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KY? Kentucky maps? I'm confused.
And now time for SmashBro's "cliff notes" review of the new Cutstuff Communist Community Map PackThe recurring theme I'm seeing in every map is "death pits, floating platforms, fucking huge maps". The biggest perpetrator of these rules would be BombMan X, I'd have to say.Why in the love of Wily are there EIGHT TANGO ROLLS in MM2 Wily X? And why aren't there any Item-1's? It's the MM2 stage, couldn't you add the MM2 utility item? It would also help avoid congestion near the wall ladders IMHO ;) DiveMan X has death pits (lame) that aren't that deep (super-lame).MetalMan X has death pits (reasonable) that are so deep YOU CANNOT SEE WHAT'S DOWN THEM. I thought they led to other rooms, but I quickly found out otherwise. (They suck, make them shallower so you can see the black "pit" part.)I thought the rotating Thunder Beam and oil barrels on MetalMan X were cute. SCORE +1DrillMan X is the best map ever.BombMan X is too fucking big.ElecMan X is awesome and a lot less campy than "original" ElecMan.That's all for now, stay tuned for the next episode of Cutstuff Fails At Life (I'm kidding. The pack's good, but some unsavory maps spoil the mood.)
Man, people have a complete hate for symmetry. As not to rehash previous discussions, yes I know it's boring. There are two things to keep in mind here though. The remixed maps were not originally going to be part of the CSCM pack, so yes, CSCM01 and MM1CUTX do share some similarities but I would argue they're not exactly the same. Also, in most cases the maps reflect their original map style. So MM1CUTX is symmetrical because the original was. MM4DC1X is not symmetrical because the original was not. This is just something I chose to go with when designing my maps and it's fine if you disagree with it. (Though, of course, I hate you with the ..um...energy of 1000 suns...yup, that's it).
As for Dive Man, I guess I could close that gap between the buildings, but in testing I found that falling in there was more a move of carelessness than an unavoidable trap. Has anyone else found it to be a problem? (Yes I'm sorry about the symmetry in that map, you can chalk that one up to lazyness. Might fix that one up in the future.)
@Mr. X: The original MM4 Dive Man stage DID have death pits- In fact, near the Moby.