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Author Topic: ozxpack V1A upgraded-no progress yet.  (Read 27659 times)

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May 14, 2011, 01:57:22 AM
Reply #15

Offline Tesseractal

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Re: my maps of unamazingness.after map pack, what next?
« Reply #15 on: May 14, 2011, 01:57:22 AM »
Quote from: "omegazerox12"
so the more ctf maps, the better?

Decent CTF maps, yes.

You want what me to order the official CTF maps in terms of quality, it's:

08 = 05 > 09 > 03 - Quality, enjoyable, mostly balanced maps.  Aim to make maps like these. You'll see these have: uncrowded passageways, paths that are mostly separate, passable or enjoyable weapon selections.

04 > "In the middle" mostly enjoyable, just a tad problems that draw it toward...  

06 > 07 > 01 > 02 - Less enjoyable maps that suffer from: extreme basecamping issues, poor/narrow weapon selection, presence of Eddie, and other maladies. Avoid maps like these.

However, quality > quantity in the long run. After you release a pack, particularly if it's "unamazing", you may consider re-working it a bit and polishing it up to get it used more. After all, no one wants to play on a hackjob.

May 14, 2011, 02:26:57 PM
Reply #16

Offline OZX

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Re: my maps of unamazingness.after map pack, what next?
« Reply #16 on: May 14, 2011, 02:26:57 PM »
Makin ctf maps will be fun.........trolololol

May 16, 2011, 12:43:12 AM
Reply #17

Offline TERRORsphere

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Re: my maps of unamazingness.after map pack, what next?
« Reply #17 on: May 16, 2011, 12:43:12 AM »
Quote from: "Ice-IX"
06 > 07 > 01 > 02 - Less enjoyable maps that suffer from: extreme basecamping issues, poor/narrow weapon selection, presence of Eddie, and other maladies. Avoid maps like these.
Shut it newb. You don't know what you're talking about.

Base camping?! ROFL!

May 16, 2011, 08:10:22 PM
Reply #18

Offline OZX

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Re: my maps of unamazingness.after map pack, what next?
« Reply #18 on: May 16, 2011, 08:10:22 PM »
people always base camp.even in good maps.unless base camping has a different meaning.

May 17, 2011, 12:46:12 AM
Reply #19

Offline Tesseractal

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Re: my maps of unamazingness.after map pack, what next?
« Reply #19 on: May 17, 2011, 12:46:12 AM »
Quote from: "DTDsphere"
Quote from: "Ice-IX"
06 > 07 > 01 > 02 - Less enjoyable maps that suffer from: extreme basecamping issues, poor/narrow weapon selection, presence of Eddie, and other maladies. Avoid maps like these.
Shut it newb. You don't know what you're talking about.

Base camping?! ROFL!

You know the slopes into the bases that you boasted about using? The ones in your official map? They make it too easy to get the flag. I'm serious. That and the map length. If you're a flagholder and you return your own flag; the person you killed shouldn't be able to get the flag back before you score! Look at the first four maps I listed. In all of them you have to jump to get the flag. (In three of them the flag is on an elevated platform, in 09 jumping is required to pass any of the paths instead). In CTF07 you're capable of dashing to the flag immediately after spawn without any jumping at all - and this is only because you used a slope instead of stairs.

Unless, of course, you spawn in the teleporter basement. Then you have to waste 5-10 seconds climbing out or using the teleport. Which is ironic because you might actually not be able to recapture the flag because of stairs, which are not present in any other spawn. So what you have is people basically stalling for a while, one flagbearer kills the other, but can't get back to the flag in time because the map is about 5 seconds in length. The map structure encourages players to immediately spawn, grab Yamato, then run to the enemy base and camp there until the flag respawns. This is what I refer to basecamping - waiting in an enemy base until a flag respawns, rather than contributing to getting a point (by defending your base or going after your flag) - and it's easier in this map in others because of the proximity of the spawns, the Yamato and other power weapons. The flag itself can also be camped easily because it's a narrow box, which allows for almost guaranteed shots from other players. It can also get stuck between the spawn and the wall of the box. There's not a lot of room in the area in front of the flag, which leads to crowding in games of over six-seven. There's also Eddie, which allows matches that draw out to give hundreds of different weapons to the flag barrier, and eventually leads to Skull/Time/GHold/Bombs/etc. and makes everything worse in CTF.

