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Author Topic: FiremanX's Maps  (Read 3192 times)

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May 06, 2011, 08:50:33 PM
Reply #1

Offline MLDKF

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Re: FiremanX's Maps
« Reply #1 on: May 06, 2011, 08:50:33 PM »
My virus blocker doesn't like this site. Can you upload it to a different sight?

May 06, 2011, 10:13:13 PM
Reply #2

Offline Alucard

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Re: FiremanX's Maps
« Reply #2 on: May 06, 2011, 10:13:13 PM »
Alright, I'll give this a good download and test.

*downloads and tests*

Wow, this is a REALLY good map! I'm looking forward to more maps, FiremanX! I'm surprised. Really, I am. You have lots of potential, man.

May 06, 2011, 10:24:50 PM
Reply #3

Offline Vortale

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Re: FiremanX's Maps
« Reply #3 on: May 06, 2011, 10:24:50 PM »
I'm going to be mean and give my opinion on this map.

I do enjoy the fact that the map is split into 4 different sections that are easy to recognise. I didn't find myself getting too lost.
But then again, considering how open this map is, it wasn't too difficult to find my bearings (I don't quite get why really open maps are done so often).

I'm seeing a huge abundance of health and weapon energy, most of which seems to be just scattered with no real thought for placement. I'd love this weapon energy though, if there were weapons to use it with. Besides the Atomic Fire, Fire Storm (which are sitting beside each other) and Flame Blast, which are ALL on the west side of the map, all the other weapons just seem like a long trip to reach. There's going to be nothing but Mega Buster pellets flying everywhere, because certain folk (me) might feel they may be wasting frag time and leaving themselves open to death on their long quest to get that Metal Blade or Thunder Beam (unless you're lucky enough to spawn close). The three easy to reach weapons feel more suited for up-close combat, and this map is just to open and wide for me to get much use out of them.

After spawning next to Metal Blade 4 times in a row, I had a look. There are only 5 spawn points on this map. I don't think I need to go into why this is bad. Have at least 16-32.

I'm not sure why the north side of the map barely has much, except a rush coil, an E-Tank, Flame Blast, and a ton of weapon energy (only in the upper area). The long trip to get to the E-Tank is pretty much pointless, because Rush Coil can easily help me reach the E-Tank.

That Thunder Beam on the south side is tasty, but such a long walk to get to. That climb leaves me very exposed. Also, again, Shadow Blade is good fun but this map is still too open for it. If I see that purple skin, I'm just standing back and shooting away at a distance.

The east side I see being more occupied, as Metal Blade feels like the best weapon here. I can see it being spammed all over the place with the lovely amount of weapon energy scattered around. Also, at the end of the bridge (near the Metal Blade) you've left the kill script on the sector, so I get killed on the platform that I shouldn't be killed on.

There is a heck of a lot of FireTrap spam on the west side, all of which pointlessly hitting a wall. I'm not sure if this will be a huge issue for servers, but it still feels unnecessary and a wee bit distracting. I do like the idea of the FireTraps going around other areas of the map in "pipes", as it gives the map better visuals, but the huge cluster hitting the wall sort of ruins that.

A lot of this map has issues following a 16x16/32x32 format, or even a grid. There are a lot of diagonal lines which are clearly splitting the textures and making them look a little ugly. You're free to keep the giant fire logo if you really want, but I'd straighten much of this map out.

...disappearing blocks. EVERYWHERE. And many of them aren't even required. A lot of people aren't comfortable with disappearing blocks when they're using them to get to secret prizes on Heatman's stage. It's even WORSE when they have to use them just to get around. There doesn't have to be so many patterns to learn and platforms to wait for just to get to higher ground.

Those Wily tunnels shouldn't be secrets. Or so narrow. They are useful for getting me across the map and into areas that, personally, I don't think should be too difficult to get to in the first place.

I might've missed a few points but I think I've said quite a bit here already. I hope you're able to take this and help improve your map. I know it's your first, but it's best to get the critique now, rather than just having people say "I don't like it." and not explaining why. Of course, you're free to ignore just about everything I've said here and go about your business. I'll leave you to it!

