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Author Topic: [Maps] CSCM Pack. V5c + Remixed maps (Under new management)  (Read 256656 times)

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April 05, 2011, 09:06:20 PM
Reply #75

Offline Hallan Parva

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #75 on: April 05, 2011, 09:06:20 PM »
The problem is, many of the things you decided to do (like dark lighting, allegedly "eye hurt" tileset, etc.) is because you modeled it after a TOUHOU level. If it wasn't a fucking vampire mansion, it would probably have full lighting and use re-colored tilesets like every other level in the pack, and it wouldn't be a square surrounded by a front lawn.

Original layouts and cool stage gimmicks are what people look for in a level. That's why the one frozen level with the ice blocks and Sakugarne (damn forgot the name :geek: *facepalm*) was the most popular in the previous pack version. It wasn't JUST a circle or a square surrounded by path. (Fireball Deathmatch Pit, I'm looking at YOU.) It had a camping bridge, and a slippery oceanside area, and plenty of pillars blocking up the hallways.

I'm not saying I hate your map, it's just not one that I immediately think of when I visualize this pack. Also, it attracts trolls like flies to honey, since it's dark and Touhou.

I don't mean to bash you or anything for using a Touhou theme, I'm just saying that the bland map layout itself (combined with abnormal lighting) isn't exactly helping things out.

If you make any more stages in the future though I'd love to see one in Patchy's library, it'd be fun to hide behind bookshelves and snipe from higher-level balconies.

April 05, 2011, 10:40:10 PM
Reply #76

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #76 on: April 05, 2011, 10:40:10 PM »
Quote from: "SmashBroPlusB"
The problem is, many of the things you decided to do (like dark lighting, allegedly "eye hurt" tileset, etc.) is because you modeled it after a TOUHOU level. If it wasn't a fucking vampire mansion, it would probably have full lighting and use re-colored tilesets like every other level in the pack, and it wouldn't be a square surrounded by a front lawn.

Original layouts and cool stage gimmicks are what people look for in a level. That's why the one frozen level with the ice blocks and Sakugarne (damn forgot the name :geek: *facepalm*) was the most popular in the previous pack version. It wasn't JUST a circle or a square surrounded by path. (Fireball Deathmatch Pit, I'm looking at YOU.) It had a camping bridge, and a slippery oceanside area, and plenty of pillars blocking up the hallways.

I'm not saying I hate your map, it's just not one that I immediately think of when I visualize this pack. Also, it attracts trolls like flies to honey, since it's dark and Touhou.

I don't mean to bash you or anything for using a Touhou theme, I'm just saying that the bland map layout itself (combined with abnormal lighting) isn't exactly helping things out.

If you make any more stages in the future though I'd love to see one in Patchy's library, it'd be fun to hide behind bookshelves and snipe from higher-level balconies.

The different thing about it is the darkness, indeed. And really, I'll simply ignore whatever these trolls say. And, if the layout is bland, how could it be improved? that would be something nice to know.
And yes, I will make more. There's the small version (that's on the pack) and there will be an extended version. It will have the basement (which WILL make people confused) (and will be even darker FYI) and it will have the library, and the "main" part is getting extended, and I mean, by a lot.

April 05, 2011, 10:58:51 PM
Reply #77

Offline Hallan Parva

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #77 on: April 05, 2011, 10:58:51 PM »
See, there's the thing. The answer to having a dark and confusing map is to make it more confusing and even darker?

April 05, 2011, 11:01:28 PM
Reply #78

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #78 on: April 05, 2011, 11:01:28 PM »
The extended version will not be intended for being played. Just for RP / cheating servers. That's why there's two different versions.

April 05, 2011, 11:18:21 PM
Reply #79

Offline Mr. X

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #79 on: April 05, 2011, 11:18:21 PM »
Let me get this straight:  You're saying people are senselessly bashing the map with no good reasons...and then go on to list all of the good reasons people have for bashing the map.  I mean, too dark and eye hurt are pretty obvious:  it's too dark and the textures hurt their eyes.  As for confusing layout, there isn't much more you can say if you're confused by the layout.  If I'm lost in a maze and say the layout confuses me, the only reason I can give for why it's confusing is "it's a maze."  Finally, cramped is also self-explanatory.

April 05, 2011, 11:21:32 PM
Reply #80

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #80 on: April 05, 2011, 11:21:32 PM »
Please, put in other server....I can't access wadhost.  :(
anyone can make a mirror for me? please

April 05, 2011, 11:24:37 PM
Reply #81

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #81 on: April 05, 2011, 11:24:37 PM »
Quote from: "Mr. X"
Let me get this straight:  You're saying people are senselessly bashing the map with no good reasons...and then go on to list all of the good reasons people have for bashing the map.  I mean, too dark and eye hurt are pretty obvious:  it's too dark and the textures hurt their eyes.  As for confusing layout, there isn't much more you can say if you're confused by the layout.  If I'm lost in a maze and say the layout confuses me, the only reason I can give for why it's confusing is "it's a maze."  Finally, cramped is also self-explanatory.

