback
« Reply #170 on: December 20, 2009, 06:57:10 PM »
Not all of them, no. I'm keeping like 4 up, every other wall will be removed, and the existing ones will be raised so they can actually be used as cover.

December 21, 2009, 03:21:40 AM
Reply #171

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Re: GVH:Cold Demise feedback
« Reply #171 on: December 21, 2009, 03:21:40 AM »
Quote from: "Mik57"
Not all of them, no. I'm keeping like 4 up, every other wall will be removed, and the existing ones will be raised so they can actually be used as cover.

That sounds ideal.

How about the obstructions on the ground level near the heliport?

December 21, 2009, 03:38:38 AM
Reply #172

Offline Mik57

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Re: GVH:Cold Demise feedback
« Reply #172 on: December 21, 2009, 03:38:38 AM »
I'm going to remove the stumps and trees, and maybe add a crate or two. Crates can be used as cover, things can't.

December 21, 2009, 10:30:59 AM
Reply #173

Offline Ivory

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Re: GVH:Cold Demise feedback
« Reply #173 on: December 21, 2009, 10:30:59 AM »
After some more testing, I can safely say Frost Bite is awesome. The issue people are having with him is that they keep using Frost Bite offensively. I found Frost Bite was deadly force when used as Support and Defense. The key to Frost Bite is to use your Ice Breath to weaken them down while running away, preferably around corners and narrow spaces. Just harass them with breath until their dead. Only using the bite if the opportunity is safe and your sure to make the kill. Despite it all, Frost Bite is still largely situational.

I think Frost Bites, Health, Speed, Attack Radius, Attack Damage, Breath Speed and Damage is all fine. What I really would like to see on Frost Bite is a general damage reduction from all weapons. I think it's fair given Frost Bite lacks the ability to kill fast and is a slow, wide target to hit.

December 21, 2009, 10:37:38 AM
Reply #174

Offline Frits

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Re: GVH:Cold Demise feedback
« Reply #174 on: December 21, 2009, 10:37:38 AM »
^ as wide as any other ghoul.

What about gvh22? That one desperately needs a re-done.

December 21, 2009, 10:38:51 AM
Reply #175

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #175 on: December 21, 2009, 10:38:51 AM »
What's wrong with it?

December 21, 2009, 10:44:18 AM
Reply #176

Offline dark-slayer-201

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Re: GVH:Cold Demise feedback
« Reply #176 on: December 21, 2009, 10:44:18 AM »
I don't think it looks that good for gvh22 to use a rock texture for a sky.

December 21, 2009, 11:20:42 AM
Reply #177

Offline Blox

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Re: GVH:Cold Demise feedback
« Reply #177 on: December 21, 2009, 11:20:42 AM »
Off-topic, LOL.
(click to show/hide)

And yes, gvh22 could use a sky-makeover. Because why not just make it fog?

December 21, 2009, 12:17:32 PM
Reply #178

Offline dark-slayer-201

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Re: GVH:Cold Demise feedback
« Reply #178 on: December 21, 2009, 12:17:32 PM »
the ceiling sky texture from d2dm1 could be used.

December 21, 2009, 06:37:55 PM
Reply #179

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Re: GVH:Cold Demise feedback
« Reply #179 on: December 21, 2009, 06:37:55 PM »
Quote from: "Ivory"
The issue people are having with him is that they keep using Frost Bite offensively.

This is the issue I have with the majority of players in GVH.

I will say give him more health to solidify his ability to be more supportive.