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MM1DW1XI spawn and immediately see a huge graphical glitch and in OpenGL nonetheless. I see the map has upper and lower sectors. Ditch them as I'm sure they are the cause and just have teleporters to the top section if you have to. (click to show/hide)The pits here are too deep and make you think there might be something down there. If all you're going to have them for is to have spikes in them, why even make them deep at all? You can make them just 64 units deep and allow everybody to see the spikes. The stage also needs more texture variety on the first floor as all of the walls look the same. The M tank is way too easy to get, and I think the stage is way too big for it's own good. I say remove half of the bottom portion and put the top portion in its place so it's all on one floor and doesn't all look the same. Interesting layout, but too ambitious for its own good.
The remixed maps MUST replace the official ones
[20:50:37] Myroc: It's decent, but could use some work[20:51:35] Myroc: Some rooms could use a bit more detail. I know one room which is basically just a huge room with two torches. Maybe you want to have a huge room with two torches and little else, but there are ways too make it look detailed without changing it too much.[20:52:30] Myroc: Also, if possible, getting someone to make some fancier textures would be cool. You don't have to do it yourself, but atleast ensure they're touched up.[20:52:41] Myroc: Besides that, it's okay.[20:53:06] Myroc: Layout sucks for DM but eh. It's cool for LMS/TLMS