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Author Topic: [Maps] CSCM Pack. V5c + Remixed maps (Under new management)  (Read 256676 times)

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April 09, 2011, 12:42:49 PM
Reply #135

Offline Hallan Parva

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #135 on: April 09, 2011, 12:42:49 PM »
Quote from: "Flandre Scarlet"
the teleporter to the clock tower

...what? I never noticed any such thing. Is it possible to JUMP INSIDE OF THE CLOCK FACE? *holds breath*

April 09, 2011, 12:44:45 PM
Reply #136

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #136 on: April 09, 2011, 12:44:45 PM »
...I usually refer to the roof as "the clock tower", tool.

EDIT: Actually, you gave me an idea now.

April 09, 2011, 12:58:45 PM
Reply #137

Offline Hallan Parva

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #137 on: April 09, 2011, 12:58:45 PM »
Actually I've been trying to tell you about it for a while now :p

Quote from: "SmashBroPlusB"
And now time for the second episode of Cutstuff Fails At Life!! :lol: *cue sitcom-style canned cheering*

<SNIP SNIP>

Touhou Mansion Thingy: I already ranted about how I hated the map, but here's an extra bit I wanted to share... Make it possible to go inside the mansion through the clock! Like, I want to be able to jump in the clock and be somewhere in the mansion (preferrably somewhere with conveyors/gears/moving platforms). I want to feel like Mario dang it!

April 09, 2011, 01:02:51 PM
Reply #138

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #138 on: April 09, 2011, 01:02:51 PM »
I did read that. Sorry, no Mario in a touhou map that's on megaman for you. Because you spoke of it as a "Fucking touhou mansion thingy".

April 09, 2011, 03:01:55 PM
Reply #139

Offline MagnetMan497

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #139 on: April 09, 2011, 03:01:55 PM »
Sorry to burst your bubble X, but DTD said it was a slightly remixed version of a Doom '97 if i recall...

April 09, 2011, 04:54:12 PM
Reply #140

Offline Mr. X

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #140 on: April 09, 2011, 04:54:12 PM »
Well, Skull Man's official map is a remixed Doom map, so I'm still saying it's awesome.

Also, I was going to work on reviewing the CSCM maps today, but I will say one thing:  The confusing-ness (ok, not real word) of Flandre's map has been GREATLY exaggerated in this topic.

April 09, 2011, 06:11:18 PM
Reply #141

Offline Ivory

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #141 on: April 09, 2011, 06:11:18 PM »
Quote from: "Mr. X"
Well, Skull Man's official map is a remixed Doom map, so I'm still saying it's awesome.

Technically. Skull Man's stage is a remix of a remix of the first level of doom2.

April 09, 2011, 06:33:56 PM
Reply #142

Offline Mr. X

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #142 on: April 09, 2011, 06:33:56 PM »
Thank you, Ivory, now I'm not double posting.  Ok, now for the CSCM maps!

CSCM01
The map is roughly symmetrical and it all looks very bland.  It could use some texture variety.  Also, there seem to be a few annoying dead ends that don't seem like they'd be dead ends.  Plus, I detest the 1 way door system.  It just makes the map more difficult to walk around in and ends up just being annoying.

CSCM02
This map just looks...blech.  There's too many of the same textures and the outside is just big and bland.  As for the inside, some of the hallways are too small for two people.  Also, remove the teleporter platform under Ballade Cracker.  I thought it was a teleporter and I ended up running off to my death.  That's not fun:  that's just cheap.  Also, the door doesn't seem to work all of the time.  Finally, the inside is so difficult to navigate and there are good weapons on the outside, so the outside, while dull, makes the inside pointless.  This is especially true in Roboenza.  You'd be screwed inside with the small paths but outside, you can just keep running away.

CSCM03
Just a small note here:  I've noticed a LOT of Freeze Man's trees in these maps.  Why?  Anyhoo, this just feels like a variation on CSCM01:  open center area with tunnels on the sides.  The layout is still boring, although not as boring as CSCM01.  There just isn't much to comment on here because there isn't much going on.

CSCM04
While CSCM03 felt like a variation on CSCM01, this feels like a variation on CSCM02, just not as boring.  Most of the same problems apply:  hallways too small, interior too confusing, and the outside renders the inside almost pointless.  There also seems to be more dead ends.  However, the basement is at least more open than CSCM02.

CSCM05
This map is ok.  Although it is symmetrical, the layout is still somewhat interesting.  It could use a bit more open room for fighting and there are a few spots that seem just a bit tight.  It does physically look nice, though.

CSCM06
Ah, Frost Processing.  I enjoy this map.  Although part of it is roughly symmetrical, the entire map is not.  It has a fun layout and everything seems logically placed where it should be.  The best CSCM map so far.  Good job.

CSCM07
The map has a pretty dull layout and is almost symmetrical.  The portal system would be more awesome if they weren't just around a circle.  Like, if the layout were more complex and had two large rooms, with portals linking the rooms together, then it would be more awesome.  Also, the weapon placement is odd.  Why is it easy to get Skull Barrier and Atomic Fire, yet hard to get Fire Storm?

