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Author Topic: GVH:Cold Demise feedback  (Read 43104 times)

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December 28, 2009, 02:36:36 PM
Reply #210

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #210 on: December 28, 2009, 02:36:36 PM »
Quote from: "Damage"
Well, that's a relief, at least now I don't have to redo like half the map. Maybe sometime soon I can actually catch it and see how it plays online.

It is one of my favorite maps, and I am not just saying that either. I don't say things out of gist like this.

Gvh29 was one of my favorites too, but now.. eh.

December 31, 2009, 08:38:15 PM
Reply #211

Offline ThaMarine

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Re: GVH:Cold Demise feedback
« Reply #211 on: December 31, 2009, 08:38:15 PM »
Lil' bit 'o feedback:

GvH30 should:

- either be renamed to Human Slaughterhouse

- or either should be radically changed. Maps usally don't lag on my PC (despite I got Pentium 4), but I get 7-10 FPS on this map. There's too much various decoration and way too many dynamic lights. I tried both disabling dynamic lights and disabling textures, but it still lags like hell. The map is dominated by Sjases and Jitterskulls, because there are too may obstackles they don't have to cross over and the passages are way too tight. I try to get out of the "danger" zone, but I soon get buttraped by a Jitter or a Sjas who doesn't have to jump over a zilliion of benches, steps, torches and various other shit.

The spawns are too close, so I suggest the Human spawns should be moved to the woods.

January 14, 2010, 07:34:36 PM
Reply #212

Offline Knux

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Re: GVH:Cold Demise feedback
« Reply #212 on: January 14, 2010, 07:34:36 PM »
I've no idea if anyone reported this, but when a Santa dies, the holly traps left behind cause damage to other human players should they run over them. I confirmed it yesterday while following a teammate using the Ghostbuster after I died as Santa and left traps. This must be fixed ASAP.

A suitable solution would be to have the traps disappear with the dead Santa.

January 14, 2010, 09:12:55 PM
Reply #213

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #213 on: January 14, 2010, 09:12:55 PM »
Almost true. The Ghostbuster will always walk over and be hurt by them. This will be fixed in the update.

January 15, 2010, 07:39:40 PM
Reply #214

Offline Free Hugs!

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Re: GVH:Cold Demise feedback
« Reply #214 on: January 15, 2010, 07:39:40 PM »
The next update reveals that the Ghostbuster has been a ghoul the whole time, and this is clever foreshadowing.
As it is, I die so quickly when playing as a human that I sometimes go as Santa just so I can indirectly benefit my team after dying.  I'm not a very good player?