Textures and darkness are things I've decided to not do anything about. I've made it like that. The layout isn't THAT confusing. Just for the first times you play, it kind of is, but you'll get used to it. And personally, I don't think it's cramped. the only smaller spaces are at corridors, and there's enough space.

April 05, 2011, 11:28:15 PM
Reply #82

Offline Korby

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #82 on: April 05, 2011, 11:28:15 PM »
There's enough space for two people to get through. In roboenza, this is a very big problem.
And considering literally half of the map is corridors, this is very very bad.

April 05, 2011, 11:32:15 PM
Reply #83

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #83 on: April 05, 2011, 11:32:15 PM »
Quote from: "Korby"
There's enough space for two people to get through. In roboenza, this is a very big problem.
And considering literally half of the map is corridors, this is very very bad.

There's space for two people. But, you can always go at the opposite direction, unless you're cornered. IMO, that's something good for roboenza, because it kind of helps the zombies.
Half of the map is corridors? The outside, the main area of the mansion, the dining room, the clock tower are more than Half of the map. the only places with corridors are leading to the ballade cracker room, and to the stairs that lead to that corridor with the windows.

April 05, 2011, 11:38:18 PM
Reply #84

Offline Hallan Parva

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #84 on: April 05, 2011, 11:38:18 PM »
JUST FIX THE DAMN MAP.

You complain that people "senselessly" rage against your map. Then about five people come up with VALID REASONING as to why your map isn't "that popular" with players, and what do you do? You don't fix it, you don't consider it, you hardly even listen. You just blow it off saying "deal with it or GTFO".

Seriously, either fix, replace, or remove.
And someone should make a Hyrule Castle map with a floating island near the edge like in Smash Bros. *shot*

April 05, 2011, 11:42:06 PM
Reply #85

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #85 on: April 05, 2011, 11:42:06 PM »
Quote from: "SmashBroPlusB"
JUST FIX THE DAMN MAP.

You complain that people "senselessly" rage against your map. Then about five people come up with VALID REASONING as to why your map isn't "that popular" with players, and what do you do? You don't fix it, you don't consider it, you hardly even listen. You just blow it off saying "deal with it or GTFO".

Seriously, either fix, replace, or remove.
And someone should make a Hyrule Castle map with a floating island near the edge like in Smash Bros. *shot*

It's the way I made the things to be Like. If you're complaining about things I did on purpose, for me it makes no sense. Complaining about the way it looks on an 8-bit game makes no sense. Complaining about the darkness is like complaining about stuff being different. Complaining about crampedness with so many open areas makes no sense. Complaining about it being confusing withouth barely even playing it makes no sense. That's everything I have to say.


EDIT: And Oh, I can't please everyone.

April 05, 2011, 11:43:55 PM
Reply #86

Offline Mr. X

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #86 on: April 05, 2011, 11:43:55 PM »
For the love of God, the community actually gives criticism for once but it goes to the ONE person who ignores it.  Clearly if this many people have a problem with it, there's a problem with it.  Stop acting like your shit doesn't stink and making excuses.  Just because you meant something to be like that doesn't make it good.

Also, good maps have a memorable layout that you can remember in a short amount of time.  Clearly, this is not the case here.

April 05, 2011, 11:46:58 PM
Reply #87

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #87 on: April 05, 2011, 11:46:58 PM »
Quote from: "Mr. X"
For the love of God, the community actually gives criticism for once but it goes to the ONE person who ignores it.  Clearly if this many people have a problem with it, there's a problem with it.  Stop acting like your shit doesn't stink and making excuses.  Just because you meant something to be like that doesn't make it good.

Also, good maps have a memorable layout that you can remember in a short amount of time.  Clearly, this is not the case here.

Sigh. Alright, about the textures, I'm not experienced with texturing. I might ask someone else. About the cramped-ness, no. Most people that complained about it just did it for trolling, like Smash said. (Touhou haters I.E.).
And about the layout, damn, what's so hard about it? Most people already know what they're doing. All complaints about the layout I saw came from people that were playing the map for the first time.

April 05, 2011, 11:51:17 PM
Reply #88

Offline Mr. X

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #88 on: April 05, 2011, 11:51:17 PM »
I just reread all of Smash's posts and at no point did he say people complaining about the cramped-ness did it for trolling.

April 05, 2011, 11:53:20 PM
Reply #89

Offline Flandre Scarlet

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Re: [Maps] CS_CM Pack. V2 + Remixed maps RELEASED!
« Reply #89 on: April 05, 2011, 11:53:20 PM »
Quote from: "Mr. X"
I just reread all of Smash's posts and at no point did he say people complaining about the cramped-ness did it for trolling.

He's not the only one. The "trolls" Said are the people that didn't gave any feedback. Not talking about Smash.