CSCM08
I kind of like this map.  It has an interesting layout and the size is just right.  However, there are some complaints.  Weapon placement is weird.  It seems easier to get powerful weapons that work in this stage, like Skull Barrier, Eddie, and Top Spin, than it is to get less powerful weapons like Ice Slasher and Air Shooter (not that those suck or anything).  Also, there seems to be a lack of consistancy in the theme.  We're in the castle, the jungle, and...Fire Man's stage at the same time.  Really, simple texture switches would make it better (like keep the fire traps but make the room look like Knight Man's castle and it would work).

CSCM09
The stage where only about 6 people get the name, including me!  The layout could use some sprucing up as it's a bit dull, but it's horribly so.  However, the textures are just ugly.  The map would be better if there weren't just squares everywhere.  I'm hungry.

CSCM10
The stage is fairly big and symmetrical.  There's just way way way too much of that in this pack.  Also, those pipes everywhere are a bit hard on the eyes.  I mean, it's not Air Man bad, more like "ew, that's too much, Bob".  Break it up a bit with some different textures.  Other than that, there's just not much more I can say that I haven't said about these symmetrical maps.

CSCM11
This map is ok.  There could be some more variety with the textures and the map seems just a tiny bit difficult to navagate (although that's because some paths are harder to see just because of the textures).  Also, the center area only has one way out and it's via ladder.  You need to have more ways out of there.  Overall, not bad but could be better.

CSCM12
This map has a lot of great concepts, but a poor layout doesn't do them justice.  The map is way too big for what it is, and it's hard to find your way around some times.  There needs to be more ways into the center area of the shrine, like steps from the front area.  Speaking of the shrine, the last thing I picture when I think of a shrine is a ton of blue blocks.  It should be made of stone or maybe wood.  Also, it's symmetrical.  I'm honestly starting to get upset that so many people are so lazy that they just make half a map and copy and paste it.  However, I really enjoy the idea of water currents everywhere and the Napalm Bomb droppers were genious.  I just wish the map did them justice.

CSCM13
WHY TOUHOU IN MAH MEGA MANS?  Nah, I'm just kidding, I gave up that battle a loooooong time ago.  There's a lot of...weird things in this map, and I'm not talking about the fact that it's Touhou.  The entrance area is pointless and why does the gate need to be a teleporter?  Couldn't it just be already open or slightly ajar?  Now you're going to have telefrags for no reason.  Also, all of the invisible barriers outside are annoying.  There should just be fences or something so at least there's an indication of where you can walk and where you can't.  Also, what's up with the two random items just randomly sitting in random locations out the front gate?  Anyhoo, as for the inside, darkness and 8-bit just don't mix, and there really really really needs to be more textures.  I think that's what's confusing everybody:  It all looks the same.  However, as for the layout, the halls are too narrow, but the layout itself isn't too confusing other than the dead end halls in the very back.  The door teleporters drop you off away from the door in the next room.  This will lead to unnecessary telefrags.  Just move the teleport destinations closer to the doors.  Overall, it's kind of boring, but not the worst map in the pack.

Overall, the remix maps are better than the CSCM maps, but not by too much.  There are just less hidden gems in this side of the pack.

April 10, 2011, 12:28:57 AM
Reply #143

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #143 on: April 10, 2011, 12:28:57 AM »
...Just wait for the update, dangit. I've already fixed most of the things you've spoke about.

April 10, 2011, 01:46:42 AM
Reply #144

Offline Mr. X

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #144 on: April 10, 2011, 01:46:42 AM »
I figured I might as well review it so I had all of them right there, even though you know most of these problems.

April 10, 2011, 09:55:55 AM
Reply #145

Offline RevolverOshawott

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #145 on: April 10, 2011, 09:55:55 AM »
Niceness...

April 10, 2011, 11:34:41 PM
Reply #146

Offline Messatsu

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #146 on: April 10, 2011, 11:34:41 PM »
While I do appreciate that the reviews are pretty constructive in their criticism, I would like to add that most of those involved in these maps have not been mapping for very long at all.  Personally, I started probably about 4 month ago.  Just something I hope that people keep in mind.

April 11, 2011, 12:08:12 AM
Reply #147

Offline Vortale

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #147 on: April 11, 2011, 12:08:12 AM »
I think a lot of people who reviewed and criticised these maps were aware that some of the people involved haven't mapped for too long. But I don't think experience should matter when it comes to fair or even harsh criticism of any kind. A good bit of harsh criticism is better than people simply complaining and telling you "you're no good at making maps", when you know you're inexperienced already. There is always room for improvement and it should be what all true warriors strive for.

May 02, 2011, 10:21:19 AM
Reply #148

Offline Duora Super Gyro

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #148 on: May 02, 2011, 10:21:19 AM »
this wad is awsome

May 03, 2011, 07:38:07 PM
Reply #149

Offline Galaxy Sisbro

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #149 on: May 03, 2011, 07:38:07 PM »
Duora, It's me, or you're trying to do not let this topic to die? Be smart when doing it ;)