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Author Topic: [Maps] CSCM Pack. V5c + Remixed maps (Under new management)  (Read 256676 times)

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April 07, 2011, 10:19:34 PM
Reply #120

Offline Galaxy Sisbro

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #120 on: April 07, 2011, 10:19:34 PM »
Quote from: "Mr. X"
MM1DW1X
I spawn and immediately see a huge graphical glitch and in OpenGL nonetheless.  I see the map has upper and lower sectors.  Ditch them as I'm sure they are the cause and just have teleporters to the top section if you have to.
(click to show/hide)
The pits here are too deep and make you think there might be something down there.  If all you're going to have them for is to have spikes in them, why even make them deep at all?  You can make them just 64 units deep and allow everybody to see the spikes.  The stage also needs more texture variety on the first floor as all of the walls look the same.  The M tank is way too easy to get, and I think the stage is way too big for it's own good.  I say remove half of the bottom portion and put the top portion in its place so it's all on one floor and doesn't all look the same.  Interesting layout, but too ambitious for its own good.

Well, I already know that glitch. That's due that the spikes are linedefs with instant-death action on the floor. So, in fact, to solve it, i have to do a new actor with the spike. That's not issue of the upper- lower sectors.
Also, sorry, but there aren't much textures here to use. I tried to make it as most colorful as it can and that are the results. The M tank will be changed, that's for sure. Finally, if the deep is another issue, i can make changes to it. I'm gonna deal with the size of my map later.

April 07, 2011, 10:43:39 PM
Reply #121

Offline Mr. X

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #121 on: April 07, 2011, 10:43:39 PM »
Alright, it's just halls of mirrors tend to show up with upper and lower sectors.  I think the size issue and the lack to variety to the textures go hand in hand.  It's just so big that the textures are overwhelming.

April 08, 2011, 01:36:11 AM
Reply #122

Offline CopShowGuy

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #122 on: April 08, 2011, 01:36:11 AM »
I think the problems with a lot of the stages are that they are too big.  I got a real linear feeling from Metal Man X's stage.  It was way too big and the areas were way too cut off from the other portions.

As for Dive Man, why does no one incorporate an above ground portion to this map?  His stage had a few surface areas.  It might be something that spices the Dive Man theme up a bit.

MM2 Dr. Wily:  Didn't feel like I was really at the Skull Castle entrance.  Felt like we were fighting in a pen way in front of the castle.

April 08, 2011, 04:52:35 AM
Reply #123

Offline tsukiyomaru0

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #123 on: April 08, 2011, 04:52:35 AM »
The remixed maps MUST replace the official ones :D They are much more fun to explore and all. Plus the Cutman Remixed is small but not as small as the official. So, making it better to fill the role of "first map" and "Decent DM map" at the same time.

April 08, 2011, 04:55:26 AM
Reply #124

Offline Korby

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #124 on: April 08, 2011, 04:55:26 AM »
I know many people that would not only disagree with that, but would also murder Mike if he ever did it

April 08, 2011, 04:57:04 AM
Reply #125

Offline Ivory

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #125 on: April 08, 2011, 04:57:04 AM »
I rather stick with the thoroughly tested official maps then these ones.

April 08, 2011, 05:04:02 AM
Reply #126

Offline Mr. X

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #126 on: April 08, 2011, 05:04:02 AM »
Sorry to be very frank, but I'd rather stick with good maps than less than good maps...except Elec Man.

April 08, 2011, 11:56:17 AM
Reply #127

Offline CutmanMike

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #127 on: April 08, 2011, 11:56:17 AM »
This doesn't need to be 67MB. I would highly recommend compressing those music files, one way or another!

Quote from: "tsukiyomaru0"
The remixed maps MUST replace the official ones :D

No they must not. The only one I will ever consider is Ivory's Centaur Man mash up in the I-Pack.

April 08, 2011, 07:17:10 PM
Reply #128

Offline Myroc

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #128 on: April 08, 2011, 07:17:10 PM »
Regarding Flan's map, I wrote this about it on skype but decided to copypaste that in here.

Quote
[20:50:37] Myroc: It's decent, but could use some work
[20:51:35] Myroc: Some rooms could use a bit more detail. I know one room which is basically just a huge room with two torches. Maybe you want to have a huge room with two torches and little else, but there are ways too make it look detailed without changing it too much.
[20:52:30] Myroc: Also, if possible, getting someone to make some fancier textures would be cool. You don't have to do it yourself, but atleast ensure they're touched up.
[20:52:41] Myroc: Besides that, it's okay.
[20:53:06] Myroc: Layout sucks for DM but eh. It's cool for LMS/TLMS

April 09, 2011, 11:00:58 AM
Reply #129

Offline Shade Guy

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #129 on: April 09, 2011, 11:00:58 AM »
Also about Flan's map (sorry if this has been mentioned before), but the doors/curtains have some issues because they're just teleporters. SSW noticed that it is possible to telefrag people just by going through the doors, which isn't very great.

April 09, 2011, 11:03:51 AM
Reply #130

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #130 on: April 09, 2011, 11:03:51 AM »
If you actually saw the way the map is made, you would notice that it's impossible to remove these teleporters, other than the one outside.

April 09, 2011, 11:46:14 AM
Reply #131

Offline Shade Guy

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #131 on: April 09, 2011, 11:46:14 AM »
An inconvinience is still an inconvinience. Maybe that means you have to move around the rooms a bit. I'm fine with some teleporters so the level actually works, but at least try to connect some areas without them.

April 09, 2011, 11:52:38 AM
Reply #132

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #132 on: April 09, 2011, 11:52:38 AM »
Do you want the map's blueprint? You'll notice that it isn't as simple as it seems.

April 09, 2011, 12:10:07 PM
Reply #133

Offline Balrog

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #133 on: April 09, 2011, 12:10:07 PM »
The actual blueprint:



Not really that complex.

April 09, 2011, 12:21:42 PM
Reply #134

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #134 on: April 09, 2011, 12:21:42 PM »
True, but removing the teleporter from outside to inside, the teleporter to the dining room, AND the teleporter to the clock tower is impossible.