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Author Topic: ozxpack V1A upgraded-no progress yet.  (Read 27659 times)

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May 21, 2011, 01:53:17 AM
Reply #30

Offline Korby

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Re: my maps of stuff.OZXPACKV1a is out!!!!1
« Reply #30 on: May 21, 2011, 01:53:17 AM »
Tell that to Infinity Ward.
Except these aren't playable. And, as most humans do, I'd much rather be in a place that looks nice than one that looks terrible.

May 21, 2011, 05:38:35 PM
Reply #31

Offline CHAOS_FANTAZY

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Re: my maps of stuff.OZXPACKV1a is out!!!!1
« Reply #31 on: May 21, 2011, 05:38:35 PM »
Alright, I downloaded the map pack and gave it an explorin'.  I now feel I was being a bit generous with my aforementioned comment.

Remember, +s are positive things you did, while -s are the opposite.

- For the map's size, pickups are either scrunched together into a ridiculous ball or too wide-spread.  It doesn't feel worthwile to walk all the way over there and get the Shadow Blade because it's so far away.
- Speaking of map size, it just seems like there are a whole bunch of empty hallways with no items or sentimental value.  Eliminate these; we don't hate small maps.
- A couple more helpful pointers; for the players to actually see the skybox, the players have to be on top of the sector, not inside it (This is right, right?) .  Just felt I should mention this because I think you asked about it at one point.
- Every sector is one texture...and most of them are either decorations (Wily sign) or floor textures.  It doesn't matter if the sector doesn't have anything different about it gameplay-wise, but in general, moar sectors = moar textures.  Moar textures + ??? = good looking map?

+ At least it's asymmetrical, I guess?

Overall, this needs work.  In fact, I might scrap it and start over.  And this is coming from someone who doesn't even map!

May 21, 2011, 06:27:06 PM
Reply #32

Offline OZX

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Re: my maps of stuff.OZXPACKV1a is out!!!!1
« Reply #32 on: May 21, 2011, 06:27:06 PM »
it was my first map pack.thats y i said it will be better then this one.but i need a break, and i just started doing maps.

EDIT:who posted other?u need to post what map u want me to do.

May 21, 2011, 08:04:12 PM
Reply #33

Offline Tails

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Re: my maps of stuff.OZXPACKV1a is out!!!!1
« Reply #33 on: May 21, 2011, 08:04:12 PM »
Well me and my friends have been playing them and this is what we say.
- Eyesores. The textures don't match at all. And how many damn airman tiles do you need?!
- Too damn similar. I swear when we went to the next map it was the same thing.
- Music wasn't 8-bit. Playing it without 8-bit music in an 8-bit map made it weird. But you can't base maps on music, but really now. Why are all of them BN?
- What's with "Ship" in their names? The maps aren't ships, they're random textures everywhere with low ceilings.
- Bland. I couldn't remember a single map.

In all, it's great that it's your first time, but it seems like you took no time into making these maps. Needs so much improvement to be playable.

May 21, 2011, 11:32:05 PM
Reply #34

Offline OZX

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Re: my maps of stuff.ozxpackv1b cancelled till further notic
« Reply #34 on: May 21, 2011, 11:32:05 PM »
to answer y its bn, is because Battle newtork is good.

May 21, 2011, 11:52:51 PM
Reply #35

Offline Nuy

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Re: my maps of stuff.ozxpackv1b cancelled till further notic
« Reply #35 on: May 21, 2011, 11:52:51 PM »
This is clearly the best map pack ever.

May 21, 2011, 11:55:42 PM
Reply #36

Offline Gummywormz

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Re: my maps of stuff.ozxpackv1b cancelled till further notic
« Reply #36 on: May 21, 2011, 11:55:42 PM »
Nooooooooooooooooooooooooooooo.

The legacy of these maps must live on. :(

May 22, 2011, 04:36:21 AM
Reply #37

Offline Tesseractal

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Re: my maps of unamazingness.after map pack, what next?
« Reply #37 on: May 22, 2011, 04:36:21 AM »
Quote from: "DTDsphere"
^ User error.
Insightful.

Quote from: "omegazerox12"
it was my first map pack.thats y i said it will be better then this one.but i need a break, and i just started doing maps.

I know! I mean, just look at Ivory's and Mr X's first map packs!

Actually, do that, because they're quite good and you might see some patterns in what people want to see in level design. (The newer versions, of course. Also because that level of sarcasm was unnecessary. <.<)

Quote from: "Tails_Hatsune"
Music wasn't 8-bit. Playing it without 8-bit music in an 8-bit map made it weird. But you can't base maps on music, but really now. Why are all of them BN?

Actually, I think you can. I'll take you up on that statement (that you can't base maps on music) In fact, I was kinda sad the download link was removed because I actually got interested in this when you said it was all BN music. BN music immediately shouts "long flat pathways, bright/electronic/cyber-themed textures, high slopes!" to me. But yeah, 8-bit music is the norm for maps and I explained how to find 8-bit music in a topic titled "8-bit music" if that's an issue for omegazerox12.

Quote from: "Tails_Hatsune"
- Eyesores. The textures don't match at all. And how many damn airman tiles do you need?!

