0 Members and 1 Guest are viewing this topic.
But really, that isn't saying much, and I wouldn't aim to just be better than that map. That type of thinking sets the bar of quality too low, you know?
Now for some other visual things that bug me. (click to show/hide)The waterfall should look better without the black bit at the top. Change the offset to 32 or something. (click to show/hide)Here, it appears that you caught on to the black bit on the waterfall not looking too good (leading me to think that the waterfall shown in the previous screenshot was the result of an oversight), but still, I think it would look better without any black at all. Change the offset to 32 here, as well. (click to show/hide)The texture used on this column appear to be misused; generally (or at least following MM6CEN), it should only be used in underwater areas...When this area isn't underwater. The solid blue colour used at the top of the column doesn't look to good either, since the column itself is rather large. That is, it doesn't seem right to use a single-colour texture over such large space.
(click to show/hide)The wall textures are used a bit oddly in the map in general, but this is the most glaring spot. I think it would look better here (and everywhere else in the map, too) if the dark green lines, well, lined up. Otherwise, you get this mess.
While I appreciate your review, ending it with something like that makes it sound like I'm just dicking around.
As for the concerns about size, another potential layout suggestion would be to decrease the size of the right side of the map, if possible. That is, you could scale down the underwater room with Spark Shot and Gemini Laser, shift the Arrow Upgrade room to the left, and maybe even remove the area with the fountain with Treble Sentry at the top. Doing so would balance out the map, and if the Bubble Lead room was directly connected to the Gyro Attack side of the Arrow Buster area, it would potentially remove both issues I mentioned about the 'two sides to a wall of water' thing.