May 06, 2011, 11:30:21 PM
Reply #4

Offline Awbawlisk

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Re: FiremanX's Maps
« Reply #4 on: May 06, 2011, 11:30:21 PM »
I beg u for a mediafire or megaupload download.... No matter what I just cant download it from there... It just doesnt want me too

May 07, 2011, 06:22:28 AM
Reply #5

Offline FiremanX

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  • Date Registered: April 24, 2011, 06:56:35 PM

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Re: FiremanX's Maps
« Reply #5 on: May 07, 2011, 06:22:28 AM »
Quote from: "Vortale"

I'm seeing a huge abundance of health and weapon energy, most of which seems to be just scattered with no real thought for placement. I'd love this weapon energy though, if there were weapons to use it with. Besides the Atomic Fire, Fire Storm (which are sitting beside each other) and Flame Blast, which are ALL on the west side of the map, all the other weapons just seem like a long trip to reach. There's going to be nothing but Mega Buster pellets flying everywhere, because certain folk (me) might feel they may be wasting frag time and leaving themselves open to death on their long quest to get that Metal Blade or Thunder Beam (unless you're lucky enough to spawn close). The three easy to reach weapons feel more suited for up-close combat, and this map is just to open and wide for me to get much use out of them.

After spawning next to Metal Blade 4 times in a row, I had a look. There are only 5 spawn points on this map. I don't think I need to go into why this is bad. Have at least 16-32.

I'm not sure why the north side of the map barely has much, except a rush coil, an E-Tank, Flame Blast, and a ton of weapon energy (only in the upper area). The long trip to get to the E-Tank is pretty much pointless, because Rush Coil can easily help me reach the E-Tank.

That Thunder Beam on the south side is tasty, but such a long walk to get to. That climb leaves me very exposed. Also, again, Shadow Blade is good fun but this map is still too open for it. If I see that purple skin, I'm just standing back and shooting away at a distance.

The east side I see being more occupied, as Metal Blade feels like the best weapon here. I can see it being spammed all over the place with the lovely amount of weapon energy scattered around. Also, at the end of the bridge (near the Metal Blade) you've left the kill script on the sector, so I get killed on the platform that I shouldn't be killed on.

There is a heck of a lot of FireTrap spam on the west side, all of which pointlessly hitting a wall. I'm not sure if this will be a huge issue for servers, but it still feels unnecessary and a wee bit distracting. I do like the idea of the FireTraps going around other areas of the map in "pipes", as it gives the map better visuals, but the huge cluster hitting the wall sort of ruins that.

A lot of this map has issues following a 16x16/32x32 format, or even a grid. There are a lot of diagonal lines which are clearly splitting the textures and making them look a little ugly. You're free to keep the giant fire logo if you really want, but I'd straighten much of this map out.

...disappearing blocks. EVERYWHERE. And many of them aren't even required. A lot of people aren't comfortable with disappearing blocks when they're using them to get to secret prizes on Heatman's stage. It's even WORSE when they have to use them just to get around. There doesn't have to be so many patterns to learn and platforms to wait for just to get to higher ground.

Those Wily tunnels shouldn't be secrets. Or so narrow. They are useful for getting me across the map and into areas that, personally, I don't think should be too difficult to get to in the first place.

I might've missed a few points but I think I've said quite a bit here already. I hope you're able to take this and help improve your map. I know it's your first, but it's best to get the critique now, rather than just having people say "I don't like it." and not explaining why. Of course, you're free to ignore just about everything I've said here and go about your business. I'll leave you to it!

Thanks for your opinion about my map. i'd try to make a much better map.

and i will change download link on mediafire.

as for fire logos if i do 32x32 or 16x16 those fire logos will look crappy.

May 07, 2011, 03:32:04 PM
Reply #6

Offline Alucard

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Re: FiremanX's Maps
« Reply #6 on: May 07, 2011, 03:32:04 PM »
Quote from: "FiremanX"
as for fire logos if i do 32x32 or 16x16 those fire logos will look crappy.

What he means is like, don't use ramps I think. Use stairs. Then again, one of the best mappers on the forums, named Ivory, has used ramps himself...

May 09, 2011, 10:43:56 AM
Reply #7

Offline FiremanX

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  • Date Registered: April 24, 2011, 06:56:35 PM

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Re: FiremanX's Maps
« Reply #7 on: May 09, 2011, 10:43:56 AM »
FIRMX2 is Done!

FIRMX2 is near the same as FIRMX1 but it hasn't more space than the first one, also new rooms and suprises.