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Author Topic: GVH:Cold Demise feedback  (Read 43109 times)

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December 02, 2009, 10:43:27 PM
Reply #60

Offline r_rr

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Re: GVH:Cold Demise feedback
« Reply #60 on: December 02, 2009, 10:43:27 PM »
Just curious, how long do Holly Traps last before disappearing?

I've also noticed that Holly Traps do not disappear when the santa who laid them dies, so what happens if someone dies on a dead santa's traps, does the dead santa still get a point?

December 02, 2009, 11:09:49 PM
Reply #61

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #61 on: December 02, 2009, 11:09:49 PM »
Well, because points don't matter in LMS he gets a "point" because he kills the ghoul. In TDM I don't think anyone would get a point.

December 03, 2009, 01:12:10 AM
Reply #62

Offline Knux

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Re: GVH:Cold Demise feedback
« Reply #62 on: December 03, 2009, 01:12:10 AM »
The race track map had it but it was tooooooooo big.

Yes, we get it already.  :p Also, I edited my other post not too long after making it. You might want to take a look.

Now for the maps. I keep hearing people complaining most of them are Creeper maps because of the snow textures. Bah, humbugs, I still like "Hell Froze Over", as overdone hellish themes are. As for Frostbite, I see it as a support Ghoul that helps flush out campers and should always be used in tandem with another ghoul (any, whichever suits the situation better). It's sprite is bigger than I expected it to be, and hiding behind stuff without people noticing it's hair can be tricky.

Santa plays decently, no complaints... for now. >.>

December 03, 2009, 01:40:46 AM
Reply #63

Offline Ivory

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Re: GVH:Cold Demise feedback
« Reply #63 on: December 03, 2009, 01:40:46 AM »
I found Creepers ridiculously easy to find on the snow maps.

December 03, 2009, 07:55:59 AM
Reply #64

Offline ThaMarine

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Re: GVH:Cold Demise feedback
« Reply #64 on: December 03, 2009, 07:55:59 AM »
Yeah, except on Hell Froze Over. But that is really an ice, not a snow map. I have dislikes for that map.

December 03, 2009, 09:42:37 AM
Reply #65

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« Reply #65 on: December 03, 2009, 09:42:37 AM »
.

December 03, 2009, 10:46:46 AM
Reply #66

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #66 on: December 03, 2009, 10:46:46 AM »
Now I've actually had a play with it I can confirm a lot of these complaints and ideas. Here's what I'm going to do, most of them I've already done though.

    GVH29 - Mik57 updated with LOTS of extra cover outside.
     GVH29 - Fixed crate traps
     GVH27 - Fixed blocking lines above creates
     GVH27 - A lot less rain
     GVH30 - Remove some blockades (not sure exactly what though)
     Santa - Change the way stars work. Instead of each separate star doing damage, regular stars will do radius damage to anything below it. Altfire stars will just do radius damage over the time it takes for it to die.
     Santa - Make throwing holly do more damage.
     Santa - Make regular Holly damage less random.
     Santa - Make throwing holly work the same way the Hunter's bow works (hold down fire, let go to throw).
     Santa - Make altfire snow projectiles faster.
     Frostbite - Increase speed of breath projectiles.
     Frostbite - Increase radius and damage of bite attack.
     Frostbite - Make the chomp shards block the player's view less.

Any other issues?

December 03, 2009, 11:03:18 AM
Reply #67

Offline Frits

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Re: GVH:Cold Demise feedback
« Reply #67 on: December 03, 2009, 11:03:18 AM »
Why are sjas's so fast, i got out runned as a sr50-ing hunter. nonononono
Creeper needs more noise.
And did the jitter get a chomp range increase because i was playing on that canadian dm server on the boat map(with the annoying horn) and with one charge they cross half that map.
Church map needs less stuff to bump in to.
circular Snowice map needs a better flow, less jumpmaze more dm.
Lighting magic is lol, in a bad way.
The map with the gaint bowl rules.

December 03, 2009, 11:21:25 AM
Reply #68

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #68 on: December 03, 2009, 11:21:25 AM »
Keep a hold of your regular GVH comments, I'll update that later on  ;) Speaking of, I've made the lightning magic a bit better (radius damage when it hits).

