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Author Topic: GVH:Cold Demise feedback  (Read 43110 times)

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December 03, 2009, 04:33:13 PM
Reply #75

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #75 on: December 03, 2009, 04:33:13 PM »
Just to confirm this for everyone, frostbite is the same physical size as any other human or ghoul. His appearance is bigger but his radius and height is the same as any other class (except the creeper).

December 03, 2009, 04:59:29 PM
Reply #76

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #76 on: December 03, 2009, 04:59:29 PM »
.. but he sure can't jump higher than a creeper. :x

December 03, 2009, 05:02:11 PM
Reply #77

Offline TERRORsphere

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Re: GVH:Cold Demise feedback
« Reply #77 on: December 03, 2009, 05:02:11 PM »
Here are some requests.
Jitterskull needs to leave a trail when jittering. It looks good, try it.

Creeper needs the ability to Ball jump.

Marine needs less grenades.

Holly's altfire needs to be like the bow. Hold the button down, then release.

December 03, 2009, 06:12:53 PM
Reply #78

Offline Robjoe

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Re: GVH:Cold Demise feedback
« Reply #78 on: December 03, 2009, 06:12:53 PM »
Quote from: "Frits"
Why are sjas's so fast, i got out runned as a sr50-ing hunter. nonononono
Yesyesyesyesyes. If The hunter was faster than Sjas, then Sjas would never be able to catch up to him. And besides, if you're good at the game, you'll have a fair chance of beating Sjas if you stay back and fight. What is it with you and the Hunter anyway, you always want him to be the most broken class in the game...

December 03, 2009, 06:25:50 PM
Reply #79

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #79 on: December 03, 2009, 06:25:50 PM »
As far as I have tried, MOST straferunning hunters outrun my sjas ;[

December 03, 2009, 06:48:54 PM
Reply #80

Offline Wartorn

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Re: GVH:Cold Demise feedback
« Reply #80 on: December 03, 2009, 06:48:54 PM »
Quote from: "Mobius"
As far as I have tried, MOST straferunning hunters outrun my sjas ;[
However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p

December 03, 2009, 09:45:56 PM
Reply #81

Offline Frits

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Re: GVH:Cold Demise feedback
« Reply #81 on: December 03, 2009, 09:45:56 PM »
Quote from: "Robjoe"
Quote from: "Frits"
Why are sjas's so fast, i got out runned as a sr50-ing hunter. nonononono
Yesyesyesyesyes. If The hunter was faster than Sjas, then Sjas would never be able to catch up to him. And besides, if you're good at the game, you'll have a fair chance of beating Sjas if you stay back and fight. What is it with you and the Hunter anyway, you always want him to be the most broken class in the game...

Maby in a never ending straight line.

December 04, 2009, 01:12:45 AM
Reply #82

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #82 on: December 04, 2009, 01:12:45 AM »
Quote from: "Wartorn"
Quote from: "Mobius"
As far as I have tried, MOST straferunning hunters outrun my sjas ;[
However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p

I've been accused of SR50, but I don't even know what that is. I have heard of it so many times, but never had it explained to me.

December 04, 2009, 02:21:33 AM
Reply #83

Offline Qent

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Re: GVH:Cold Demise feedback
« Reply #83 on: December 04, 2009, 02:21:33 AM »
Quote from: "Mobius"
Quote from: "Wartorn"
Quote from: "Mobius"
As far as I have tried, MOST straferunning hunters outrun my sjas ;[
However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p

I've been accused of SR50, but I don't even know what that is. I have heard of it so many times, but never had it explained to me.
SR50 is when you run forwards, move left (or right), strafe, and turn left (or right) all at the same time. Here is one bind for 3-button SR50. Spread the word!

December 04, 2009, 07:46:04 AM
Reply #84

Offline Possesed

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Re: GVH:Cold Demise feedback
« Reply #84 on: December 04, 2009, 07:46:04 AM »
i just use straferun to dodge around berserkly when needed.

December 04, 2009, 09:33:24 AM
Reply #85

Offline ThaMarine

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Re: GVH:Cold Demise feedback
« Reply #85 on: December 04, 2009, 09:33:24 AM »
Quote from: "Robjoe"
Quote from: "Frits"
Why are sjas's so fast, i got out runned as a sr50-ing hunter. nonononono
Yesyesyesyesyes. If The hunter was faster than Sjas, then Sjas would never be able to catch up to him. And besides, if you're good at the game, you'll have a fair chance of beating Sjas if you stay back and fight. What is it with you and the Hunter anyway, you always want him to be the most broken class in the game...

Late response, but... Sjas is supposed to outsmart the Human not outrun him.

December 04, 2009, 09:46:32 AM
Reply #86

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« Reply #86 on: December 04, 2009, 09:46:32 AM »
.

December 04, 2009, 11:02:56 AM
Reply #87

Offline Frits

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Re: GVH:Cold Demise feedback
« Reply #87 on: December 04, 2009, 11:02:56 AM »
holly traps are useless against jitters and i still think santa is a bit g...

December 04, 2009, 11:04:53 AM
Reply #88

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #88 on: December 04, 2009, 11:04:53 AM »
Okay I'm planning a new GVH:CD version for Monday. The only changes are the ones I listed on the previous page along with some minor tweaks. Rant and rave about it some more in case I missed something.
Quote from: "Frits"
holly traps are useless against jitters

Nuh uh! They still walk over them and get hurt like any class if they jitter past them...














... Don't they?  :-|

December 04, 2009, 11:42:43 AM
Reply #89

Offline Frits

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Re: GVH:Cold Demise feedback
« Reply #89 on: December 04, 2009, 11:42:43 AM »
I wanted to test how much damage they would do as a jitter but unless i used altfire movement i was unsuccessful in getting hit.
Sjas's still get a boost from flying down(or is there no noland in oblaczek or whatever it's called, it also needs cd!)
And is the jitter radius really nerfed? I'm still getting killed even if they completely missed me.