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map IDM01 "Sand Canyon" //Level Code as you made it in Doom Builder and the "Map name"{ next = "IDM02" //next map in default rotation sky1 = "BLACK", 0 //in case you don't have a skybox. cluster = 1 //Leave it alone music = "IDMMUS1" //Music file name aircontrol = 0.5 //Leave it alone forcenoskystretch //Leave it alone clipmidtextures //Leave it alone }
map TUR01 "Name Here" { next = "TUR01" //Unless you have a TUR02 to go to next sky1 = "BLACK", 0 cluster = 1 music = "Music File Name Here" aircontrol = 0.5 forcenoskystretch clipmidtextures }
sounds like you lack mapinfo.http://www.cutstuff.net/forum/viewtopic.php?f=29&t=2512Flanny's guide explains it. I'll summarize it here.Code: [Select]map IDM01 "Sand Canyon" //Level Code as you made it in Doom Builder and the "Map name"{ next = "IDM02" //next map in default rotation sky1 = "BLACK", 0 //in case you don't have a skybox. cluster = 1 //Leave it alone music = "IDMMUS1" //Music file name aircontrol = 0.5 //Leave it alone forcenoskystretch //Leave it alone clipmidtextures //Leave it alone }You'll have to use SlumpED or Slade3 in order to put the mapinfo inside the map.wad. simply a file called mapinfo and the above code copy and pasted. Of course you'll have to modify it with your own map details.Below is the code of what your mapinfo should look like.Code: [Select]map TUR01 "Name Here" { next = "TUR01" //Unless you have a TUR02 to go to next sky1 = "BLACK", 0 cluster = 1 music = "Music File Name Here" aircontrol = 0.5 forcenoskystretch clipmidtextures }