I found Sjas to be a bit faster actually, caught up with me and surprised me more than once last night. Anyone else noticed if he's any faster or is this just the aftermath of the Jitternerf I'm feeling? :P

December 03, 2009, 12:14:05 PM
Reply #69

Offline ThaMarine

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Re: GVH:Cold Demise feedback
« Reply #69 on: December 03, 2009, 12:14:05 PM »
Frits, welcome to my world.

December 03, 2009, 12:35:05 PM
Reply #70

Offline Xorpedo

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Re: GVH:Cold Demise feedback
« Reply #70 on: December 03, 2009, 12:35:05 PM »
Quote from: "CutmanMike"
Now I've actually had a play with it I can confirm a lot of these complaints and ideas. Here's what I'm going to do, most of them I've already done though.

    GVH29 - Mik57 updated with LOTS of extra cover outside.
     GVH29 - Fixed crate traps
     GVH27 - Fixed blocking lines above creates
     GVH27 - A lot less rain
     GVH30 - Remove some blockades (not sure exactly what though)
     Santa - Change the way stars work. Instead of each separate star doing damage, regular stars will do radius damage to anything below it. Altfire stars will just do radius damage over the time it takes for it to die.
     Santa - Make throwing holly do more damage.
     Santa - Make regular Holly damage less random.
     Santa - Make throwing holly work the same way the Hunter's bow works (hold down fire, let go to throw).
     Santa - Make altfire snow projectiles faster.
     Frostbite - Increase speed of breath projectiles.
     Frostbite - Increase radius and damage of bite attack.
     Frostbite - Make the chomp shards block the player's view less.

Any other issues?
Make Frosbite a little bit faster.

December 03, 2009, 01:32:50 PM
Reply #71

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #71 on: December 03, 2009, 01:32:50 PM »
Quote from: "CutmanMike"
Keep a hold of your regular GVH comments, I'll update that later on  ;) Speaking of, I've made the lightning magic a bit better (radius damage when it hits).

I found Sjas to be a bit faster actually, caught up with me and surprised me more than once last night. Anyone else noticed if he's any faster or is this just the aftermath of the Jitternerf I'm feeling? :P

Aftermath of jitternerf.

Quote from: "Knux"
Now for the maps. I keep hearing people complaining most of them are Creeper maps because of the snow textures.

I think the maps of CD are superior to EW. Less congestion, more room, some fresh, can swing either or now, and panders to both camping and non-camping. Creepers are no more or less harder to see than putting them in maps with gray colored textures everywhere (like a few of the Ew maps).

Some of them needs work though.

December 03, 2009, 03:20:25 PM
Reply #72

Offline CarThief

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Re: GVH:Cold Demise feedback
« Reply #72 on: December 03, 2009, 03:20:25 PM »
Seriously, why does everyone want to improve the hunter only? I think he's strong enough, if the enviroment suits him, he'll be even harder. Hmm... Think he's getting rusty. :P

Well, aside that, Frostbite indeed could use a larger radius, can you tell how large the radius is? I'm guessing its gonna be comparable to Jitter's radius, have the enemy somewhat in sight and it'll do?
And dont forget to do something about the bridge things near the laser beam structure, those where cyborgs can camp on.

And wasnt the throwing holly strong enough? I've heard it did quite much damage, around 40. Well, if you actually hit with it, but vs some ghouls, like Jitterskull needing a pause, that could end up being cruel.

And perhaps Frostbite's breath would be more effecient if it had somewhat longer range, but that's just a random idea. Like most hunter suggestions. Do it (you do those for Hunter too :P).
Not too sure about any other suggestions, but looking forward to what GVH29 will be like.

Oh yeah, regarding the maps, i feel the opposite. EW maps feel superior to CD maps to me. Well, for now, they need ALOT of tweaking. (EW maps are alot more fun, too! Hehe...)

December 03, 2009, 03:26:10 PM
Reply #73

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #73 on: December 03, 2009, 03:26:10 PM »
Quote from: "CarThief"
And dont forget to do something about the bridge things near the laser beam structure, those where cyborgs can camp on.

Mik57's taken em out.

December 03, 2009, 04:28:53 PM
Reply #74

Offline Possesed

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Re: GVH:Cold Demise feedback
« Reply #74 on: December 03, 2009, 04:28:53 PM »
Frostbite needs a speed boost or smaller hitbox because imo thats why he keeps getting owned because he is sooooo big marines can eaisily shotgun rape him running away, hunters can ice his face with ease running away, cyborgs utterly dominate him occaisionaly letting off some jetpack ect.