I made a long post about MMTCF05 and why it's good. The map makes it difficult to get weapons from spawn points (in relation to the other spawn points) getting up to the flag is difficult because of height changes, NOT because the flag is in a narrow box, the routes are separate, etc. In short: Spawnpoints too close to weapons/flag (timewise). You've yet to defend your map; only insult me.

May 17, 2011, 07:51:52 AM
Reply #20

Offline TERRORsphere

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Re: my maps of unamazingness.after map pack, what next?
« Reply #20 on: May 17, 2011, 07:51:52 AM »
^ User error.

May 17, 2011, 09:09:29 PM
Reply #21

Offline OZX

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Re: my maps of unamazingness.after map pack, what next?
« Reply #21 on: May 17, 2011, 09:09:29 PM »
how about this?!i can make the ctf maps the ****ing way i want it to, now stop arguing!

May 19, 2011, 08:30:51 PM
Reply #22

Offline OZX

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Re: my maps of stuff.one problem to be fix and then its done
« Reply #22 on: May 19, 2011, 08:30:51 PM »
srry for double posting.derp me.i need to figure out why my maps wont do deathmatch.:/.anyone know the solution to this?

May 19, 2011, 10:43:09 PM
Reply #23

Offline Asd967

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Re: my maps of stuff.one problem to be fix and then its done
« Reply #23 on: May 19, 2011, 10:43:09 PM »
Add DM starts.

May 19, 2011, 10:57:25 PM
Reply #24

Offline OZX

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Re: my maps of stuff.one problem to be fix and then its done
« Reply #24 on: May 19, 2011, 10:57:25 PM »
Quote from: "Asd967"
Add DM starts.


plz...plz i hope that works

EDIT:it doesnt.it says "deathmatch will be changed for next game."i do that, but it doesnt do deathmatch!wat is this kind of problem!?

May 19, 2011, 11:29:36 PM
Reply #25

Offline Gummywormz

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Re: my maps of stuff.one problem to be fix and then its done
« Reply #25 on: May 19, 2011, 11:29:36 PM »
Try going to multiplayer > offline skirmish> and selecting your map from there.

May 19, 2011, 11:30:17 PM
Reply #26

Offline OZX

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Re: my maps of stuff.this problem became a crap load of prob
« Reply #26 on: May 19, 2011, 11:30:17 PM »
NSSi did that already.doesnt work.maybe db2 might help the solution....

May 20, 2011, 11:51:03 PM
Reply #27

Offline OZX

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Re: my maps of stuff.OZXPACKV1a is out!!!!1
« Reply #27 on: May 20, 2011, 11:51:03 PM »
after a pain in the really hard ass work, it is out! 5 maps, more will come and the 5 will be changed for next version.i solemly swear.

May 21, 2011, 01:46:32 AM
Reply #28

Offline Korby

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Re: my maps of stuff.OZXPACKV1a is out!!!!1
« Reply #28 on: May 21, 2011, 01:46:32 AM »
Too big, far too open, every map seems to be the same, no coordination in terms of textures.

Put more time and effort into your maps.

May 21, 2011, 01:49:48 AM
Reply #29

Offline CHAOS_FANTAZY

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Re: my maps of stuff.OZXPACKV1a is out!!!!1
« Reply #29 on: May 21, 2011, 01:49:48 AM »
Quote from: "Korby"
no coordination in terms of textures

Playable before pretty, my friend  :ugeek: