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Author Topic: [Maps] CSCM Pack. V5c + Remixed maps (Under new management)  (Read 282875 times)

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November 29, 2012, 07:19:53 PM
Reply #1065

Knux

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1065 on: November 29, 2012, 07:19:53 PM »
I'm starting to think that this topic could use some screnshots in the first post. Not of every single map though, because it's such a long list. Probably not of the CSCM maps, either, since there seems to be a bigger interest in the remixed maps.

I know that at this point, nearly everyone knows what the maps look like. It would still look good to have some screenies, though.

November 29, 2012, 08:06:45 PM
Reply #1066

Offline Donutyoshi

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1066 on: November 29, 2012, 08:06:45 PM »
Actually a preview screenshot of every map don't seem like a bad idea.

Good for wikia too.

December 03, 2012, 08:22:25 PM
Reply #1067

Knux

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1067 on: December 03, 2012, 08:22:25 PM »
Got a seemingly good idea for Starman Remixed. Need to get past these damned final exams first, though.

And now watch as everyone looks for the duck all over again.

December 09, 2012, 07:23:10 PM
Reply #1068

Knux

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1068 on: December 09, 2012, 07:23:10 PM »
After a whole day - one sitting - of work, I bring to you...

Airman Remixed mkII!

Features:

- Entirely new layout, medium - small size and great for Duels.
- Rails! Rails everywhere! Hopefully, this prevents accidental deaths.
- Unused textures that look just as mucky to match!
- Size of music tracks AIRMUSX and MM2BOSSX reduced considerably.
- Block Monster lines on cliffs to prevent bot antics.

I didn't include the Pipis or the secret because I didn't make them. That is subject to change, but it's just my personal opinion to keep them out.

Cake to the first one to find the Yashichi.  :ugeek:

December 09, 2012, 07:44:04 PM
Reply #1069

Offline Hallan Parva

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1069 on: December 09, 2012, 07:44:04 PM »
holy nuts on a sandwich you actually did it



and this is a good map

you actually
did it



OH MAN I JUST FOUND THE [redacted] YOU SNEAKY MAN

SNEAKY SNEAKY BOY YOU

December 09, 2012, 08:11:39 PM
Reply #1070

Offline SaviorSword

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1070 on: December 09, 2012, 08:11:39 PM »
Decent map I gotta say, but there are a few thin's that could use a fix/change.

-Weapon layout in general needs a rework. Leaf Shield kills just about everythin' on the map except Proto Buster, and that's even worst in duel since ya can't access Proto Buster. Blizzard Attack is another potential issue as well, there's almost no escapin' a constant barrage of Blizzard Attack due to how open the outside is on the map.
-Beat, although nice I'm a bit afraid that grantin' too much access to move around everywhere may not be the best idea. Heck, there's rails everywhere, so Beat's a bit redundant in this case.
-Symmetry maps isn't always a bad thin', but in this case I feel the map could do a lot better if it wasn't symmetrical.

Other than that, it's a decent map. I'd rework the map a bit and then consider it later for a replacement for the current MM2AIRX.

December 09, 2012, 08:14:27 PM
Reply #1071

Knux

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1071 on: December 09, 2012, 08:14:27 PM »
Quote from: "SaviorSword"
Decent map I gotta say, but there are a few thin's that could use a fix/change.

-Weapon layout in general needs a rework. Leaf Shield kills just about everythin' on the map except Proto Buster, and that's even worst in duel since ya can't access Proto Buster. Blizzard Attack is another potential issue as well, there's almost no escapin' a constant barrage of Blizzard Attack due to how open the outside is on the map.
-Beat, although nice I'm a bit afraid that grantin' too much access to move around everywhere may not be the best idea. Heck, there's rails everywhere, so Beat's a bit redundant in this case.
-Symmetry maps isn't always a bad thin', but in this case I feel the map could do a lot better if it wasn't symmetrical.

Other than that, it's a decent map. I'd rework the map a bit and then consider it later for a replacement for the current MM2AIRX.
- You forget Slash Claw and Flame Blast. Blizzard Attack used to be Noise Crush. Leaf Shield ruins it anyway. But yeah, I could probably change it.
- Beat doesn't last nearly as long to warrant access to both Plant Barrier and Rain Flush. There's always the possibility of falling even with rails, so it's there.
- There is so much ground to get around in the current remix that it's not even funny. It's also symetrical, and I don't see complaints about that. Maybe it's just your tastes, not that there's anything wrong with that.

December 09, 2012, 08:31:35 PM
Reply #1072

Offline SaviorSword

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1072 on: December 09, 2012, 08:31:35 PM »
Look at Beat this way. And bare with me with the numbers, they're made up to make a point.
Say there was yar map with and without rails. The fall rate of yar map without rails would be 50% of all folks, and with rails, that's reduced to around 10% of all folks. Now since ya added FOUR Beats into the mix, the chances all fallin' is near zero. Here's the thin' though, 10% is already a pretty good number for folks fallin' into pits, and the extra Beat would more likely than not be exploited for mobility instead of just savin' folks as it's supposed to do.