Well, airman textures are the default tileset in DBII, so this means they were left unchanged. (It's unfortunate because Air Man tiles are rather disgusting. There's a reason Ivory didn't use them in Sky Way with all the other "Wind robot masters" and he acknowledges it himself). The other thing is that textures need to be set at a power(I think that's the right word) of 32x32 or so or they won't "fit" correctly. Problems like these can probably be attributed to attention to detail - you can't just throw down a map layout and call it a map; you also have adjust sector heights and all that nonsense and make it fluid. (this area applies to omegazerox12- It's great that you want to make maps, however disappointed you may be, disapproval of the maps is MORE of a sign that a v1b [god I hate that version naming system] would be necessary. It's much easier to work with a base, provided the base has some existing fundamental concepts for good mapping. Where to go with this is up to you, of course, but I'd say a narrower focus would produce better maps. )

EDIT: So I looked at the maps. You're missing some fundamental concepts, so I'll say some things that are absolutely necessary to pass this off as high-quality. Let's start:

-Loop the music using Audacity.
-Don't use Air Man, or diagonal textures.
-Don't use textures in non-multiples of 32x32. This causes textures like the Wily ones in the first map; they don't line up and aren't even at all. This and the above look sloppy.
-Don't make a flat, open area that large. To get from one wall to the other I had to cheat for a wavebike because it took a year. Flat AND open areas are really bad. Look at Ice Man - it's open, but it's got different sectors and elevations in it. Look at Cut Man - it's flat, but it's very closed and dense / areas are blocked from each other well. Flat, open, and large a good map do not make.
-Don't put an item spawn in a wall. EVER.
-Put a good deal of space between weapon spawns. It should take a few seconds to get from one weapon to another; 5-10 should suffice.
-Don't leave huge graphical glitches in maps. In 01 I could see through the floor, through the edge where a wall and floor met, as well. 01 was largely unplayable because of this.
-Divide the map into multiple "areas" through the use of sectors, and make them distinguishable by assigning textures to that area. If you can't tell where you are in a map from the textures or layout, it hurts fluidity a lot.
-The ceiling are really glaring. You usually don't want a constant ceiling height, or floor textures on the ceiling, or even the ceiling to be as noticible as it is.

Basically, the map designs do not really resemble maps as much as they do debug rooms. Try and emulate older map designs; don't feel bad! Then branch out and do more original stuff and adding in gimmicks and map elements of your own style. Right now you're presenting an incomplete skeleton of a map - it's not ready for release, and holding them back is probably a good idea.

May 22, 2011, 07:41:10 AM
Reply #38

Offline Gummywormz

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Re: my maps of stuff.ozxpackv1b cancelled till further notic
« Reply #38 on: May 22, 2011, 07:41:10 AM »
I really want to know why one map is called "ship war" and another is called "underground ship" when they have nothing to with ships.

May 22, 2011, 04:50:39 PM
Reply #39

Offline OZX

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Re: my maps of stuff.ozxpackv1b cancelled till further notic
« Reply #39 on: May 22, 2011, 04:50:39 PM »
eh, i was running out of names.sue me.

May 22, 2011, 10:59:19 PM
Reply #40

Offline OZX

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Re: my maps of stuff.ozxpackv1b cancelled till further notic
« Reply #40 on: May 22, 2011, 10:59:19 PM »
Quote from: "*Nu*"
This is clearly the best map pack ever.



i love ur sarcasm nu.i really do.


edit:srry for double posting, sue me. :/

Double edit:and ice-ix, goto  skins and bots section, find my topic.theres bn music there.

triple edit(sue me for this.:/): im goin to import new textures if i could.and i 'll make 2 vs omega zero maps.the one from MMZ and the one from MMZX

June 02, 2011, 10:33:56 PM
Reply #41

Offline SaviorSword

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Re: my maps of stuff.ozxpackv1b will go as plan now.
« Reply #41 on: June 02, 2011, 10:33:56 PM »
Can't wait to see some more maps, any projected time on its release?

June 03, 2011, 10:22:29 PM
Reply #42

Offline OZX

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Re: my maps of stuff.ozxpackv1b will go as plan now.
« Reply #42 on: June 03, 2011, 10:22:29 PM »
eh, there is no projected time.im doin this myself. :/




EDIT:alright, who's the idiot(s) not posting other when i said POST IT.>_<. srry for being a bit rude, but i lost a bit patience already.

June 05, 2011, 12:24:51 AM
Reply #43

Offline OZX

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Re: my maps for the ozxpack, now accepting new maps for pack
« Reply #43 on: June 05, 2011, 12:24:51 AM »
if you are nice enough to donate a map for my pack, just pm me and send me a link, but add screenshots plz.



I will not accept maps from map packs.to me, its like a crime.>_>.


so, feel free to drop me a pm!



EDIT:fine, if you want to post maps in map packs you can, but make sure its edited, not the exaxt same,okay?

June 18, 2011, 02:33:40 PM
Reply #44

Offline OZX

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Re: OZXPACKV1B is now doin some map remixes of the MMK!
« Reply #44 on: June 18, 2011, 02:33:40 PM »
since i feel like doin remixes of the MMK and a map from mm8,mm9, or mm10, put out suggestions on what game i should do!