Now about the symmetry, flow of the map determines the factor of how playable it is and the "fun" factor. Yar map flows, but it has a very borin' flow since half the map works exactly the same as the other half. Desymmetrizin' and revampin' one of the halves would improve flow for the fun factor. The flow for half the map already works, so it shouldn't be too much to ask to rework one of the half.

December 09, 2012, 08:35:00 PM
Reply #1073

Knux

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1073 on: December 09, 2012, 08:35:00 PM »
And why not use Beat to move around? That is a strategy.  :|

I can't afford to remake the other half after so much line drawing to accomodate one person, so we'll see where this goes. It's not an impossibility. Still, I think that if I'm benefitting Duels first, the layout should be symetric. That allows people to find each other faster.

December 09, 2012, 09:02:49 PM
Reply #1074

Offline Hallan Parva

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1074 on: December 09, 2012, 09:02:49 PM »
I like Beat. He's comfy and easy to wear.

Item-1 would be great, but then again you can get both Plant Barrier and Rain Flush with it.





Wait.

Why not swap Plant Barrier and Leaf Shield?
also Blizzard Attack's getting a projectile speed cut in v3 so

December 09, 2012, 09:05:24 PM
Reply #1075

Knux

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1075 on: December 09, 2012, 09:05:24 PM »
Because there's a decent amount of health already. If you want health to go, you'll have to work for it.  :ugeek:

December 09, 2012, 09:17:49 PM
Reply #1076

Offline Galaxy Sisbro

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1076 on: December 09, 2012, 09:17:49 PM »
Quote from: "Knux"
I can't afford to remake the other half after so much line drawing to accomodate one person, so we'll see where this goes. It's not an impossibility. Still, I think that if I'm benefitting Duels first, the layout should be symetric. That allows people to find each other faster.

Sorry, I have to agree with Savior.  Desymmetrizing the map would make it better. Not all the duel maps are symmetric anyway; a medium-small sized map is more than enough. Not to say that we have more than enough duel maps in this map pack.

Oh, and consider removing the lower clouds. That would make the blue texture below the airman tiles less obvious. Use some 3D floors as well.

I would like to see the Pipis in the map, but that's just my opinion.

December 09, 2012, 10:41:45 PM
Reply #1077

Offline Hallan Parva

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1077 on: December 09, 2012, 10:41:45 PM »
Quote from: "Galaxy Sisbro"
Sorry, I have to agree with Savior.  Desymmetrizing the map would make it better. Not all the duel maps are symmetric anyway; a medium-small sized map is more than enough. Not to say that we have more than enough duel maps in this map pack.
I'm sorry but I could not disagree more.

CSCM is filled with huge-ass maps that are only at their best on packed servers or in games of Rage Roboenza / Saxton Hale. Smaller maps like Buster Rod G or Skull Man Remixed are a rarity when compared to the absolute pants-blasting quantities of "fuck where am I even going" stages such as Hard Man Remixed and Scarlet Devil Mansion. Hell, even some "small" stages like Bubble Man Remixed or Quick Man Remixed are held back in some other aspect such as teleporter shenannigans or multiple levels of play.

Honestly, I find the size of Knux's "Air Man Remixed Mk. II" to be rather refreshing and I'd take it over the current version in a heartbeat. If you are seriously considering trying to host duel with the CSCM map pack then you are either only using about six maps or you enjoy playing 20-minute-and-up rounds of Duel, either way easily proving my point that you are incorrect and you should feel bad.

AS FAR AS THE SYMMETRY POINT GOES honestly I don't mind either way. Yes, non-symmetrical maps are more creative and can be a lot of fun, but symmetry isn't necessarily a bad thing you know. I'd rather have a functional symmetrical layout than an unbalanced or broken asymmetrical one.

Quote from: "Galaxy Sisbro"
Oh, and consider removing the lower clouds. That would make the blue texture below the airman tiles less obvious. Use some 3D floors as well.
If I'm not mistaken there should be an off-white cloud texture somewhere in the core. It's often used for skyboxes specifically like this one that like to suffer "Cloud Butt Disease". Just find the texture and replace the blue, simple enough. Oh, don't use the pure white texture, as the difference in shades will easily be distinguished.

December 09, 2012, 11:13:25 PM
Reply #1078

Knux

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1078 on: December 09, 2012, 11:13:25 PM »
Quote from: "Galaxy Sisbro"
> enough duel maps in this map pack.
Goodness, listen to yourself.

By the way, the other reason why I didn't include the Pipis is because they're distracting. I'd much rather have people concentrate on a match over an easter egg, which is why I'm considering removing the secret in TOMX.

Why 3d floors, by the way? Where? They're annoying to implement and I don't see how I could use them outside of the two bridges in the map.
Quote from: "Galaxy Sisbro"
Oh, and consider removing the lower clouds. That would make the blue texture below the airman tiles less obvious. Use some 3D floors as well.
Yeah, I'll probably do this. I felt something was visually weird, and this is probably it.

December 09, 2012, 11:17:35 PM
Reply #1079

Offline Blaze Yeager

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1079 on: December 09, 2012, 11:17:35 PM »
Just ran through the map Knux. I find it to be far superior over the gigantic eyesore of the original AIRX.